GenshinBuilds logo
Sigewinne

Genshin Impact Sigewinne Build

Hydro
BowBow HydroHydro Fortress of Meropide 30/3 Nereides Pale Forgotten Glory
A Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.

Best builds for Sigewinne

HEAL SUPPORT Build

Substats Priority

1HP%
2HP
3CRIT Rate

Talents Priority

1ESkill
2QBurst
3NANormal Attack

Recommended Primary Stats

Sands

HP%

Goblet

HP%

Circlet

HP% / CRIT Rate

At C1, Sigewinne instead gains 18 Convalescence stacks.
This change affects Sigewinne's overall healing and support capabilities in the team.
To maximize Sigewinne's potential, consider the following:

  • Pair Sigewinne with characters that can trigger Elemental Reactions and Bursts to increase Convalescence stack gain.
  • Use Sigewinne's Elemental Skill and Elemental Burst to apply Elemental effects and trigger Reactions.
  • Focus on EM and ER when building Sigewinne to improve Elemental application and Burst damage.

Sigewinne focuses on teamwide healing with her Elemental Skill. She can create Sourcewater Droplets, and absorbing these Droplets will give her a Bond of Life. Clearing this Bond of Life will give her Energy for herself. With her A1 talent, upon skill cast Sigewinne gains 10 stacks of Convalescence, which boosts Off-Field Elemental Skill Damage. The damage boost provided when a Convalescence stack is consumed cannot apply to Sigewinne's own damage. She is best used in a Furina-centric team.
Weapon Choices:

  • Favonius Warbow: This weapon will place higher if the team values and needs energy. With this weapon, you want to build a little bit of Crit Rate to help proc the passive. It is unnecessary to level this weapon if you are not planning to use Sigewinne's Elemental Burst.
  • Elegy for the End: While the Energy Recharge from this weapon is unnecessary for this build, the passive can make it an effective choice in some teams. It is also not needed to level this weapon if you are not going to use Sigewinne's Elemental Burst.
  • Sacrificial Bow: This weapon can allow Sigewinne to work in slightly shorter rotation lengths at R5, and allow for more uptime on Convalescence stacks. Do note that using Skill twice in quick succession will not double the number of Convalescence stacks. Does not need to be levelled if ignoring Sigewinne's Elemental Burst.

Artifact Sets:
  • Tenacity of the Millelith (4): can be used in teams with a relevant amount of ATK scaling damage, and will generally outperform 2pc mixed sets in such instances.

Best teams for Sigewinne

1

Sigewinne Pure Hydro

SS

Sigewinne is a Healer in the team. The team mainly deals Hydro DMG.

The team focuses on dealing Hydro damage, with Sigewinne providing healing and Elemental Skill damage buffs, while Yelan and Furina output damage and Kazuha provides grouping and resistance shred.

Team composition: Yelan (Hydro Main DPS), Kaedehara Kazuha (Anemo Support), Furina (Hydro Sub DPS), Sigewinne (Hydro Support)

Yelan·Hydro Main DPS

Yelan is a Main DPS in the team.

Weapons: Aqua Simulacra

Artifacts: 4pc Marechaussee Hunter

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Kaedehara Kazuha·Anemo Support

Kazuha can assist the team by grouping enemies together, applying crowd control, provide DMG buff to teammates and reduce Elemental Resistance of enemies.

Weapons: Xiphos' Moonlight, Favonius Sword

Artifacts: 4pc Viridescent Venerer

Substats: Elemental Mastery > Energy Recharge > CRIT DMG > CRIT Rate

Furina·Hydro Sub DPS

Furina's Elemental Skill can provide continuous Hydro Element for triggering Blooming even Furina is off-field. Furina's Elemental Burst can provide DMG increase based on the change of HP of Furina's allies. This can be achieved as Furina's Elemental Skill can burn allies HP and the HP lost is restored by Healer.

Weapons: Splendor of Tranquil Waters, Wolf-Fang

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Sigewinne·Hydro Support

Sigewinne's Elemental Skill provides healing to other team members and increases the damage of their Elemental Skills.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow

Substats: HP% > HP

2

Sigewinne For Fun

S

A for-fun team where Traveler (Geo) and Zhongli's Geo construct resonance is the main DMG source, speeding up Sigewinne's passive. Sigewinne heals and boosts Skill DMG.

Geo construct resonance between Traveler (Geo) and Zhongli triggers Sigewinne's passive talent for additional damage, while Furina provides off-field Hydro and DMG buffs.

Team composition: Sigewinne (Hydro Support), Furina (Hydro Sub DPS), Traveler (Geo) (Geo Main DPS), Zhongli (Geo Support)

Sigewinne·Hydro Support

Heals allies and boosts their Skill DMG. Geo resonance speeds her passive.

Weapons: Silvershower Heartstrings, Recurve Bow

Artifacts: 4pc Tenacity of the Millelith

Substats: HP% > HP

Furina·Hydro Sub DPS

Off-field Hydro via Skill. Burst buffs DMG based on HP changes.

Weapons: Splendor of Tranquil Waters, Favonius Sword

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Traveler (Geo)·Geo Main DPS

Geo constructs from Skill and Burst resonate with Zhongli's for DMG and passive consumption.

Weapons: Primordial Jade Cutter, Wolf-Fang

Artifacts: 2pc Gladiator's Finale + 2pc Shimenawa's Reminiscence

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

Zhongli·Geo Support

Strong shield for safe play. Skill pillar resonates with Traveler's constructs.

