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Boothill

Boothill Physical

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The Hunt The Hunt

A cyborg cowboy drifting among the stars. Extremely optimistic and unrestrained. He is a member of the Galaxy Rangers who swore to punish the wretched by any and all means... His flamboyant and brash actions were all to draw the attention of the Interastral Peace Corporation — the target of his revenge.

hpHP
1203
atkATK
621
defDEF
437
speedSPEED
107

Break Main Dps

Boothill Best Stats

Body: CRIT RateCRIT DMG
Feet: SPD
Sphere: Physical DMG
Rope: Break Effect

Boothill Best Substats

Break Effect
starstarstar
SPD
starstarstar
CRIT Rate
starstar
CRIT DMG
starstar

Boothill Best Teams

Boothill — Trailblazer (Imaginary) / Asta / Natasha

Standard Break-focused Boothill build. Use a Break Effect provider (Harmony Trailblazer) and SPD support (Asta) so Boothill gets more turns; include a sustain/healer for healing and cleansing (Natasha or any F2P sustain). Super Break DMG sources further boost his damage.

Boothill — Sunday / Ruan Mei / Lingsha

Break-centric composition that prioritizes rapid ramp and repeat actions. Sunday enables consecutive actions and energy support (place him just behind Boothill in SPD), Ruan Mei supplies heavy Break Effect and RES PEN, and Lingsha provides Break-scaling healing.

Boothill — Fugue / The Dahlia / Lingsha

High Break Effect + Super Break DMG comp. Fugue and The Dahlia stack Break Effect and add Super Break DMG, greatly increasing Boothill's Break damage output; Lingsha handles healing and scales with Break Effect.

Skills

Skullcrush Spurs
Skullcrush Spurs
Basic ATK
Single Target

Deals Physical DMG equal to #1[i]% of Boothill's ATK to one designated enemy target.

Sizzlin' Tango
Sizzlin' Tango
Skill
Impair

Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for #3[i] turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by #1[i]%/#2[i]%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.

Dust Devil's Sunset Rodeo
Dust Devil's Sunset Rodeo
Ultimate
Single Target

Applies Physical Weakness to one designated enemy target, lasting for #3[i] turn(s). Deals Physical DMG equal to #1[i]% of Boothill's ATK to the target and delays their action by #2[i]%.

Action Delayed

Increases the target's waiting interval before the next action.

Five Peas in a Pod
Five Peas in a Pod
Talent
Enhance

Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by #4[i]%, stacking up to #5[i] time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to #1[i]%/#2[i]%/#3[i]% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed #6[i] times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.

Weakness Break State

When enemy targets' Toughness is reduced to 0, they will enter the Weakness Break State, which delays their actions.

Break DMG

Break DMG increases with higher Break Effect, higher target max Toughness, and higher character levels. Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.

3-9× Smile
3-9× Smile
Technique
Enhance

After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for #1[i] turn(s).

Traces

Eidolon

Dusty Trail's Lone Star
Dusty Trail's Lone Star

When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.

Milestonemonger
Milestonemonger

When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.

Marble Orchard's Guard
Marble Orchard's Guard

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Cold Cuts Chef
Cold Cuts Chef

When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.

Stump Speech
Stump Speech

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Crowbar Hotel's Raccoon
Crowbar Hotel's Raccoon

When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.

Break DMG

Break DMG increases with higher Break Effect, higher target max Toughness, and higher character levels. Break DMG cannot CRIT Hit and is not affected by DMG Boost effects.