Black Swan





Find the best builds and teams for Black Swan in Honkai: Star Rail, including recommended Light Cones, Relics, and team compositions.
A Memokeeper of the Garden of Recollection. An indolent and mysterious soothsayer. "Remembrance" of men are hers to heed, threads of fate are hers to tug.
Dot Dps Build
Best Light Cone






Black Swan Best Stats
Black Swan Best Substats









Black Swan Best Relics
Black Swan Best Ornaments
Black Swan Best Teams
Black Swan F2P DoT Team
Black Swan will go in tandem with Serval as the two DPS characters in the party. Serval can also provide Shock DoTs with her kit. Asta is the best free-to-play Support for Black Swan thanks to her SPD and ATK buffs for the entire party.
Black Swan Premium DoT Team
Black Swan shines in DoT-centric teams with Kafka as the Main DPS who can trigger her DoTs. Ruan Mei can increase the party's Break Efficiency and delay the enemies' recovery from Break, which results in them taking in more DoTs before they manage to attack.
Skills

Deals Wind DMG equal to #1[i]% of Black Swan's ATK to one designated enemy target, with a #2[i]% base chance of inflicting 1 stack of "Arcana" on the target. Additionally, when attacking a target that suffers Wind Shear, Bleed, Burn, or Shock, there is respectively a #3[i]% base chance of inflicting 1 extra stack of "Arcana" on the target.
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.

Deals Wind DMG equal to #1[i]% of Black Swan's ATK to one designated enemy target and any adjacent targets. At the same time, there is a #2[i]% base chance of inflicting 1 stack of "Arcana" on the target enemy and the adjacent targets. Additionally, there is a #3[i]% base chance of reducing the DEF of the target enemy and the adjacent targets by #4[f1]%, lasting for #5[i] turn(s).
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.

Inflicts Epiphany on all enemies for #2[i] turn(s). While afflicted with Epiphany, enemies take #3[i]% increased DMG in their turn. Additionally, if enemies are also inflicted with Arcana, they are also considered to be simultaneously afflicted with Wind Shear, Bleed, Burn, and Shock. After Arcana causes DMG at the start of each turn, its stacks are not reset. This non-reset effect of Arcana stacks can be triggered up to #4[i] time(s) for the duration of Epiphany. And the trigger count resets when Epiphany is applied again. Deals Wind DMG equal to #1[i]% of Black Swan's ATK to all enemies.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.

Every time an enemy target receives DoT at the start of each turn, there is a #2[i]% base chance for it to be inflicted with 1 stack of Arcana. While afflicted with Arcana, enemy targets receive Wind DoT equal to #1[i]% of Black Swan's ATK at the start of each turn. Each stack of Arcana increases this DMG multiplier by #3[f1]%. Then Arcana resets to 1 stack. Arcana can stack up to #8[i] times. Only when Arcana causes DMG at the start of an enemy target's turn, Black Swan triggers additional effects based on the number of Arcana stacks inflicted on the target: When there are #4[i] or more Arcana stacks, deals Wind DoT equal to #5[i]% of Black Swan's ATK to adjacent targets, with a #2[i]% base chance of inflicting 1 stack of Arcana on adjacent targets. When there are #6[i] or more Arcana stacks, enables the current DoT dealt this time to ignore #7[i]% of the target's and adjacent targets' DEF.
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.

After this Technique is used, there is a #1[i]% base chance for each enemy to be inflicted with 1 stack of Arcana at the start of the next battle. For each successful application of Arcana on a target, inflicts another stack of Arcana on the same target. This process repeats until Arcana fails to be inflicted on this target. For each successive application of Arcana on a target, its base chance of success is equal to #2[i]% of the base chance of the previous successful infliction of Arcana on that target.
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.
Traces






Eidolons

While Black Swan is active in combat, enemies afflicted with Wind Shear, Bleed, Burn, or Shock will have their corresponding Wind, Physical, Fire, or Lightning RES respectively reduced by

When an enemy target afflicted with "Arcana" is defeated, there is a
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.

Skill Lv. +2, up to a maximum of Lv.

While in the Epiphany state, enemy targets have their Effect RES reduced by

Ultimate Lv. +2, up to a maximum of Lv.

When an enemy target is attacked by Black Swan's teammates, Black Swan has a
The base chance of applying debuffs to targets hit. The final probability is affected by the attacker's Effect Hit Rate and enemy targets' Effect RES.
"Arcana" is a debuff that deals DMG over time. This debuff cannot be dispelled. While in the "Arcana" state, the unit is also considered to be in the Wind Shear state and takes Wind DoT at the start of each turn. The infliction of "Arcana" ignores the target's Wind Shear RES, Bleed RES, Burn RES, and Shock RES.
Fixed chance will not be affected by any factor.
Stats
HP
ATK
DEF
SPEEDFrequently Asked Questions
What is the best Light Cone for Black Swan?
The best Light Cone for Black Swan is Reforged Remembrance.
What are the best Relics for Black Swan?
The best Relic set for Black Swan is Prisoner in Deep Confinement.
What are the best main stats for Black Swan?
The best main stats for Black Swan are Body, Feet, Sphere, and Rope.
What are the best teams for Black Swan?
The best teams for Black Swan include strong synergies with characters that complement their Nihility path and Wind combat type.