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monaihe

monaihe

5-STARWand

Skills

SP

Inspiring: Mortise-and-Tenon Analysis

spirit

Main Attribute +{primary_attr_up:0.0%}.
Arts Intensity +{phy_spell_up:0}.

Lvprimary attr upphy spell up
10.0525
20.0630
30.0735
40.0840
50.0945
60.150
70.1155
80.1260
90.1470
AT

Will [M]

attr will

Will +{will}

Lvwill
116
228
341
454
567
680
792
8105
9124
AT

ULT Efficiency [M]

attr usp

Ultimate Gain Efficiency +{usgs:0.0%}

Lvusgs
10.04761905
20.08571429
30.123809524
40.16190477
50.2
60.23809524
70.2761905
80.31428573
90.37142858

Best Characters

Characters whose builds recommend this weapon.

Wand Characters

All characters that can equip this weapon type.

Build Notes

This is the standard endgame shell for an Electric squad. Antal is not there to deal damage, he is there to make everyone else hit harder: Detonation Unit tags the target with bonus Arts damage taken, Eternal Xiranite converts his regular debuff and buff applications into a team-wide damage boost, and every slot is angled toward Ultimate Gain Efficiency so his Amp window comes back quickly. Because the whole package revolves around reapplying Focus and cycling the Ultimate, the build depends on the weapon and the set covering each other's downtime. Use it whenever the team's damage is predominantly Electric and no one else is already carrying Eternal Xiranite.
Detonation Unit is picked because it puts an Arts DMG Taken effect on the enemy, effectively multiplying the damage of everything the team lands afterwards.
Eternal Xiranite hands a DMG Dealt boost to the rest of the squad whenever Antal applies Amp, Protected, Susceptibility or Weakened, which his Battle Skill and Ultimate do regularly.
The gear choice also pushes Ultimate Gain Efficiency, so his Amp windows reopen sooner and the set effect stays active more consistently.
If Detonation Unit is unavailable, OBJ Arts Identifier is the practical replacement; Monaihe is only a stat stick for Ultimate Gain Boost and gives the team nothing, while Hypernova Auto is a modest fallback for extra Attack and Intellect.
  • Stacking Ultimate Gain Efficiency keeps Overclocked Moment available more often, which in turn keeps the Eternal Xiranite trigger live.
  • Essence order on the weapon is Detonate first, then Main Attribute Boost, then Arts Intensity Boost.
  • Redeemer Armor fills the remaining armor slot as an off-piece while the rest of the set comes from Eternal Xiranite.
This endgame support build leans into the fact that Ardelia is a force multiplier before she is a healer. Dreams of the Starry Beach amplifies Arts damage taken by the target and simultaneously boosts her healing, so every Corrosion consumed by Dolly Rush pays off twice. Eternal Xiranite supplies HP for durability along with Intellect and Will, and its rider converts any Amp, Protected, Susceptibility, or Weakened application into a flat damage increase for the rest of the team, which is exactly the debuff she applies constantly. Redeemer Armor is deliberately worn as an off-piece to trade a small amount of set value for Ultimate Gain Efficiency, because more Ultimates means more Shadows of Mr. Dolly from her Talent. The net result is a support who raises the party's damage floor while quietly keeping everyone alive.
Dreams of the Starry Beach is the headline pick because it deepens the Arts damage enemies take on top of her Susceptibility, and it also lifts her own healing and Will.
Eternal Xiranite is chosen over a pure healing set because the HP on the set raises her survivability while the four-piece rider hands the rest of the team a damage buff whenever she applies her debuff.
Redeemer Armor replaces one set slot because its Ultimate Gain Efficiency matters more than the marginal set-bonus loss, since her Talent's healing is tied to Ultimate access.
Swap in Stanza of Memorials if the group wants a team ATK boost, Monaihe if Ultimate uptime is the bottleneck, or Fluorescent Roc as a cheaper Will-focused stand-in.
  • Eternal Xiranite turns Ardelia's Physical and Arts Susceptibility into a squad-wide damage amp for a short window after she applies it.
  • Redeemer Armor is worn as the off-slot for its Ultimate Gain Efficiency, feeding extra Ultimate casts into her heal-over-time Talent.
  • The paired Auxiliary Arms push Ultimate Gain further, so the whole set keeps her cycling debuffs and healing faster.
Where the support build multiplies team damage, this variant focuses purely on keeping the squad upright. LYNX supplies a large pool of Will and Treatment Efficiency so every Shadow of Mr. Dolly collected by the controlled operator heals for noticeably more, and the set rider converts that healing into a 15% damage reduction for the recipient, escalating to 30% when the heal exceeds their maximum HP. Dreams of the Starry Beach remains the recommended weapon since it enhances her healing and still chips in extra Arts vulnerability. The tradeoff is that the mitigation rider is inconsistent: it cannot trigger on allies you are not directly controlling, and shared-healing stage effects such as Survive the Gas do not count as her giving treatment. Use this configuration when raw damage output is already covered and the team needs a safety net.
Dreams of the Starry Beach stays the weapon of choice because its stat spread still supports healing while adding extra Arts damage taken by the enemy.
LYNX is picked over Eternal Xiranite when survival is the priority: the set stacks Will and Treatment Efficiency so each Shadow of Mr. Dolly restores much more HP.
The set rider turns her heals into mitigation, which is valuable against burst damage that raw healing cannot outpace.
