Back![Tainted Hydro Phantasm Tainted Hydro Phantasm](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/tainted_hydro_phantasm.png?strip=all&quality=75&w=384)
![Tainted Hydro Phantasm Tainted Hydro Phantasm](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/tainted_hydro_phantasm.png?strip=all&quality=75&w=384)
Tainted Hydro Phantasm
HP: 10Energy: 2Weapon: Other WeaponsCard Type: Character Card
Card Effects
Tainted Water Strike
Deals 1 Hydro DMG.
1![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
2![Unaligned Element unaligned_element](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/unaligned_element.png?strip=all&quality=75&w=64)
![Unaligned Element unaligned_element](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/unaligned_element.png?strip=all&quality=75&w=64)
Spouting Waves
Deals 2 Hydro DMG.
3![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
Tainted Water Surge
Deals 4 Hydro DMG.
3![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
![Hydro hydro](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/hydro.png?strip=all&quality=75&w=64)
2![Energy energy](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/energy.png?strip=all&quality=75&w=64)
![Energy energy](https://i2.wp.com/genshinbuilds.aipurrjects.com/genshin/tcg/energy.png?strip=all&quality=75&w=64)
Elemental Sedimentation: Hydro
(Passive) When the battle begins, this character gains Elemental Lifeform: Hydro.
Tainted Waters Change Their Shape
(Passive) Will not be Frozen;
This character gains +2 DMG when their HP does not exceed 5.
After this character uses a Skill: If this character's HP is at least 6, deal 1 Piercing DMG to all opposing standby characters.