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wild_wanderer

wild_wanderer

5-STARWand

Skills

MA

Infliction: Wilderness Cluster

magabn

Arts Intensity +{phy_spell_up:0}.
When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +{dmg_up:0.0%} for {duration:0}s.
Effects of the same name cannot stack.

Lvphy spell updmg upduration
1100.0815
2120.09615
3140.11215
4160.12815
5180.14415
6200.1615
7220.17615
8240.19215
9280.22415
AT

Intellect [M]

attr wisd

Intellect +{wisd}

Lvwisd
116
228
341
454
567
680
792
8105
9124
AT

Electric DMG [M]

attr pulsedam

Electric DMG Dealt +{electrondam:0.0%}

Lvelectrondam
10.044444446
20.08
30.115555555
40.15111111
50.18666667
60.22222222
70.25777778
80.29333332
90.34666666

Best Characters

Characters whose builds recommend this weapon.

Wand Characters

All characters that can equip this weapon type.

Build Notes

Perlica
Best in Slot
This endgame configuration turns Perlica into a dedicated Electric enabler. Wild Wanderer is the centerpiece: because Perlica applies Electrification through her Combo Skill, she can consistently meet the weapon's Infliction condition and hand the entire squad an Electric damage bonus. The Qingbo set pushes her Combo Skill cooldown down, which matters a lot in Electric compositions where several allies key their own rotations to similar timers, so the debuff window and their burst windows overlap more cleanly. A Pulser Labs glove rounds out the slots without disrupting the set plan. The result is a support who both seeds Infliction for her teammates and keeps a rolling damage amplification debuff active, rather than a character chasing personal numbers.
Wild Wanderer is chosen because her Combo Skill reliably lands Electrification, and the weapon's Infliction-based effect converts that into a party-wide Electric damage bonus.
Qingbo is picked mainly for its Combo Skill cooldown reduction; the shorter cycle lines her debuff uptime up with allied Combo Skills that also run on roughly 18-second timers.
Pulser Labs Gloves fill the off-slot for additional stat value while the Qingbo pieces cover armor and both kits.
If the team is not Electric-centric, switch to the Arts support build instead, since Wild Wanderer's payoff is tied to Electric damage.
  • This is the go-to setup when Perlica is enabling an Electric-focused roster.
  • Gear focuses on shortening the Combo Skill cycle so Electrification is refreshed more often.
  • The weapon reward triggers off her own Infliction application, turning her debuff into a team damage boost.
This starter setup keeps Perlica functional before dedicated support gear is farmable. The Mordvolt Insulation set is straightforward to assemble, boosts her Intellect, and gives a conditional Arts damage bump that helps her chip in damage while her debuff does the real work. Because early rosters are unpredictable, the weapon slot is flexible: Wild Wanderer keeps her aligned with Electric allies, while Stanza of Memorials is the safer pick if no one on the team is dealing Electric damage. Treat this as a transitional build rather than a destination, and move to the Qingbo or Pulser Labs configurations as soon as the materials are within reach.
Mordvolt Insulation is the practical early pick because it is easy to obtain and provides Intellect plus a conditional Arts damage bonus that keeps Perlica's own hits relevant.
Wild Wanderer is the default weapon here for the same Infliction-driven team bonus it offers later, keeping the Electric support identity intact from the start.
Stanza of Memorials is a reasonable substitute if your early roster lacks Electric damage dealers and would rather benefit from a flat ATK buff.
Switch off this build once you can farm Qingbo or Pulser Labs, which are purpose-built for her support role.
  • Uses the accessible Mordvolt Insulation set, which leans on boosting her own damage while dedicated support gear is unavailable.
  • Weapon choice can flex between Wild Wanderer and Stanza of Memorials depending on which teammates you have pulled.
  • The set also raises Intellect and rewards staying above 80% HP with extra Arts damage.