Former Finery
6-STAR
Claymores
Skills
AT
Will Boost [L]
attr willWill +{will}
| Lv | will |
|---|---|
| 1 | 20 |
| 2 | 36 |
| 3 | 52 |
| 4 | 68 |
| 5 | 84 |
| 6 | 100 |
| 7 | 116 |
| 8 | 132 |
| 9 | 156 |
AT
HP Boost [L]
attr hpMax HP +{hp:0.0%}
| Lv | hp |
|---|---|
| 1 | 0.1 |
| 2 | 0.18 |
| 3 | 0.26 |
| 4 | 0.34 |
| 5 | 0.42 |
| 6 | 0.5 |
| 7 | 0.58 |
| 8 | 0.66 |
| 9 | 0.78 |
KE
Efficacy: Mincing Therapy
keywordTreatment Efficiency +{heal_up:0.0%}.
After a Protected operator takes DMG, the wielder restores the said operator's HP by [{heal_will_add:0} + Will×{heal_will_mult:0.00}].
Effect only triggers once every {cd:0}s.
| Lv | heal up | heal will add | heal will mult | cd |
|---|---|---|---|---|
| 1 | 0.1 | 84 | 0.7 | 15 |
| 2 | 0.12 | 100.8 | 0.84 | 15 |
| 3 | 0.14 | 117.6 | 0.98 | 15 |
| 4 | 0.16 | 134.4 | 1.12 | 15 |
| 5 | 0.18 | 151.2 | 1.26 | 15 |
| 6 | 0.2 | 168 | 1.4 | 15 |
| 7 | 0.22 | 184.8 | 1.54 | 15 |
| 8 | 0.24 | 201.6 | 1.68 | 15 |
| 9 | 0.28 | 235.2 | 1.96 | 15 |
Best Characters
Characters whose builds recommend this weapon.
Claymores Characters
All characters that can equip this weapon type.
Build Notes
Rank #2
This endgame build maximizes Ember's shielding and healing capabilities. With Thunderberge and the LYNX set, she provides constant shields and damage reduction to the team. The off-set core piece improves Ultimate uptime. Stat priority focuses on Treatment Bonus, Strength, and HP to scale her heals and shields. This build excels in prolonged fights where survivability is key.
Thunderberge is the best weapon because its Medicant essence provides extra shields after healing, directly supporting Ember's sustain role.
The LYNX set's damage reduction synergizes with her shielding, making the team much tankier.
Eternal Xiranite Power Core helps charge her Ultimate faster, allowing more frequent team-wide shields.
Former Finery and Finishing Call are good alternatives if Thunderberge is unavailable, offering similar healing and HP stats.
- The LYNX set provides HP Treatment Efficiency and grants damage reduction to healed allies, enhancing Ember's sustain.
- Thunderberge's Medicant essence grants an additional shield after Combo Skill healing, stacking with her Ultimate shield.
- Eternal Xiranite Power Core is an off-set piece that boosts Ultimate energy gain for more frequent shields.
Best in Slot
An early game budget build that uses easily obtained gear. Former Finery (or Quencher) provides healing and HP, while the Armored MSGR set offers Strength and damage reduction. This build ensures Ember can protect the team through the main story and early activities without requiring high-end equipment.
Former Finery's Efficacy essence increases healing and triggers a reactive heal when a protected ally takes damage, boosting survivability.
Armored MSGR provides Strength for higher HP and a safety net damage reduction at low HP, perfect for early content.
This build uses accessible gear and weapons, allowing new players to effectively sustain their team without rare drops.
- Former Finery is a free weapon from the New Horizons Banner, making it easily accessible for beginners.
- The Armored MSGR set boosts Strength and provides damage reduction when HP is low, improving survivability.
- Quencher is a viable alternative that offers HP and Will boosts.
Best in Slot
This endgame support build focuses on maximizing Catcher's shielding, healing, and team utility. Former Finery provides HP and Will for stronger heals, while the Frontiers set reduces shield cooldown and grants a team damage buff after SP recovery. Eternal Xiranite Gloves improve Ultimate uptime. This setup makes Catcher a reliable secondary sustain and debuffer, especially in Physical teams.
Former Finery is chosen because it increases Catcher's survivability and healing potential, which is crucial for his role as a sustain support.
The Frontiers set's cooldown reduction on Combo Skill allows more frequent shielding, and the team damage buff after SP recovery synergizes with his Battle Skill's SP return.
Eternal Xiranite Gloves are used to accelerate Ultimate rotation, enabling more frequent Weaken and Vulnerability application.
- Former Finery boosts HP and Will, and lets Catcher heal protected allies when they take damage.
- The Frontiers set reduces Combo Skill cooldown and provides team damage amplification after using a skill that recovers SP.
- Eternal Xiranite Gloves increase Ultimate gain efficiency, helping Catcher use his Ultimate more often.
Best in Slot
This endgame build maximizes Snowshine's healing output and utility. Former Finery enhances her reactive healing, while the LYNX set adds damage reduction to allies she heals, making the team much tankier against heavy attacks. Alternates like Thunderberge provide shields, and Finishing Call or Quencher are budget-friendly options.
Former Finery is the top choice because it increases Treatment Efficiency and allows healing outside the Combo Skill, with extra Will and HP.
Thunderberge adds shields to the Combo Skill, while Finishing Call is a free option that still boosts healing significantly.
The LYNX set's two-piece bonus (+20% HP Treatment Efficiency) and four-piece bonus (damage reduction on heal) make it ideal for sustaining the team.
- The LYNX set boosts healing and grants damage reduction to healed allies, improving team survivability.
- Former Finery provides additional healing on ally damage and scales with Will and HP.
Best in Slot
For early game, the Mordvolt Resistant gear set combined with Former Finery provides a strong base for Snowshine's healing role. The set's Will increase and conditional healing boost ensure effective sustain, while the weapon's automatic healing on protected allies adds reliability. This build transitions smoothly into the endgame LYNX build.
The Mordvolt Resistant set is easy to obtain and boosts Will and healing output, especially when Snowshine is injured.
Former Finery's passive healing helps keep allies alive without relying on the Combo Skill cooldown.
This setup is a solid foundation until players can farm the LYNX set.
- Mordvolt Resistant set provides a flat Will bonus and increased healing when HP is below 50%.
- Former Finery remains the best weapon even in early game for its reliable healing trigger.