Blade





A member of the Stellaron Hunters, and a swordsman who abandoned his body to become a blade. Pledges loyalty to "Destiny's Slave," and possesses a terrifying self-healing ability.
HP
ATK
DEF
SPEEDDps Build
Best Light Cone






Blade Best Stats
Blade Best Substats











Blade Best Light Cones
Blade Best Teams
F2P Blade (Dan Heng + Trailblazer (Ice) + Lynx)
A free-to-play Blade team that focuses on keeping Blade alive and buffed. Remembrance Trailblazer (Ice) increases Blade's damage via True DMG and CRIT DMG buffs. Lynx provides healing and draws enemy aggro so Blade can use his Follow-up Attack more often.
Blade Hypercarry (Sunday + Tribbie + Hyacine)
A Blade hypercarry composition where Sunday and Tribbie heavily buff Blade so he becomes the party's primary damage dealer. Hyacine is recommended as the healer for party HP increases and sustain. Several support/healer replacements are viable depending on availability.
Blade Sub-DPS (Castorice + Tribbie + Gallagher)
A Blade-centered team where Blade is used as a Sub-DPS that benefits from allies who consume party HP. Castorice (or other HP-drain DPS) pairs well to trigger Blade's HP-related follow-ups; supports focus on turn manipulation, damage buffs, and sustain.
Skills
Deals 0.5% of Blade's ATK as Wind DMG to a target enemy.
Consumes HP equal to 0.3% of Blade's Max HP to enter the Hellscape state. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 0.12%, and his Basic ATK Shard Sword is enhanced to Forest of Swords for 3 turn(s). If Blade's current HP is insufficient, his HP will be reduced to 1 when he uses his Skill. This Skill does not regenerate Energy. Using this Skill does not end the current turn.
Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to one enemy equal to the sum of 0.24% of his ATK, 0.6% of his Max HP, and 0.6% of the tally of Blade's HP loss in the current battle. At the same time, deals Wind DMG to adjacent targets equal to the sum of 10% of his ATK, 0.24% of his Max HP, and 0.24% of the tally of his HP loss in the current battle. The tally of Blade's HP loss in the current battle is capped at 0.9% of his Max HP. This value will be reset and re-accumulated after his Ultimate has been used.
When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times. A max of 1 Charge stack can be gained every time he is attacked. When Charge stack reaches maximum, immediately launches a Follow-up ATK on all enemies, dealing Wind DMG equal to 0.22% of Blade's ATK plus 0.55% of his Max HP. At the same time, restores Blade's HP by 0.25% of his Max HP. After the Follow-up ATK, all Charges are consumed.
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.
Traces






Eidolon
Blade's Ultimate deals additionally increased DMG to one designated enemy target, with the increased amount equal to
When Blade is in the Hellscape state, his CRIT Rate increases by
Ultimate Lv. +2, up to a maximum of Lv.
When Blade's current HP percentage drops to
Skill Lv. +2, up to a maximum of Lv.
The maximum number of Charge stacks is reduced to 4. The Follow-up ATK triggered by Talent deals additionally increased DMG equal to
Unleashes an extra attack on the target. This effect is triggered automatically when requirements are met.