OBJ Arts Identifier
5-STAR
Wand
Skills
CO
Pursuit: Transcendent Arts
comboMax HP +{hp_up:0.0%}.
When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | hp up | dmg up | duration |
|---|---|---|---|
| 1 | 0.1 | 0.08 | 15 |
| 2 | 0.12 | 0.096 | 15 |
| 3 | 0.14 | 0.112 | 15 |
| 4 | 0.16 | 0.128 | 15 |
| 5 | 0.18 | 0.144 | 15 |
| 6 | 0.2 | 0.16 | 15 |
| 7 | 0.22 | 0.176 | 15 |
| 8 | 0.24 | 0.192 | 15 |
| 9 | 0.28 | 0.224 | 15 |
AT
Intellect Boost [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
Arts Intensity Boost [M]
attr physpellArts Intensity +{physpell:0}
| Lv | physpell |
|---|---|
| 1 | 8 |
| 2 | 14 |
| 3 | 20 |
| 4 | 27 |
| 5 | 33 |
| 6 | 40 |
| 7 | 46 |
| 8 | 52 |
| 9 | 62 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
This endgame support build maximizes Antal’s ability to buff his team’s Electric and Heat damage. The OBJ Arts Identifier weapon grants a party-wide damage boost on Combo Skill trigger, while the Eternal Xiranite gear set provides an additional damage buff whenever he applies Amp or Susceptibility. Stacking Ultimate Gain Efficiency on every piece of gear ensures near-constant uptime on his powerful Ultimate buff, making him an indispensable enabler for Electric and Heat hypercarry teams.
OBJ Arts Identifier is the best weapon because its effect grants a team-wide Heat and Electric DMG boost whenever Antal triggers his Combo Skill, aligning with his core support pattern.
Hypernova Auto is a fallback that increases Antal's own ATK and Arts DMG, giving him slightly more personal damage but less team utility.
Jiminy 12 is a budget option that focuses on raising his Main Attribute (Intellect) and ATK, but it provides no team buffs.
The Eternal Xiranite set is ideal because Antal frequently applies Amp and Susceptibility, triggering its team DMG bonus consistently.
All gear pieces are chosen for their Ultimate Gain Efficiency substats, which directly increases how quickly Antal can use his Ultimate.
Strength is a secondary concern because it slightly improves the healing from his Talent Improviser.
- Stacking Ultimate Gain Efficiency is the top priority to use Overclocked Moment as often as possible.
- The Eternal Xiranite set further boosts team damage whenever Antal applies Amp or Susceptibility, synergizing perfectly with his kit.
- Tide Fall Light Armor is an off-piece that also provides additional Ultimate Gain Efficiency, maximizing his Ultimate uptime.
Best in Slot
This early-game build focuses on getting Antal’s Ultimate ready as fast as possible so he can start buffing the team. The Catastrophe set provides a significant energy boost at the start of battle and a passive increase to Ultimate Gain Efficiency. The weapon choice remains OBJ Arts Identifier for its exceptional team buff, but budget options like Hypernova Auto or Jiminy 12 can fill in until you obtain it.
OBJ Arts Identifier remains the best weapon even early on because its team-wide DMG boost is extremely valuable and the weapon is obtainable reasonably early.
If you cannot get OBJ Arts Identifier, Hypernova Auto or Jiminy 12 are workable placeholders, though they sacrifice team utility for minor personal gains.
The Catastrophe set is the most accessible early energy set, providing both a passive Ultimate Gain Efficiency bonus and a starting SP injection for quick Ultimate deployment.
- The Catastrophe set gives a flat +20% Ultimate Gain Efficiency and immediate SP at battle start, helping Antal use his Ultimate earlier.
- Since this is an early-game setup, focus on any gear with Ultimate Gain Efficiency regardless of set—the goal is energy generation for frequent buffing.