Weapons: Staff of Homa

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > ATK% > HP%

3

Sigewinne Bloom Team

SS

Sigewinne is a Healer in the team. The team deals DMG mainly by Bloom. The passive talent of Nilou turns cores generated by Bloom into Bountiful Cores which deal larger AoE DMG.

Bloom team utilizing Nilou's passive to create Bountiful Cores for massive AoE <element type='dendro'>Dendro</element> damage, with Alhaitham as on-field driver, Furina providing off-field <element type='hydro'>Hydro</element> and damage buffs, and Sigewinne healing to sustain Furina's HP drain.

Team composition: Alhaitham (Dendro Main DPS), Furina (Hydro Sub DPS), Nilou (Hydro Sub DPS), Sigewinne (Hydro Support)

Alhaitham·Dendro Main DPS

Main DPS. Elemental Skill infuses attacks with <element type='dendro'>Dendro</element>. Skill and Burst generate Chisel-Light Mirrors, enhancing attacks with AoE <element type='dendro'>Dendro</element> projectiles.

Weapons: Light of Foliar Incision, Wolf-Fang

Artifacts: 4pc Marechaussee Hunter

Substats: CRIT DMG > CRIT Rate > Elemental Mastery > Energy Recharge > ATK%

Furina·Hydro Sub DPS

Sub DPS. Elemental Skill provides continuous <element type='hydro'>Hydro</element> off-field for Bloom. Burst increases DMG based on HP changes, synergizing with healer.

Weapons: Splendor of Tranquil Waters, Wolf-Fang

Artifacts: 4pc Golden Troupe

Substats: CRIT DMG > CRIT Rate > HP% > Energy Recharge

Nilou·Hydro Sub DPS

Sub DPS. Provides <element type='hydro'>Hydro</element> and enables Bountiful Cores via passive when team is only <element type='dendro'>Dendro</element> and <element type='hydro'>Hydro</element>.

Weapons: Key of Khaj-Nisut, The Dockhand's Assistant

Artifacts: 2pc Tenacity of the Millelith + 2pc Vourukasha's Glow

Substats: HP% > Elemental Mastery > HP

Sigewinne·Hydro Support

Healer. Elemental Skill heals team and increases Elemental Skill DMG of teammates.

Weapons: Elegy for the End, Favonius Warbow

Artifacts: 4pc Tenacity of the Millelith

Substats: HP% > HP

Sigewinne Skills

Passive Talents

Requires Appropriate Rest

Requires Appropriate Rest

Ascension Phase 1
Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.
Detailed Diagnosis, Thorough Treatment

Detailed Diagnosis, Thorough Treatment

Ascension Phase 4
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.
Emergency Dose

Emergency Dose

Passive
While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.

Constellations

"Can the Happiest of Spirits Understand Anxiety?"

"Can the Happiest of Spirits Understand Anxiety?"

C1
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Ascension Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Ascension Talent "Requires Appropriate Rest."
"Can the Most Merciful of Spirits Defeat Its Foes?"

"Can the Most Merciful of Spirits Defeat Its Foes?"

C2
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
"Can the Healthiest of Spirits Cure Fevers?"

"Can the Healthiest of Spirits Cure Fevers?"

C3
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"

"Can the Loveliest of Spirits Keep Decay at Bay?"

C4
The duration of Super Saturated Syringing is extended by 3s.
"Can the Most Joyful of Spirits Alleviate Agony?"

"Can the Most Joyful of Spirits Alleviate Agony?"

C5
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
"Can the Most Radiant of Spirits Pray For Me?"

"Can the Most Radiant of Spirits Pray For Me?"

C6
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Outfits

Sweetness of the Sea

Sweetness of the Sea

Sweetness of the Sea icon
Default

Sigewinne's outfit. Its brilliant colors epitomize Head Nurse Sigewinne herself — a welcome ray of sunshine brightening life down in the gloomy depths.

Stats

Before Ascension
After Ascension
Ascend
-
1
Base HP
-
1039
Base ATK
-
15
Base DEF
-
39
HP%
-
0.0%

Ascension Materials

Mora

420,000

Varunada Lazurite Sliver

1

Varunada Lazurite Fragment

9

Varunada Lazurite Chunk

9

Varunada Lazurite Gemstone

6

Water That Failed To Transcend

46

Romaritime Flower

168

Transoceanic Pearl

18

Transoceanic Chunk

30

Xenochromatic Crystal

36

LevelMoraMaterials
Lv.40
20,000
1
1
3
3
3
3
Lv.50
40,000
3
3
2
2
10
10
15
15
Lv.60
60,000
6
6
4
4
20
20
12
12
Lv.70
80,000
3
3
8
8
30
30
18
18
Lv.80
100,000
6
6
12
12
45
45
12
12
Lv.90
120,000
6
6
20
20
60
60
24
24

Talent Materials

Mora

1,652,500

Teachings of Equity

3

Guide to Equity

21

Philosophies of Equity

38

Transoceanic Pearl

6

Transoceanic Chunk

22

Xenochromatic Crystal

31

Lightless Eye of the Maelstrom

6

Crown of Insight

1

LevelMoraMaterials
Lv.12
12,500
3
6
Lv.23
17,500
2
3
Lv.34
25,000
4
4
Lv.45
30,000
6
6
Lv.56
37,500
9
9
Lv.67
120,000
4
4
1
Lv.78
260,000
6
6
1
Lv.89
450,000
12
9
2
Lv.910
700,000
16
12
2
1