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Last Rite

Last Rite

S

endgame dps

dpssub_dpscryohypercarry
Last Rite is a Cryo Striker who can perform as either a main carry or a secondary damage dealer. Her Battle Skill returns SP unconditionally, making her one of the cheapest sources of Cryo Infliction in the game, but her Combo Skill needs three Cryo Inflictions, so her rotations are strict and easy to disrupt with stage mechanics that interfere with Infliction stacking.
An endgame Cryo DPS setup centered on Khravengger and the Tide Surge set. Khravengger supplies Skill and Cryo damage while reinforcing Strength and Attack, and Tide Surge's Arts DMG buff activates easily because Last Rite applies Cryo Infliction with a low-cost Battle Skill. Swordmancer Light Armor takes the off-slot for Ultimate Gain, letting her cast Vigil Services every second rotation when four Cryo Inflictions are consumed. Players at Potential 4, or in teams where the Combo Skill reliably hits four stacks, can swap the armor to Type 50 Yinglung Light Armor to trade the Ultimate energy for a higher damage ceiling. The setup functions both as a main carry and as a Cryo sub-DPS, though in the sub-DPS Yvonne pattern the Ultimate cadence slows to roughly every third rotation.

Insights

Core Mechanics

  • Battle Skill Esoteric Legacy of Seš'qa grants a Hypothermic Perfusion, refunds some SP, and creates a Mirage on the next Final Strike that deals Cryo damage and applies Cryo Infliction.
  • Combo Skill Winter's Devourer triggers once an enemy holds 3 or more Cryo Infliction stacks, consuming them all to scale damage and Ultimate Energy per stack.
  • Ultimate Vigil Services gives full damage immunity while Last Rite performs three Cryo slashes; she only builds Ultimate Energy from her own skills.
  • Talent Hypothermia applies a Cryo Susceptibility debuff based on the Infliction stacks consumed, and Cryogenic Embrittlement magnifies that susceptibility while the Ultimate is dealing damage.

Scaling

  • In the early game she leans on accessible gear such as Armored MSGR and Seeker of Dark Lung to cover Strength, Attack, and Ultimate Gain.
  • At endgame Khravengger plus Tide Surge convert her cheap Cryo application into high Skill and Arts damage output.
  • Potential 4 trims her Ultimate energy cost, which lets her drop Ultimate Gain investment in favor of raw damage.

Team Role

Last Rite fits teams as either a Cryo carry or a Cryo-enabling sub-DPS. Her inexpensive Battle Skill lets her stack Cryo Infliction for herself or for other Cryo damage dealers such as Yvonne, so she works both as the main damage source and as a setup piece for an ally. Because her Combo Skill only fires at three Cryo Infliction stacks, she depends on teammates and stages that let those stacks persist; effects that strip Inflictions, like constant Heat Infliction, or bosses whose weakpoints track Inflictions separately, can throw off her rhythm. As a hypercarry she chains Battle Skill into Combo Skill at four stacks, then fires her Ultimate while Cryo Susceptibility is up, while as a sub-DPS she mainly applies Infliction and lets a partner carry the damage.

Weapon

Weapon Stat Priority

detonateattack_booststrength_boost

Gear

arts_dmg

Pieces

armor

gloves

core 1

hanging river o2 tube

core 2

hanging river o2 tube

Explanation

Khravengger is the default pick because its damage bonuses line up with her profile without extra conditions.
Tide Surge rewards Infliction application, which her Battle Skill delivers cheaply and often.
Swordmancer covers the Ultimate energy she otherwise cannot generate without consistent four-stack Combo Skills.
Type 50 Yinglung only becomes preferable once Potential 4's reduced Ultimate cost closes that energy gap.

Notes

  • Khravengger brings Skill DMG and Cryo DMG bonuses plus Strength and Attack, covering everything Last Rite scales with.
  • The Tide Surge set activates from her low-cost Cryo Infliction, so its Arts DMG buff keeps high uptime across a fight.
  • Swordmancer Light Armor fills the off-slot for Ultimate Gain, keeping Vigil Services available every other rotation at four-stack Combo Skill play.
  • At Potential 4, or in compositions that consistently reach four Cryo Inflictions, swap in Type 50 Yinglung Light Armor for more damage.