Keep in mind that the mitigation is conditional; if your team spends most of the fight off-field, the extra healing still spreads to the group, just without the reduction.
  • LYNX maxes out Treatment Efficiency and adds a damage reduction rider to whoever receives her healing, which raises party survivability rather than just raw numbers.
  • If the healing exceeds the ally's maximum HP, the reduction jumps to a stronger tier, so overhealing low-HP targets is still productive.
  • The LYNX rider will not fire on allies the player is not controlling, because they cannot walk over Shadows of Mr. Dolly to be healed.
  • Stage-granted shared healing, as seen in Survive the Gas, also fails to trigger the LYNX reduction.
A support build that leans on raw stats instead of a set bonus. Xaihi carries Chivalric Virtues for its Medicant attack buff, then pairs Redeemer Armor and Rift Trekker Gloves with two Frontiers O2 Tube cores, stacking Intellect and Ultimate Gain. This maximizes her Amp output and Ultimate uptime, which is ideal when another teammate already supplies the Eternal Xiranite team buff.
Chivalric Virtues is the pick because its Medicant skill buffs team attack and Xaihi can activate it through her Battle Skill's healing.
Redeemer Armor with Rift Trekker Gloves and two Frontiers O2 Tubes forms a stat-focused kit that skips set bonuses entirely.
Junction Point is the next best option for extra Ultimate Gain and Intellect, while Detonation Unit pulls ahead in rotations that can trigger its Detonate skill.
  • Ignoring set effects is deliberate, because a second Eternal Xiranite wearer on the team would make the bonus redundant.
  • Stack Intellect and Ultimate Gain to raise both her Amp values and how often her Ultimate is ready.
  • Chivalric Virtues' Medicant attack buff is simple to trigger since her Battle Skill heals the active operator.
This is her top-end setup and it leans entirely into raw Electric output. Lone Barge supplies ATK, Electric DMG, and Battle Skill DMG, all of which feed directly into Mantra of Sundering, the ability responsible for most of her damage. The Xiranflow set rewards her for consuming Electrification, which the same Battle Skill does on every use, stacking up substantial Electric and Nature DMG buffs that she can keep refreshed. LYNX Slab fills the remaining slot with Intellect and Will, emphasizing Will because it is her primary attribute. Because her skills naturally trigger both the weapon and set effects, this configuration keeps its bonuses active with almost no special play required. Two downgrades trade damage for Ultimate uptime: Bonekrusha Poncho T1 with Xiranflow Baton, or the more aggressive LYNX Slab swap to Eternal Xiranite Auxiliary Arm. Use those when reaching Smiting Tempest quickly matters more than maximum per-hit numbers.
Lone Barge leads because it lifts ATK, Electric DMG, and Battle Skill DMG at once, and the Battle Skill is where the bulk of her damage is produced.
The Xiranflow set fires whenever she consumes Electrification, which her Battle Skill does naturally, granting a large Electric and Nature DMG increase that matches her damage profile.
LYNX Slab sits in the off-piece slot for its Intellect and Will values, with extra weight on Will since that is her main attribute.
The replacements exist purely to shift the build toward Ultimate Gain when content demands faster access to Smiting Tempest rather than peak damage.
  • She can proc both the Xiranflow set effect and Lone Barge's weapon skill consistently, which keeps her Electric DMG and Battle Skill DMG buffs running almost permanently.
  • If Ultimate uptime is the problem, swapping Xiranflow Light Armor for the Bonekrusha Poncho T1 and equipping Xiranflow Baton trades damage for faster Ultimate cycling.
  • An even more extreme option is replacing LYNX Slab with the Eternal Xiranite Auxiliary Arm, giving up a larger slice of damage in exchange for a much higher Ultimate rate.
This is the accessible starting configuration for Zhuang Fangyi before her premium gear is in reach. Monaihe is the weapon choice because it increases Ultimate Gain, which shortens the slow wind-up she suffers from early on, while still padding her Attack and Will. Mordvolt Insulation covers the armor slot with an Intellect bump plus an Arts DMG increase that benefits every part of her damage output, and it only functions while her HP remains above 80%, so keep her out of incidental fire. Mordvolt Insulation Gloves and two Mordvolt Insulation Wrenches complete the set, and the Mordvolt Resistant Vest acts as the off-piece. The overall goal is simple: stack Attack and Will so her Battle Skill and Ultimate hit acceptably hard while you work toward the Xiranflow pieces that define her finished build.
Monaihe is picked here because it raises Ultimate Gain, letting her reach Smiting Tempest sooner while still contributing Attack and Will.
Mordvolt Insulation supplies an Intellect boost and an Arts DMG bonus, both of which translate into more damage across her entire kit.
The Mordvolt Resistant Vest fills the off-piece slot so the two-piece bonus comes online without giving up the stats she cares about.
This combination is chosen for accessibility rather than ceiling, filling the gap until her Xiranflow setup becomes available.
  • Mordvolt Insulation only grants its Arts DMG bonus while her HP stays above 80%, so avoid letting her take chip damage before a burst window.
  • Monaihe is the practical low-rarity entry point, and Fluorescent Roc is another early option if it is what you have available.
  • The whole setup is aimed at pumping Attack and Will early on, since those directly shore up her damage before better gear arrives.