Arclight provides consistent SP recovery through her low-cooldown Combo Skill, but only when Electrification is active. This requires at least one other Electric applicator in the team. Her team-wide Electric DMG buff triggers only after three Battle Skill consumes Electrification, resulting in a significant SP loss and making the buff a situational bonus rather than a primary benefit.
This cost‑effective early‑game build centres on the Roving MSGR set to boost Arclight's personal Agility and Physical damage. Combined with the accessible Thermite Cutter, she can contribute meaningful damage and SP recovery while providing a modest team ATK buff. The build requires minimal resources and serves as a solid foundation before transitioning to endgame gear.
Insights
Core Mechanics
- Electrification dependency: Combo Skill triggers only when an enemy is inflicted with Electrification or when Electrification is consumed. Arclight can apply it via her Ultimate, but needs external Electric supports for consistency.
- Skill rotation matters: Using Combo Skill before Battle Skill allows a second Combo Skill trigger, doubling damage and SP. Ultimate can force a Combo Skill trigger if Electrification is already on the enemy.
- Buff condition: Talent Wildland Trekker grants a team Electric DMG bonus based on Arclight's Intellect after three Battle Skill additional effects, but costs 30 SP per trigger.
Scaling
- Early game: Roving MSGR set and Thermite Cutter provide a balance of personal damage and team buffs. Works with minimal investment.
- Late game: Frontiers set amplifies her combo skill damage and provides a team damage buff after SP recovery. High Intellect and Agility investment scales both her personal damage and the Talent buff.
Team Role
Arclight serves as a sub‑DPS and SP battery, excelling in teams that can reliably apply Electrification. She excels in Vanguard positions to generate SP for heavy skill users. Her offensive presence is tied to Electrification uptime, so pairing her with other Electric characters (e.g., Ember, Snowshine) is essential. She also contributes a periodic team Electric damage boost from her Talent, albeit at an SP cost.
Weapon
Weapon Stat Priority
flow attack_boost will_boost
Gear
personal_damage
Pieces
armor
gloves
core 1
core 2
Stat Priority
1 agility 2 physical_dmg 3 combo_skill_dmg
Explanation
Early on, Arclight focuses on raw damage and SP generation without heavy investment. The Roving MSGR set boosts her most spammable ability—the Combo Skill—and the HP‑conditional Physical DMG bonus is easy to maintain.
Thermite Cutter's team ATK buff adds immediate value even in the early game, and the Flow essence accelerates her cycle.
This setup is easily replaceable once Frontiers gear becomes farmable.
Notes
- Roving MSGR set grants a large Agility boost and extra Physical DMG above 80% HP, directly enhancing Arclight's early damage output.
- Thermite Cutter remains the best weapon choice because of its team ATK buff even in the early game; it can be obtained early via the New Horizons weapon selector.