Aventurine





Find the best builds and teams for Aventurine in Honkai: Star Rail, including recommended Light Cones, Relics, and team compositions.
A high-ranking executive of the IPC's Strategic Investment Department. A risk-taker, his constant smile makes it difficult for people to discern his true feelings.
Shielder Dps Build
Best Light Cone






Aventurine Best Stats
Aventurine Best Substats









Aventurine Best Relics
Aventurine Best Teams
Aventurine F2P Team
Aventurine can work as a solo sustain unit in this free-to-play team. Herta can help stack up Aventurine's Blind Bet simply by unleashing Follow-up attacks. Asta and Yukong can help buff the team's SPD and CRIT respectively.
Aventurine Feixiao Follow-up Attack Team
Aventurine works best in a Follow-up attack team since his teammates' Follow-up attacks can help him unleash his own. He works well with Feixiao since his Follow-up attacks and debuff can help them deal the most amount of damage possible. Cipher provides debuffs and frequent Follow-up attacks, while Robin increases everyone's CRIT DMG and Follow-up attack DMG.
Aventurine Dr. Ratio Follow-up Attack Team
Aventurine works best in a Follow-up attack team since his teammates' Follow-up attacks can help him unleash his own. He works well with Dr. Ratio since his Follow-up attacks and debuff can help him deal the most amount of damage possible. Topaz increases Follow-up attack DMG taken by enemies, while Robin increases everyone's CRIT DMG and Follow-up attack DMG.
Aventurine Acheron Debuff Team
Aventurine can synergize well with Acheron since his Ultimate can help increase her Slashed Dream count. If Jiaoqiu isn't in the party, Aventurine can equip the Trend of the Universal Market to provide more debuffs and activate Acheron's Ultimate at a faster rate.
Aventurine Dr. Ratio Debuff Team
This Aventurine team comp is viable in certain content where the enemy is weak to Quantum but not to Imaginary. Silver Wolf is a must-have for this team so she can implant an Imaginary Weakness on an enemy. If the enemy is already weak to Imaginary, you can replace Silver Wolf with another debuffer.
Skills

Deals Imaginary DMG equal to #1[i]% of Aventurine's DEF to one designated enemy target.

Provides all allies with a Fortified Wager shield that can block DMG equal to #1[f1]% of Aventurine's DEF plus #2[i], lasting for #3[i] turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to #4[i]% of the current Shield Effect provided by the Skill.

Randomly gains 1 to #1[i] points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for #4[i] turn(s) and deals Imaginary DMG equal to #2[i]% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by #3[f1]%.

For any single ally with "Fortified Wager," their Effect RES increases by #4[f1]%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after #5[i] turn(s). Aventurine additionally gains #1[i] point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a #2[i]-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to #3[i]% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
Freeze, Entanglement, Imprisonment, Dominance, Outrage, Strong Reverberation, Alien Dream, Snarelock, Terrified, Action Lock, Happiness Puppet, Grudge Ablaze.

After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by #1[i]%. There is a high chance for DEF to increase by #2[i]%. There is a small chance for DEF to increase by #3[i]%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for #4[i] turn(s).
Traces

Eidolons

Increases CRIT DMG by

When using the Basic ATK, reduces the target's All-Type RES by

Ultimate Lv. +2, up to a maximum of Lv.

When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.

Skill Lv. +2, up to a maximum of Lv.

For every teammate that holds a Shield, the DMG dealt by Aventurine increases by
Stats
HP
ATK
DEF
SPEEDFrequently Asked Questions
What is the best Light Cone for Aventurine?
The best Light Cone for Aventurine is Inherently Unjust Destiny.
What are the best Relics for Aventurine?
The best Relic set for Aventurine is Self-Enshrouded Recluse.
What are the best main stats for Aventurine?
The best main stats for Aventurine are Body, Feet, Sphere, and Rope.
What are the best teams for Aventurine?
The best teams for Aventurine include strong synergies with characters that complement their Preservation path and Imaginary combat type.