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obj_heavy_burden

obj_heavy_burden

5-STARClaymores

Skills

KE

Efficacy: Tenacious Will

keyword

Secondary Attribute +{second_attr_up:0.0%}.
When the wielder applies Knocked Down or Weakness, the wielder gains DEF +{def_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvsecond attr updef upduration
10.050.1815
20.060.21615
30.070.25215
40.080.28815
50.090.32415
60.10.3615
70.110.39615
80.120.43215
90.140.50415
AT

Strength [M]

attr str

Strength +{str}

Lvstr
116
228
341
454
567
680
792
8105
9124
AT

HP [M]

attr hp

Max HP +{hp:0.0%}

Lvhp
10.08
20.144
30.208
40.272
50.336
60.4
70.464
80.528
90.624

Best Characters

Characters whose builds recommend this weapon.

Claymores Characters

All characters that can equip this weapon type.

Build Notes

This endgame setup treats Catcher as a personal damage dealer rather than a pure wall. Exemplar brings Attack plus the Suppression essence line, and the Aethertech set turns his constant Vulnerability applications into escalating Physical DMG. A Swordmancer TAC Gloves off-piece adds matching stats and more Physical DMG on top. Because his Battle Skill refunds SP and retaliates when the shield is struck, the whole package pays him back for standing directly in front of enemies and cycling his skills aggressively instead of hanging back.
Exemplar is the pick because his Battle Skill stacks its Suppression effect, capping out at a 40% Physical DMG bonus at Potential 0.
Aethertech is the core set here; the Vulnerability he spreads through his kit switches on its Physical DMG bonus and its extra 16% at four stacks.
Swordmancer TAC Gloves is slotted as the off-piece for matching attributes and a further bump to Physical DMG.
Amaranthine Tassel is a close second but needs Physical Susceptibility or Crush to use its Combative buffs, neither of which he can trigger; Sundered Prince performs well only if he stays the controlled operator for Crusher; OBJ Heavy Burden remains the budget fallback.
  • Aethertech's set bonus and Exemplar's Suppression effect both build off the same Battle Skill activity, so they reinforce one another during long engagements.
  • The build actually rewards getting hit: the retaliation triggered while his shield is up is what applies Vulnerability and starts the Physical DMG ramp.
  • Players with good parry timing on Rigid Interdiction will notice far more value than those who only fire it reactively.
A cheap starter configuration that trades specialisation for raw stats and a bit of survivability. OBJ Heavy Burden covers the weapon slot with Strength, then adds HP and Defense when his Ultimate lands. Armored MSGR supplies a large chunk of Strength and Will together with damage reduction while he is hurt, and the paired Gyros contribute Attack. Miner Gauntlets T1 fills the glove slot with more Attack, Strength, and Will. Because Will converts into DEF through his talent, every point of it makes his Combo Skill shield slightly bigger, so this works as a bridge build until the stronger gear and weapon options are available.
OBJ Heavy Burden is taken mainly for its Strength Boost essence, which makes it the accessible low-rarity option.
Its Efficacy essence also raises Defense and Will, and that matters because his shield formula scales with DEF.
Armored MSGR covers all the main slots, piling on Strength and Will with a conditional 30% damage reduction below 50% HP.
The Armored MSGR Gyro goes into both kit slots to push his ATK up.
  • Armored MSGR hands over a large amount of Strength and Will — his primary and secondary stats — plus damage reduction once he falls under half HP.
  • OBJ Heavy Burden adds HP and grants Defense whenever he uses his Ultimate, and that Defense directly inflates his Combo Skill shields.
  • Miner Gauntlets T1 is used off-set purely for the extra ATK, Strength, and Will it contributes.