sundered_prince
6-STARClaymores
Skills
AT
Strength Boost [L]
attr strStrength +{str}
| Lv | str |
|---|---|
| 1 | 20 |
| 2 | 36 |
| 3 | 52 |
| 4 | 68 |
| 5 | 84 |
| 6 | 100 |
| 7 | 116 |
| 8 | 132 |
| 9 | 156 |
AT
Critical Rate Boost [L]
attr crirateCritical Rate +{crirate:0.0%}
| Lv | crirate |
|---|---|
| 1 | 0.025 |
| 2 | 0.045 |
| 3 | 0.065 |
| 4 | 0.085 |
| 5 | 0.105 |
| 6 | 0.125 |
| 7 | 0.145 |
| 8 | 0.165 |
| 9 | 0.195 |
SM
Crusher: Princely Deterrence
smashWhen the wielder performs a Final Strike on the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
If the wielder is also the controlled operator, double the ATK increase gained and buff the Final Strike so that it deals Stagger +{poise_up:0.0%} to the enemy.
Effects of the same name cannot stack.
| Lv | atk up | poise up | duration |
|---|---|---|---|
| 1 | 0.1 | 0.12 | 8 |
| 2 | 0.12 | 0.144 | 8 |
| 3 | 0.14 | 0.168 | 8 |
| 4 | 0.16 | 0.192 | 8 |
| 5 | 0.18 | 0.216 | 8 |
| 6 | 0.2 | 0.24 | 8 |
| 7 | 0.22 | 0.264 | 8 |
| 8 | 0.24 | 0.288 | 8 |
| 9 | 0.28 | 0.336 | 8 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
This endgame build turns Last Rite into a burst hypercarry: Khravengger boosts her skill and Cryo damage, while Tide Surge adds another layer of Skill and Arts damage whenever she applies Infliction. Swordmancer Light Armor provides extra Ultimate energy, allowing the Combo Skill > Ultimate nuke window to come up regularly. It's a rotation-heavy build, but it maximizes her single-target Cryo burst and debuff uptime.
Khravengger is her best-in-slot because it boosts Skill DMG and Cryo DMG while also giving Strength and Attack, covering all the stats Last Rite wants.
Tide Surge triggers after applying 2 or more Arts Infliction stacks, something her Battle Skill does routinely, so the set's damage buff is almost always active.
Sundered Prince works for on-field play because its Stagger bonus only matters when Last Rite is active; Seeker of Dark Lung and Industry 0.1 are cheaper options until a 6-star greatsword is available.
- Tide Surge's Skill DMG bonus and its conditional Arts DMG buff align perfectly with Last Rite's low-cost Battle Skill and Combo Skill rotation.
- The Swordmancer Light Armor off-piece supplies Ultimate Gain, letting Last Rite use her Ultimate every other rotation when she consumes 4 stacks.
- At Potential 4+, swap the off-piece to Type 50 Yinglung Light Armor to trade Ultimate Gain for a higher damage ceiling.
Rank #2
This early-game setup uses Armored MSGR for flat Strength and Attack bonuses, giving Last Rite solid damage before endgame gear loops are available. Mordvolt Insulation Gloves add Arts DMG and Will, which are more valuable than defensive reductions for her kit. It's meant as a transitional build: swap to Tide Surge and Swordmancer Light Armor once you can clear endgame content and want consistent burst rotations.
In the early game, Armored MSGR's raw Strength and Attack bonuses are the easiest way to raise Last Rite's damage without relying on set-effect uptime.
The Mordvolt Insulation gloves are preferred because Last Rite doesn't need the Final DMG Reduction from the Armored MSGR gloves; Arts DMG and Will are more useful.
Since the guide doesn't give a separate early weapon list, keep using Khravengger if you have it; otherwise use the lower-rarity alternatives from the weapon priority table.
- Armored MSGR gives flat Strength and Attack from its set pieces, which is simple and effective before endgame sets are available.
- Mordvolt Insulation Gloves is used as the glove off-piece for Arts DMG Bonus and Will; it edges out the Armored MSGR gloves because Last Rite wants damage stats.
- Follow the same weapon priority list; Seeker of Dark Lung and Industry 0.1 make good budget options before obtaining Khravengger.
Rank #3
This endgame DPS build turns Catcher into a front-line bruiser rather than a defensive anchor. With Exemplar and the Aethertech set, every successful Battle Skill parry and Ultimate use stacks Vulnerability and physical damage buffs, so his personal burst climbs during prolonged fights. It asks for aggressive play: read enemy attacks, use Rigid Interdiction to parry, then capitalize on the SP refund to repeat the loop. Alternative weapons like Amaranthine Tassel and Sundered Prince still work if Exemplar is unavailable, though they lose some synergy with his kit.
Exemplar is chosen because its Suppression effect can be triggered by Catcher's Battle Skill retaliation, giving up to 40% Physical DMG at max stacks at Potential 0.
Aethertech set gives extra ATK and Physical DMG whenever Catcher applies Vulnerability, which his Battle Skill and Ultimate do frequently.
Swordmancer TAC Gloves is an off-piece because it lines up with his Strength/Will needs and adds Physical DMG without losing set bonuses.
- Pairs well with parry-focused play: using Battle Skill at the right moments keeps the Aethertech damage buff stacked and refunds SP.
- Exemplar's Suppression combines with Catcher's own Vulnerability stacks for a large Physical damage window.
- Not recommended if you want Catcher to play as a pure tank; this investment pushes his damage instead.