Quencher
4-STAR
Claymores
Skills
AT
Will Boost [S]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 12 |
| 2 | 21 |
| 3 | 31 |
| 4 | 40 |
| 5 | 50 |
| 6 | 60 |
| 7 | 69 |
| 8 | 79 |
| 9 | 93 |
AT
HP Boost [S]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.06 |
| 2 | 0.108 |
| 3 | 0.156 |
| 4 | 0.204 |
| 5 | 0.252 |
| 6 | 0.3 |
| 7 | 0.348 |
| 8 | 0.396 |
| 9 | 0.468 |
SM
Crusher: Honed into Legion
smashWhen the wielder performs a Final Strike on the enemy, the wielder gains ATK +{atk_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | atk up | duration |
|---|---|---|
| 1 | 0.12 | 10 |
| 2 | 0.144 | 10 |
| 3 | 0.168 | 10 |
| 4 | 0.192 | 10 |
| 5 | 0.216 | 10 |
| 6 | 0.24 | 10 |
| 7 | 0.264 | 10 |
| 8 | 0.288 | 10 |
| 9 | 0.336 | 10 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #4
Aimed at new players, this build uses easy-to-obtain gear to turn Catcher into a resilient front-line support. OBJ Heavy Burden and the Armored MSGR set together boost his HP, DEF, and core stats, letting him shield more effectively and survive longer while still applying Weaken and Vulnerability.
OBJ Heavy Burden is the best early weapon because it raises max HP and gives a conditional DEF increase that persists for 15 seconds, making his shields much stronger after an Ultimate.
Armored MSGR set is recommended for its flat stat bonuses to Catcher's core attributes (Strength, Will) and its low-HP damage reduction, which synergizes with his protective role.
Quencher works as a temporary stepping stone, providing Will and an ATK buff on Finisher, but it lacks the defensive scaling OBJ Heavy Burden offers.
- A budget-friendly build that focuses on improving Catcher's survivability and buffing his primary stats for early content.
- OBJ Heavy Burden grants a significant DEF boost after applying Weaken, which directly increases his shield strength, and the HP boost adds bulk.
- Armored MSGR gear increases Strength and Will, and provides extra damage reduction when HP is low, helping Catcher survive to protect allies.
Rank #2
This early-game build provides a solid foundation for Ember as a sustain unit. Former Finery and the Armored MSGR set grant reliable healing, HP scaling, and defensive bonuses that keep the team alive through story content and early challenges. It is a cost-effective setup that transitions smoothly into endgame gear as you progress.
Former Finery is easily obtainable from the New Horizons banner's weapon selector and provides excellent sustain through passive healing and HP/Will bonuses.
Quencher is a budget alternative that boosts HP and Will, with a situational ATK buff after Final Strikes.
The Armored MSGR set gives a flat Strength boost—increasing base HP—and a conditional 30% DMG Reduction when HP falls below 50%, which synergizes well with Ember's tanking role.
Using two Armored MSGR Flashlight pieces maximizes HP% bonuses in early game.
- An accessible starter build that emphasizes survivability and healing without requiring rare gear or weapons.
- Armored MSGR set boosts Strength and offers damage reduction when HP is low, adding a safety net for early battles.
- Focus on stacking HP and Will to improve healing and shields from the start.
Rank #4
The endgame support build maximizes Snowshine's healing and team durability. Former Finery grants reactive healing on protected allies, while the LYNX gear set turns every heal into a powerful damage reduction buff. Prioritize Treatment Efficiency and Will to amplify her sustain, and treat Thunderberge or Finishing Call as viable substitutes depending on resource availability. This build makes her an essential core in Shatter-focused teams requiring consistent survivability.
Former Finery is the top choice because its passive allows Snowshine to heal allies even when her Combo Skill is on cooldown, greatly increasing her protection uptime.
The LYNX set synergizes perfectly with her healing role by providing significant damage reduction to the team whenever she heals, turning her into a potent sustain core.
Thunderberge can be used when additional shields during the Combo Skill are needed, while Finishing Call is a reliable free-to-play option that boosts her healing output.
Quencher is a last-resort pick, offering Will and HP but a selfish ATK buff on Final Strike that doesn't fully align with her support duties.
- LYNX 4-piece set increases Treatment Efficiency by 20% and grants healed allies 15–30% damage reduction for 10 s.
- Former Finery enables healing outside the Combo Skill when a Protected operator takes damage, and provides a large HP increase.
- Focus on upgrading Polar Rescue first, then Frigid Snowfield.
Rank #4
This early game build focuses on making Snowshine a reliable healer with minimal investment. Equip her with Former Finery and the Mordvolt Resistant set to boost her Will and Treatment Effect. Upgrade her Combo Skill first for stronger reactive healing. As you progress, transition to the LYNX set for the endgame damage reduction build while keeping Former Finery as her weapon.
Former Finery is picked because it can be obtained via the beginner weapon selector and provides strong healing utility immediately.
The Mordvolt Resistant set bolsters her healing through a substantial Will boost and a conditional heal amp when her HP is low, helping her survive early battles.
Thunderberge and Finishing Call serve as fallback options if the weapon selector is used on another character; they still improve her healing or add shield utility.
- Mordvolt Resistant grants +50 Will and a 30% Treatment Effect increase when Snowshine's HP drops below 50%.
- Former Finery is available early through the weapon selector from the New Horizons banner, making it accessible for new players.
- Prioritize leveling Polar Rescue to improve healing before upgrading other skills.