Genshin Impact Sigewinne Build
A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.
Best builds for Sigewinne
HEAL SUPPORT Build
Weapons
Artifacts
Substats Priority
Talents Priority
Recommended Primary Stats
HP%
HP%
HP% / CRIT Rate
At C1, Sigewinne instead gains 18 Convalescence stacks.
This change affects Sigewinne's overall healing and support capabilities in the team.
To maximize Sigewinne's potential, consider the following:
- Pair Sigewinne with characters that can trigger Elemental Reactions and Bursts to increase Convalescence stack gain.
- Use Sigewinne's Elemental Skill and Elemental Burst to apply Elemental effects and trigger Reactions.
- Focus on EM and ER when building Sigewinne to improve Elemental application and Burst damage.
Sigewinne focuses on teamwide healing with her Elemental Skill. She can create Sourcewater Droplets, and absorbing these Droplets will give her a Bond of Life. Clearing this Bond of Life will give her Energy for herself. With her A1 talent, upon skill cast Sigewinne gains 10 stacks of Convalescence, which boosts Off-Field Elemental Skill Damage. The damage boost provided when a Convalescence stack is consumed cannot apply to Sigewinne's own damage. She is best used in a Furina-centric team.
Weapon Choices:
- Favonius Warbow: This weapon will place higher if the team values and needs energy. With this weapon, you want to build a little bit of Crit Rate to help proc the passive. It is unnecessary to level this weapon if you are not planning to use Sigewinne's Elemental Burst.
- Elegy for the End: While the Energy Recharge from this weapon is unnecessary for this build, the passive can make it an effective choice in some teams. It is also not needed to level this weapon if you are not going to use Sigewinne's Elemental Burst.
- Sacrificial Bow: This weapon can allow Sigewinne to work in slightly shorter rotation lengths at R5, and allow for more uptime on Convalescence stacks. Do note that using Skill twice in quick succession will not double the number of Convalescence stacks. Does not need to be levelled if ignoring Sigewinne's Elemental Burst.
Artifact Sets:
- Tenacity of the Millelith (4): can be used in teams with a relevant amount of ATK scaling damage, and will generally outperform 2pc mixed sets in such instances.
Most-used community build
Best teams for Sigewinne
Sigewinne Pure Hydro
SSSigewinne is a Healer in the team. The team mainly deals Hydro DMG.
The team focuses on dealing Hydro damage, with Sigewinne providing healing and Elemental Skill damage buffs, while Yelan and Furina output damage and Kazuha provides grouping and resistance shred.
Team composition: Yelan (Hydro Main DPS), Kaedehara Kazuha (Anemo Support), Furina (Hydro Sub DPS), Sigewinne (Hydro Support)
Yelan is a Main DPS in the team.
Weapons: Aqua Simulacra
Artifacts: 4pc Marechaussee Hunter
Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge
Kazuha can assist the team by grouping enemies together, applying crowd control, provide DMG buff to teammates and reduce Elemental Resistance of enemies.
Weapons: Xiphos' Moonlight, Favonius Sword
Artifacts: 4pc Viridescent Venerer
Substats: Elemental Mastery > Energy Recharge > CRIT DMG > CRIT Rate
Furina's Elemental Skill can provide continuous Hydro Element for triggering Blooming even Furina is off-field. Furina's Elemental Burst can provide DMG increase based on the change of HP of Furina's allies. This can be achieved as Furina's Elemental Skill can burn allies HP and the HP lost is restored by Healer.
Weapons: Splendor of Tranquil Waters, Wolf-Fang
Artifacts: 4pc Golden Troupe
Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge
Sigewinne's Elemental Skill provides healing to other team members and increases the damage of their Elemental Skills.
Weapons: Silvershower Heartstrings, Recurve Bow
Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow
Substats: HP% > HP
Sigewinne For Fun
SA for-fun team where Traveler (Geo) and Zhongli's Geo construct resonance is the main DMG source, speeding up Sigewinne's passive. Sigewinne heals and boosts Skill DMG.
Geo construct resonance between Traveler (Geo) and Zhongli triggers Sigewinne's passive talent for additional damage, while Furina provides off-field Hydro and DMG buffs.
Team composition: Sigewinne (Hydro Support), Furina (Hydro Sub DPS), Traveler (Geo) (Geo Main DPS), Zhongli (Geo Support)
Heals allies and boosts their Skill DMG. Geo resonance speeds her passive.
Weapons: Silvershower Heartstrings, Recurve Bow
Artifacts: 4pc Tenacity of the Millelith
Substats: HP% > HP
Off-field Hydro via Skill. Burst buffs DMG based on HP changes.
Weapons: Splendor of Tranquil Waters, Favonius Sword
Artifacts: 4pc Golden Troupe
Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge
Geo constructs from Skill and Burst resonate with Zhongli's for DMG and passive consumption.
Weapons: Primordial Jade Cutter, Wolf-Fang
Artifacts: 2pc Gladiator's Finale + 2pc Shimenawa's Reminiscence
Substats: CRIT DMG > CRIT Rate > ATK% > HP%
Strong shield for safe play. Skill pillar resonates with Traveler's constructs.
Weapons: Staff of Homa
Artifacts: 4pc Golden Troupe
Substats: CRIT DMG > CRIT Rate > ATK% > HP%
Sigewinne Bloom Team
SSSigewinne is a Healer in the team. The team deals DMG mainly by Bloom. The passive talent of Nilou turns cores generated by Bloom into Bountiful Cores which deal larger AoE DMG.
Bloom team utilizing Nilou's passive to create Bountiful Cores for massive AoE <element type='dendro'>Dendro</element> damage, with Alhaitham as on-field driver, Furina providing off-field <element type='hydro'>Hydro</element> and damage buffs, and Sigewinne healing to sustain Furina's HP drain.
Team composition: Alhaitham (Dendro Main DPS), Furina (Hydro Sub DPS), Nilou (Hydro Sub DPS), Sigewinne (Hydro Support)
Main DPS. Elemental Skill infuses attacks with <element type='dendro'>Dendro</element>. Skill and Burst generate Chisel-Light Mirrors, enhancing attacks with AoE <element type='dendro'>Dendro</element> projectiles.
Weapons: Light of Foliar Incision, Wolf-Fang
Artifacts: 4pc Marechaussee Hunter
Substats: CRIT DMG > CRIT Rate > Elemental Mastery > Energy Recharge > ATK%
Sub DPS. Elemental Skill provides continuous <element type='hydro'>Hydro</element> off-field for Bloom. Burst increases DMG based on HP changes, synergizing with healer.
Weapons: Splendor of Tranquil Waters, Wolf-Fang
Artifacts: 4pc Golden Troupe
Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge
Sub DPS. Provides <element type='hydro'>Hydro</element> and enables Bountiful Cores via passive when team is only <element type='dendro'>Dendro</element> and <element type='hydro'>Hydro</element>.
Weapons: Key of Khaj-Nisut, The Dockhand's Assistant
Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow
Substats: HP% > Elemental Mastery > HP
Healer. Elemental Skill heals team and increases Elemental Skill DMG of teammates.
Weapons: Elegy for the End, Favonius Warbow
Artifacts: 4pc Tenacity of the Millelith
Substats: HP% > HP
Sigewinne Skills
Passive Talents
Requires Appropriate Rest
Ascension Phase 1Detailed Diagnosis, Thorough Treatment
Ascension Phase 4Emergency Dose
PassiveConstellations
"Can the Happiest of Spirits Understand Anxiety?"
C1The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."
"Can the Most Merciful of Spirits Defeat Its Foes?"
C2Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
"Can the Healthiest of Spirits Cure Fevers?"
C3Maximum upgrade level is 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"
C4"Can the Most Joyful of Spirits Alleviate Agony?"
C5Maximum upgrade level is 15.
"Can the Most Radiant of Spirits Pray For Me?"
C6Outfits

