obj_heavy_burden
5-STAR
Claymores
Skills
KE
Efficacy: Tenacious Will
keywordSecondary Attribute +{second_attr_up:0.0%}.
When the wielder applies Knocked Down or Weakened, the wielder gains DEF +{def_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.
| Lv | second attr up | def up | duration |
|---|---|---|---|
| 1 | 0.05 | 0.18 | 15 |
| 2 | 0.06 | 0.216 | 15 |
| 3 | 0.07 | 0.252 | 15 |
| 4 | 0.08 | 0.288 | 15 |
| 5 | 0.09 | 0.324 | 15 |
| 6 | 0.1 | 0.36 | 15 |
| 7 | 0.11 | 0.396 | 15 |
| 8 | 0.12 | 0.432 | 15 |
| 9 | 0.14 | 0.504 | 15 |
AT
Strength Boost [M]
attr strStrength +{str}
| Lv | str |
|---|---|
| 1 | 16 |
| 2 | 28 |
| 3 | 41 |
| 4 | 54 |
| 5 | 67 |
| 6 | 80 |
| 7 | 92 |
| 8 | 105 |
| 9 | 124 |
AT
HP Boost [M]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.08 |
| 2 | 0.144 |
| 3 | 0.208 |
| 4 | 0.272 |
| 5 | 0.336 |
| 6 | 0.4 |
| 7 | 0.464 |
| 8 | 0.528 |
| 9 | 0.624 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
This endgame build transforms Catcher into a reliable support that provides frequent shields, team damage amplification, and healing. The combination of Former Finery and Frontiers set maximizes his Will and cooldown reduction, while Eternal Xiranite Gloves ensure his Ultimate is ready when needed. This build excels in sustaining the team and amplifying physical damage dealers.
Former Finery is chosen for its HP and Will boost, which synergize with Catcher's shield scaling and healing capability.
Frontiers set lowers cooldown on Combo Skill, allowing more frequent shields, and the team damage amp benefits the party.
Eternal Xiranite Gloves accelerate Ultimate generation, crucial for applying Weaken and Vulnerability consistently.
- The Frontiers set reduces Combo Skill cooldown by 15% and grants team damage amp after recovering SP.
- Eternal Xiranite Gloves improve Ultimate gain efficiency, helping Catcher charge his Ultimate faster.
- Former Finery increases HP and Will, and heals Protected allies when they take damage.
Best in Slot
This early game build focuses on Catcher's survivability and shield value using OBJ Heavy Burden and Armored MSGR set. The set's damage reduction when low on HP complements his low HP trigger condition, while the weapon's DEF boost on Ultimate makes shields stronger. A solid foundation for progressing through early content.
OBJ Heavy Burden is chosen for early game as it provides HP and DEF, directly boosting shield strength.
Armored MSGR set gives a straightforward stat increase and defensive bonus when Catcher is low on HP, enhancing his survivability.
The Gyro T1 cores increase ATK, providing a minor damage contribution.
- Armored MSGR set provides Strength +50 and 30% damage reduction when HP is below 50%.
- OBJ Heavy Burden increases HP and grants DEF increase on Ultimate, improving shield value.
- Quencher is an alternative that boosts Will and adds some damage potential.