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Neverness to Everness: How to Beat Lilliput in the Looking Glass

Neverness to Everness: How to Beat Lilliput in the Looking Glass

外勤报告·3 分钟阅读

Escaping a giant’s house should be simple. It is not. Neverness to Everness hides one of its toughest challenges, the five-star Anomaly Commission called Lilliput in the Looking Glass, inside the Pukaland amusement park, and it asks you to find every single way out before it counts your run as complete. The catch: the exits are not marked, the house twists around you, and the game never tells you exactly what you are missing.

Here is the good news. You do not need perfect gear or a fully leveled team to get through this. You need a plan, a map of the exits, and patience. This guide walks through where to go, what to expect in combat, and how to handle the moments when you are stuck.

What kind of commission is this?

Lilliput in the Looking Glass is a five-star Anomaly Commission. It also goes by the alternate name Alice’s Looking Glass, which can make searching for help a little confusing. The action takes place inside Alice’s giant house, a set piece located in the Pukaland amusement park.

The whole thing is built around one task: find every escape route and use them to get out. It is not a combat gauntlet, but you should still bring a team that can fight, because a few encounters can pop up along the way.

Before you start

Pukaland needs to be unlocked first. The game does not publish an exact story requirement for this commission, so if you have not hit the right point in the main quest yet, the commission simply will not appear. Official materials name no specific Adventure Rank or quest step, so plan for a flexible roster that can handle a fight or two.

Set aside 15 to 20 minutes. That is the expected completion window, and most of it goes to platforming and backtracking inside the house.

How to finish Lilliput in the Looking Glass

The core task is straightforward: work through Alice’s giant house in Pukaland Amusement Park and locate every possible escape route. You are looking for multiple exits, not a single path. The commission counts as complete once you find all of them.

Start by entering the giant house and moving through the first few rooms. Combat can appear, so keep a party that can handle a fight. The game does not officially state a precise story requirement for unlocking this commission beyond having Pukaland unlocked, so bring a general-purpose team and expect to fight.

As you explore, check every corner. Some exits are hidden behind puzzles or require you to backtrack after pulling a lever. The house is intentionally maze-like, and the game gives you no minimap inside. If you get turned around, that is normal; retrace your steps and look for doors you have not opened yet.

One common point of confusion is the sequence of the escape routes. The commission asks you to find all escape routes, and the order matters for progression. If you reach a dead end, go back to the previous room and look for a different path, often above or below the current floor.

Combat can appear during the commission. Keep a well-rounded team with different elements to handle enemy shields and resistances. Food and healing items are useful if you struggle.

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