Sweetness of the Sea
Sigewinne's outfit. Its brilliant colors epitomize Head Nurse Sigewinne herself — a welcome ray of sunshine brightening life down in the gloomy depths.
Stats
Ascension Materials

Mora
420,000

Varunada Lazurite Sliver
1

Varunada Lazurite Fragment
9

Varunada Lazurite Chunk
9

Varunada Lazurite Gemstone
6

Water That Failed To Transcend
46

Romaritime Flower
168

Transoceanic Pearl
18

Transoceanic Chunk
30

Xenochromatic Crystal
36
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.40 | ![]() | ![]() 1 | — | ![]() 3 | ![]() 3 |
| Lv.50 | ![]() | ![]() 3 | ![]() 2 | ![]() 10 | ![]() 15 |
| Lv.60 | ![]() | ![]() 6 | ![]() 4 | ![]() 20 | ![]() 12 |
| Lv.70 | ![]() | ![]() 3 | ![]() 8 | ![]() 30 | ![]() 18 |
| Lv.80 | ![]() | ![]() 6 | ![]() 12 | ![]() 45 | ![]() 12 |
| Lv.90 | ![]() | ![]() 6 | ![]() 20 | ![]() 60 | ![]() 24 |
Talent Materials

Mora
1,652,500

Teachings of Equity
3

Guide to Equity
21

Philosophies of Equity
38

Transoceanic Pearl
6

Transoceanic Chunk
22

Xenochromatic Crystal
31

Lightless Eye of the Maelstrom
6

Crown of Insight
1
| Level | Mora | Materials | |||
|---|---|---|---|---|---|
| Lv.1→2 | ![]() | ![]() | ![]() | ||
| Lv.2→3 | ![]() | ![]() | ![]() | ||
| Lv.3→4 | ![]() | ![]() | ![]() | ||
| Lv.4→5 | ![]() | ![]() | ![]() | ||
| Lv.5→6 | ![]() | ![]() | ![]() | ||
| Lv.6→7 | ![]() | ![]() | ![]() | ![]() | |
| Lv.7→8 | ![]() | ![]() | ![]() | ![]() | |
| Lv.8→9 | ![]() | ![]() | ![]() | ![]() | |
| Lv.9→10 | ![]() | ![]() | ![]() | ![]() | ![]() |







