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obj_velocitous

obj_velocitous

5-STARPistol

Skills

BU

Detonate: Rapid Strike

burst

ATK +{atk_up:0.0%}.
After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[{nature_dmg_up_mult:0.0%}×Stacks Consumed] for {duration:0}s.
Effects of the same name cannot stack.

Lvatk upnature dmg up multduration
10.050.0520
20.060.0620
30.070.0720
40.080.0820
50.090.0920
60.10.120
70.110.1120
80.120.1220
90.140.1420
AT

Agility [M]

attr agi

Agility +{agi}

Lvagi
116
228
341
454
567
680
792
8105
9124
AT

ULT Efficiency [M]

attr usp

Ultimate Gain Efficiency +{usgs:0.0%}

Lvusgs
10.04761905
20.08571429
30.123809524
40.16190477
50.2
60.23809524
70.2761905
80.31428573
90.37142858

Best Characters

Characters whose builds recommend this weapon.

Pistol Characters

All characters that can equip this weapon type.

Build Notes

This is the version of Wulfgard that acts as a pure enabler. Rather than chasing his own numbers, he funnels Heat Infliction and Combustion into the team so a Heat-focused partner can convert them into stronger reactions and faster resource generation. OBJ Velocitous is central because its Ultimate Gain lets him cast Wolven Fury repeatedly, and each cast forcibly applies Combustion, which is exactly the trigger an ally needs for an extra stack of their own resource. The Qingbo set is taken for its Combo Skill cooldown reduction, which means more frequent Frag Grenade casts and therefore more affliction uptime, while the stacking skill damage it grants is incidental. Because the second set slot is less important than Ultimate uptime, a Redeemer Seal fills it for the extra energy. Expect low personal damage from this setup; its value is entirely in how much it accelerates a partner's game plan.
OBJ Velocitous is the pick because its large Ultimate Gain increase shortens the gap between Wolven Fury casts, and every extra Ultimate means another forced Combustion that can flip on a partner's Combo Skill.
Qingbo's set effect cuts Combo Skill cooldown, which directly increases how often Frag Grenade·β can land and hand out Heat Infliction; the stacking damage bonus after casting a Combo Skill is a small bonus rather than the point.
Redeemer Seal replaces the second Qingbo kit piece because Ultimate Gain is worth more here than the set's damage, so the build prioritizes frequency of effects over personal output.
Rational Farewell is offered as a fallback if the team is not relying on Ultimates, since its damage is useful when charging the Ultimate is already comfortable.
  • In this configuration he is a battery, not a carry: the goal is to keep Heat Infliction and Combustion flowing to allies.
  • The Redeemer Seal off-piece is chosen purely for Ultimate Gain, so his Ultimate comes back sooner.
  • Use this version when your team has a Heat ally that converts afflictions into its own resources.
This is Fluorite's endgame support setup and it is deliberately built around one thing: firing her Ultimate as often as possible. OBJ Velocitous supplies the Ultimate Gain she needs, and the Qingbo set adds a 15% Combo Skill cooldown reduction plus a stacking Skill DMG buff whenever she casts that Combo Skill, so her Free Giveaway and Apex Prankster keep trading places in the rotation. Qingbo Heavy Armor, Qingbo Gloves and Qingbo Bamboo Cutter supply three of the four slots, and a Redeemer Seal closes the set while pushing Ultimate Gain higher still. The point is not her damage output; it is that she keeps feeding extra Cryo or Nature Infliction stacks into a team that can convert them into Arts Reactions.
OBJ Velocitous is picked purely for its Ultimate Gain because it is the only support weapon whose effect she can actually trigger.
Clannibal and Brigand's Calling are skipped since her kit cannot meet their activation conditions.
Qingbo lowers her Combo Skill cooldown and gives her a stacking Skill DMG buff when she casts it, which speeds up her Infliction loop.
Redeemer Seal fills the leftover slot so the set bonus stays complete while adding more Ultimate Gain.
Treat other weapons as personal damage options only; they do not improve what she brings to the team.
  • Ultimate Gain is the stat that matters most here; drop damage rolls for it whenever you have to choose.
  • The Qingbo bonus trims Combo Skill cooldown so her rotations stop stalling between Free Giveaway casts.
  • The Detonate essence roll is a small bonus, not a reason to pick the weapon on its own.
Fluorite's early game build is a budget way to keep her Ultimate running while you assemble better gear. OBJ Velocitous remains the weapon of choice since it is the only option whose effect her kit can trigger, and the Catastrophe set provides Ultimate Gain Efficiency from its bonus along with an instant 50 SP restore at the start of combat. Catastrophe Heavy Armor T1, Catastrophe Gloves and Catastrophe Filter fill the first three slots, with Mordvolt Insulation Battery T1 plugged in as the off-piece because of its high Ultimate Gain. The result is a low-investment enabler that still alternates Combo Skill and Ultimate to supply her team with extra Infliction stacks.
OBJ Velocitous stays in place because it is still the only weapon whose effect she can realistically activate, regardless of progression stage.
The Catastrophe set is the cheap route to Ultimate Gain, since both its set bonus and its individual pieces push that stat.
Mordvolt Insulation Battery T1 covers the fourth slot as an off-piece with strong Ultimate Gain instead of chasing a full second set.
The goal is simply to reach her Ultimate every other rotation so the team keeps receiving extra Infliction stacks.
There is no fallback weapon worth listing; alternatives would only raise her own damage and not her support value.
  • Catastrophe's set effect grants Ultimate Gain Efficiency plus an immediate 50 SP refund when the fight starts.
  • Mordvolt Insulation Battery T1 is used as the off-piece purely for its high Ultimate Gain contribution.
  • Swap into the Qingbo setup once you can farm it; this version exists to keep her Ult cycling while gearing up.