
[ Combat ]
Skills
Skill Values
Specified Research Subject (Battle Skill)
Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| DMG Multiplier | 89% | 98% | 107% | 116% | 124% | 133% | 142% | 151% | 160% | 171% | 185% | 200% |
| Duration (s) | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
| Electric Susceptibility | 5% | 5% | 6% | 6% | 7% | 7% | 8% | 8% | 8% | 9% | 9% | 10% |
| Heat Susceptibility | 5% | 5% | 6% | 6% | 7% | 7% | 8% | 8% | 8% | 9% | 9% | 10% |
Raw parameters (Lv 12)
Overclocked Moment (Ultimate)
Applies temporary Electric Amp and Heat Amp to the entire team.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate Energy Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Cooldown | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s | 20s |
| Electric Amp | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
| Heat Amp | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 20% |
| Duration (s) | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Raw parameters (Lv 12)
EMP Test Site (Combo Skill)
COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction.
Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cooldown | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s | 25s |
| DMG Multiplier | 151% | 166% | 181% | 196% | 211% | 227% | 242% | 257% | 272% | 291% | 313% | 340% |
| Stagger | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Ultimate Energy Gain | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Raw parameters (Lv 12)
Normal Attack (Basic)
Pick an attack variant — each hit of the combo has its own multiplier.BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger.
DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies.
FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.
| Value | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 | Lv11 | Lv12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BATK SEQ 1 Multiplier | 23% | 25% | 28% | 30% | 32% | 35% | 37% | 39% | 41% | 44% | 48% | 52% |
| BATK SEQ 2 Multiplier | 28% | 31% | 34% | 36% | 39% | 42% | 45% | 48% | 50% | 54% | 58% | 63% |
| BATK SEQ 3 Multiplier | 34% | 37% | 41% | 44% | 48% | 51% | 54% | 58% | 61% | 65% | 71% | 77% |
| BATK SEQ 4 Multiplier | 51% | 56% | 61% | 66% | 71% | 77% | 82% | 87% | 92% | 98% | 106% | 115% |
| Finisher ATK Multiplier | 400% | 440% | 480% | 520% | 560% | 600% | 640% | 680% | 720% | 770% | 830% | 900% |
| Dive ATK Multiplier | 80% | 88% | 96% | 104% | 112% | 120% | 128% | 136% | 144% | 154% | 166% | 180% |
Potentials
P1Arts Talent
Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.
P2Improved Automation
Ultimate Overclocked Moment improved: Ultimate Energy cost -{1-costvalue:0%}.
P3Applied Originium Theory
When an enemy with an active Focus debuff is defeated, return 1 SP.
P4Granny's Reminder
Intellect +10, Max HP +0%.
P5High Specs Tech Tester
Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 100%.
Talents
After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.
Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].
[ Data ]
Stats & Promotion
安塔尔 Stats
Lv 99 · Breakstage 4All attributes
Promotion materials
Exact values from game files. Base stats only — equipment and team buffs are not included.
[ Loadout ]
Advanced Builds
Weapon
Gear
armor
tide fall light armor
gloves
eternal xiranite gloves
core 1
eternal xiranite power core
core 2
eternal xiranite power core
Explanation
Notes
- 永恒的齐拉奈特四件套效果:当敌人处于易伤状态时,友方伤害提高16%——这正是安塔尔的核心机制。
- 护甲和核心部件提升终极技能充能效率,使增益效果近乎100%覆盖。
- 手套提供额外法术强度,增强安塔尔的减益效果。
Build Insights
Core Mechanics
- 他的战斗技能可瞬间对命中的所有敌人叠加电系易伤和热系易伤。
- 施放终极技能可为全体队友提供固定的电系增幅和热系增幅,只要安塔尔在场便持续整场战斗。
- 每次后续的连击技能会触发额外的物理状态施加或法术状态施加,进一步提升队伍伤害。
Scaling
- 终极技能的元素增益效果会随使用重击伤害的队友数量而提升,在中后期阵容中增长显著。
- 天赋治疗量基于触发攻击者的力量,因此与高力量主C搭配时安塔尔能发挥更强的作用。
Character Notes
Playstyle
- 每次战斗开局使用战斗技能,对优先级目标预加载易伤层数。
- 终极技能应在主C开始爆发循环时立即施放,确保2倍元素增幅在伤害峰值期间生效。
- 在终极技能后保留连击技能,以触发辅助状态施加——这能形成第二个伤害高峰,压制敌人的抗性。
Strengths
- 提供强大且稳定的团队增益,随游戏进程持续成长。
- 减益效果持续20秒以上,一旦施加几乎视为永久。
- 自身资源需求低,使用廉价免费装备也能发挥主要作用,几乎无显著损失。
Weaknesses
- 几乎无个人伤害;若单人内容需要输出,安塔尔将成为无效席位。
- 在电系/热系阵容之外表现明显不佳,失去主要价值。
- 需要谨慎的技能时机把控——终极技能对齐不佳会浪费增益窗口。
[ Guide ]
Team Guide
这种组合在持久战和高难度内容中均有卓越表现,适合从开荒到后期的各种场景。
Explanation
Strengths
- 强大的冰霜附着能力可以轻松触发冻结与碎冰反应,实现稳定控场,适合应对多波敌人或高威胁单位。
- 队伍整体生存能力出色,辅助角色的护盾和治疗大幅降低对外部回复的依赖,容错率更高。
Weaknesses
- 相比纯爆发队伍,此阵容的群体伤害略显不足,清理大群杂兵时效率偏低。
- 需要精准的节奏控制来维持冰霜覆盖,一旦时间衔接失误会损失大量反应伤害。
Rotation
- 1首先使用雪崩英雄的
霜击 技能,为敌人施加冰霜 减益,为后续反应做准备。 - 2紧接着切换副C角色(subdps_char)释放
副C爆发技 ,利用冰霜减益打出高额伤害。 - 3使用支援角色的护盾和治疗角色的治疗保持队伍血量与防护,然后循环回第一步。
Team Insights
Synergy Patterns
- 雪崩英雄的霜击与雷元素角色配合可触发超导反应,降低敌人物理抗性,提升队友物理输出。
- 与水元素角色搭档时,冰霜附着能触发冻结效果,将敌人定身,为后续攻击创造安全窗口。
Tips
- 每8秒使用一次霜击来维持冰霜覆盖,确保敌人一直处于冰冻或减速状态,方便队友跟进。
- 在雪崩英雄爆发结束后立即开启支援角色的护盾,可以有效吸收敌人可能释放的反击伤害,保证输出节奏不被中断。
[ Lore ]
Archive
Archive
BASIC INFO
CODENAME: Antal GENDER: Male AUTHENTICATION: Endfield Industries DOB: April 10 RACE: Savra [ORIPATHY INFECTION STATUS] Oripathy negative, based on medical examination reports. [INTEGRATED PHYSICAL EXAMINATION] PHYSIOLOGICAL STRENGTH: Normal COMBAT SKILL: Standard TACTICAL ACUMEN: Normal ORIGINIUM ARTS ASSIMILATION: Outstanding
Affiliation: ENDFIELD INDUSTRIES
Voice Actors
[ Meta ]
Availability
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任何源石主题的小工具或工程类书籍都能获得最高好感度点数。优先赠送原型无人机、逻辑电路套件等具有工程科技气息的礼物,可迅速提升安塔尔的好感度。