GenshinBuilds logo
Last Rite

Last Rite

S

early game dps

dpssub_dpscryohypercarry
Last Rite is a Cryo Striker who can perform as either a main carry or a secondary damage dealer. Her Battle Skill returns SP unconditionally, making her one of the cheapest sources of Cryo Infliction in the game, but her Combo Skill needs three Cryo Inflictions, so her rotations are strict and easy to disrupt with stage mechanics that interfere with Infliction stacking.
A starter Cryo DPS setup built around the Armored MSGR set and Seeker of Dark Lung. Seeker of Dark Lung covers Strength and Ultimate Gain so her Ultimate stays reachable before better weapons appear. Armored MSGR lifts Strength and provides Attack on its kit pieces, contributing more to her output than its defensive set effect does. Mordvolt Insulation Gloves take the off-slot for their Arts DMG bonus and Will, beating out the Armored MSGR Gloves whose damage reduction does not raise her damage. This configuration is a stepping stone meant to be replaced once higher-rarity weapons and the Tide Surge set are available.

Insights

Core Mechanics

  • Battle Skill Esoteric Legacy of Seš'qa grants a Hypothermic Perfusion, refunds some SP, and creates a Mirage on the next Final Strike that deals Cryo damage and applies Cryo Infliction.
  • Combo Skill Winter's Devourer triggers once an enemy holds 3 or more Cryo Infliction stacks, consuming them all to scale damage and Ultimate Energy per stack.
  • Ultimate Vigil Services gives full damage immunity while Last Rite performs three Cryo slashes; she only builds Ultimate Energy from her own skills.
  • Talent Hypothermia applies a Cryo Susceptibility debuff based on the Infliction stacks consumed, and Cryogenic Embrittlement magnifies that susceptibility while the Ultimate is dealing damage.

Scaling

  • In the early game she leans on accessible gear such as Armored MSGR and Seeker of Dark Lung to cover Strength, Attack, and Ultimate Gain.
  • At endgame Khravengger plus Tide Surge convert her cheap Cryo application into high Skill and Arts damage output.
  • Potential 4 trims her Ultimate energy cost, which lets her drop Ultimate Gain investment in favor of raw damage.

Team Role

Last Rite fits teams as either a Cryo carry or a Cryo-enabling sub-DPS. Her inexpensive Battle Skill lets her stack Cryo Infliction for herself or for other Cryo damage dealers such as Yvonne, so she works both as the main damage source and as a setup piece for an ally. Because her Combo Skill only fires at three Cryo Infliction stacks, she depends on teammates and stages that let those stacks persist; effects that strip Inflictions, like constant Heat Infliction, or bosses whose weakpoints track Inflictions separately, can throw off her rhythm. As a hypercarry she chains Battle Skill into Combo Skill at four stacks, then fires her Ultimate while Cryo Susceptibility is up, while as a sub-DPS she mainly applies Infliction and lets a partner carry the damage.

Weapon

Weapon Stat Priority

detonatestrength_boostultimate_gain_boost

Gear

stat_boost

Pieces

armor

gloves

core 1

core 2

Explanation

Seeker of Dark Lung provides the Ultimate Gain that this early setup otherwise lacks.
Armored MSGR's main-attribute and Attack boosts push her damage past other starter options.
The Mordvolt off-piece adds an offensive Arts DMG buff rather than a defensive one, edging out the matching gloves.

Notes

  • Seeker of Dark Lung carries the build with Strength and Ultimate Gain, keeping rotations smooth while energy investment is small.
  • Armored MSGR raises Strength and adds Attack through its kit pieces, which matters more for her damage than its defensive set effect.
  • Mordvolt Insulation Gloves take the off-slot for an Arts DMG bonus and Will instead of the Armored MSGR Gloves' damage reduction.