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Ember
Operator File

Ember

Fire DEFENDER Claymores

Banner

https://img.game8.co/4181214/4aa5afd40eb2ab7d0129d4a1738ea930.png/show

Build Guide

Stat Priority

Strength
HP
HP Treatment Efficiency
Will
Defense

Skill Leveling Priority

Combo Skill
Ultimate
Battle Skill
Basic Attack

Skills

Sword Art of Assault

Sword Art of Assault

Basic

BASIC ATTACK: An attack with up to 4 sequences that deals <@ba.pd>Physical DMG</>. As the controlled operator, <#ba.lastcombo>Final Strike</> also deals <@ba.poise>{poise:0}</> Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals <@ba.pd>Physical DMG</> to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive <@ba.pd>Physical DMG</> and recovers some SP.

Scaling: BATK SEQ 1 Multiplier: 38% / 42% / 46% / 50% / 54% / 57% / 61% / 65% / 69% / 74% / 79% / 86% | BATK SEQ 2 Multiplier: 54% / 59% / 64% / 70% / 75% / 80% / 86% / 91% / 96% / 103% / 111% / 120% | BATK SEQ 3 Multiplier: 66% / 73% / 80% / 86% / 93% / 99% / 106% / 113% / 119% / 128% / 138% / 149% | BATK SEQ 4 Multiplier: 82% / 90% / 98% / 106% / 114% / 122% / 131% / 139% / 147% / 157% / 169% / 184% | Finisher ATK Multiplier: 400% / 440% / 480% / 520% / 560% / 600% / 640% / 680% / 720% / 770% / 830% / 900% | Dive ATK Multiplier: 80% / 88% / 96% / 104% / 112% / 120% / 128% / 136% / 144% / 154% / 166% / 180%Physical
Forward March

Forward March

Battle

A leap followed by a heavy slam that deals <@ba.fire>Heat DMG</>, <#ba.knockdown>Knock Down</>, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits.

Scaling: DMG Multiplier: 173% / 191% / 208% / 225% / 243% / 260% / 277% / 295% / 312% / 334% / 360% / 390% | Stagger: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 | Additional Stagger Dealt When Hit: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10Fire
Re-Ignited Oath

Re-Ignited Oath

Ultimate

Slams the ground to deal <@ba.fire>Heat DMG</> to nearby enemies, while granting every teammate a <#ba.shield>Shield</> based on Ember's Max HP.

Scaling: DMG Multiplier: 289% / 318% / 347% / 376% / 404% / 433% / 462% / 491% / 520% / 556% / 599% / 650% | Stagger: 25 / 25 / 25 / 25 / 25 / 25 / 25 / 25 / 25 / 25 / 25 / 25 | Shield Conversion Ratio (HP): 18% / 18% / 18% / 20% / 20% / 20% / 22% / 22% / 22% / 25% / 25% / 25% | Shield Duration (s): 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10Fire
Frontline Support

Frontline Support

Combo

COMBO TRIGGER: When the controlled operator is attacked. Leaps at the target enemy and unleashes a heavy slam that deals <@ba.pd>Physical DMG</> and <#ba.knockdown>Knock Down</> while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.

Scaling: DMG Multiplier: 102% / 112% / 122% / 133% / 143% / 153% / 163% / 173% / 184% / 196% / 212% / 230% | Stagger: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 | Base Treatment: 300 / 360 / 420 / 480 / 510 / 540 / 570 / 600 / 630 / 645 / 660 / 675 | Treatment Increase per Will: 0.7 / 0.84 / 0.98 / 1.12 / 1.19 / 1.26 / 1.33 / 1.4 / 1.47 / 1.51 / 1.54 / 1.58 | Ultimate Energy Gain: 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10 / 10Physical
Pay the Ferric Price

Pay the Ferric Price

Talent

When Ember receives DMG from the enemy, she gains ATK <@ba.vup>+6.0%</> for 7s. This effect can reach 3 stacks.

Pay the Ferric Price

Pay the Ferric Price

Talent

When Ember receives DMG from the enemy, she gains ATK <@ba.vup>+9.0%</> for 7s. This effect can reach 3 stacks.

Keepers of the Banner β

Keepers of the Banner β

Talent

Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)

Special Northern Training γ

Special Northern Training γ

Talent

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30%

Special Northern Training β

Special Northern Training β

Talent

Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%

Keepers of the Banner α

Keepers of the Banner α

Talent

Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same type cannot stack)

Inflamed for the Assault

Inflamed for the Assault

Talent

When casting the battle skill <@ba.key>Forward March</> and the combo skill <@ba.key>Frontline Support</>, Ember gains <@ba.vup>30.000000000000004%</> <#ba.guard>Protection</> and is less likely to be interrupted.

Inflamed for the Assault

Inflamed for the Assault

Talent

When casting the battle skill <@ba.key>Forward March</> and the combo skill <@ba.key>Frontline Support</>, Ember gains <@ba.vup>50.0%</> <#ba.guard>Protection</> and is less likely to be interrupted.

Team Compositions

Sustain Team

Focus on HP, Strength, and HP Treatment Efficiency for shield durability and healing.

Insights

Summary

Ember is a high-HP DEFENDER that converts enemy contact into guard and damage, excelling in sustained engagements.

Playstyle

A defensive forward operator who trades incoming damage for amplified retaliation and team shields. Uses sustained pressure through multi-sequence combos and area slams to control lanes while supporting allies.

Difficulty

Medium

Pros

  • +Scales strongly into late game as HP and Strength increase.
  • +Generates teamwide shielding that enhances overall survivability.
  • +Punishes enemy aggression when interrupted, converting pressure into advantage.
  • +Wide-area battle and ultimate provide lane control and disruption.

Cons

  • Relies on taking damage to amplify follow-up pressure, increasing self-risk.
  • Sustain and durability depend heavily on HP and related stats, demanding investment.
  • Combo and ultimate execution windows can be constrained by enemy disruption.

Tips

  • Maintain stack discipline on damage-buff talent to optimize burst windows.
  • Time ultimate to coincide with team engagements for maximal shield coverage.
  • Rotate positioning to ensure slam hits connect while minimizing exposure.

Common Mistakes

  • !Neglecting HP and Will investments, reducing shield and healing effectiveness.
  • !Overcommitting without securing disruption or guard protection.
  • !Ignoring stack management on the damage-buff talent, capping gains inefficiently.

Synergy Notes

  • Pairs effectively with dedicated Healers to extend shield duration and recovery windows.
  • Complements disruption-focused units that can lock down priority threats.
  • Benefits from Will-buff supports that raise the value of her HP treatment output.