obj_arts_identifier
5-STAR
Wand
Skills
CO
Pursuit: Transcendent Arts
comboMax HP +{hp_up:0.0%}.
When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | hp up | dmg up | duration |
|---|---|---|---|
| 1 | 0.1 | 0.08 | 15 |
| 2 | 0.12 | 0.096 | 15 |
| 3 | 0.14 | 0.112 | 15 |
| 4 | 0.16 | 0.128 | 15 |
| 5 | 0.18 | 0.144 | 15 |
| 6 | 0.2 | 0.16 | 15 |
| 7 | 0.22 | 0.176 | 15 |
| 8 | 0.24 | 0.192 | 15 |
| 9 | 0.28 | 0.224 | 15 |
AT
Intellect Boost [M]
attr wisdIntellect +{wisd}
| Lv | wisd |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
Arts Intensity Boost [M]
attr physpellArts Intensity +{physpell:0}
| Lv | physpell |
|---|---|
| 1 | 8 |
| 2 | 14 |
| 3 | 20 |
| 4 | 27 |
| 5 | 33 |
| 6 | 40 |
| 7 | 46 |
| 8 | 52 |
| 9 | 62 |
Best Characters
Characters whose builds recommend this weapon.
Wand Characters
All characters that can equip this weapon type.
Build Notes
Best in Slot
This endgame build focuses on maximizing Antal's support capabilities by ensuring high Ultimate uptime and amplifying team damage. The OBJ Arts Identifier weapon and Eternal Xiranite gear set work together to deliver frequent buffs and debuffs, turning Antal into a powerful enabler for Electric and Heat teams.
OBJ Arts Identifier is chosen because it increases Ultimate Gain Efficiency and provides additional team buffs, which are core to Antal's support role.
The Hypernova Auto is a second option that offers personal damage and a team buff, but is less focused on Ultimate cycling.
Jiminy 12 is a budget option that boosts Intellect but lacks team support; it's used only if other options are unavailable.
Eternal Xiranite set's 4-piece effect triggers when Antal applies Amp, Protected, Susceptibility, or Weakened, giving the entire team +16% damage for 15 seconds. This synergizes perfectly with his kit.
Tide Fall Light Armor rounds out the build as an off-piece, chosen for its own unique bonus that further aids support.
- Eternal Xiranite set boosts team damage after Antal applies a buff or debuff, making his support even stronger.
- Tide Fall Light Armor is used as an off-piece, likely for its own bonus, while the other three pieces complete the 4-piece set effect.
- OBJ Arts Identifier is the best weapon for maximizing Ultimate uptime and providing additional team buffs.
Best in Slot
A beginner-friendly build that prioritizes Ultimate Gain to let Antal support his team more often. The Catastrophe gear set combined with the OBJ Arts Identifier weapon ensures his buffs and debuffs are active whenever needed, making him a reliable support for any early-game team composition.
Catastrophe set directly addresses Antal's need for frequent Ultimate usage, making it a natural choice for early progression.
The starting 50 SP helps him get his first Ultimate off quickly, which can turn the tide in tougher encounters.
OBJ Arts Identifier is still the best weapon because it provides more Ultimate Gain and team utility; it can be obtained from gacha or the Operational Manual.
This build is a stepping stone to the endgame Eternal Xiranite build but remains functional throughout the game.
- Catastrophe set is excellent for early game as it gives +20% Ultimate Gain Efficiency and a starting 50 SP, allowing Antal to use his Ultimate more often.
- OBJ Arts Identifier remains the best weapon even in early game due to its Ultimate efficiency and team buffs.
- If OBJ Arts Identifier is not available, the same alternatives as the endgame build can be used.