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Your Happiness is Priceless

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Mm, mm-hmm, mm-hmm-hmm-hmm-hmm-hmm-hmm! (Give me Fons— You'll be happy, and I'll be happy too!)

Arc Skill

Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.

Refinement Resonances

R1 Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.

R2 Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.

R3 Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.

R4 Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.

R5 Nacupeda

Increases HP by <lv>{0}.
Grants one of the following random effects when the wearer casts an Ultimate:
1. Recovers <lv>{1} of Max HP for the team member with the lowest HP percentage.
2. Grants a Shield equal to <lv>{2} of the wearer's Max HP for <lv>{3}s.
3. Recovers <lv>{4} HP for all team members.
Triggers once every <lv>{5}s.