
Case File #sakiri
S Tier TierSakiri Build Guide
Sakiri provides reliable crowd-control with her held skill and considerable ATK% buffs with her Ultimate. When paired with her Best-in-Slot Arc and Cartridge, this ATK bonus is amplified even further. These points, combined with her rather universal use case, solidify her as an S-tier character welcome on most teams alongside most DPS units.
Strengths
- Provides reliable crowd-control with her held Skill, grouping and knocking enemies airborne.
- Boosts team ATK significantly with her Ultimate, enhancing overall damage output.
- Works well on most teams as a universal support, especially with high-power DPS units.
- Amplified buffs when paired with Good Boy's Grand Adventure and Speedy Hedgehog.
Weaknesses
- Her own damage is not exceptional unless built as a pseudo sub-DPS.
- Basic Attack is mostly unused and can be ignored.
- Requires her Ultimate to be ready for the full support value, so some energy management may be needed.
- Instant-kill Basic Attack gimmick has a very long cooldown and only affects weak enemies.
Best Arcs

Morphix: Increases Charge Efficiency by 18%. Increases Team ATK by 10% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Ghostly Kite: Increases ATK by 10% and Lakshana DMG to targets affected by Remora and Stain by 10% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Best Cartridge
Epic (2): Charge Efficiency +12%. Legendary (4): Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Best Main Stat: Cycle Intensity or Incantation DMG Bonus
- Use Cycle Intensity if Sakiri is played strictly as a support to trigger more potent Esper Cycles.
- Choose Incantation DMG Bonus if you want Sakiri's Skill and Ultimate to deal additional damage.
Module Layout
Required Modules
Bonus: Type III (+9% Incantation DMG)
Total Bonus: +54% Incantation DMG
Substat Priority
- This module layout activates the 4-piece Speedy Hedgehog effect while maximizing Incantation DMG from the Bonus Module.
- Prioritize substats in the order listed to increase Sakiri's overall Incantation DMG and support efficiency.
Best Teams
Sakiri serves as a universal ATK buffer and crowd-controller in most teams. In this composition, Nanally is the main DPS, Esper Zero is a burst sub-DPS, and Adler provides shielding and Incantation DoT to help trigger Hexed.

Nanally
Main DPS
High-power DPS that benefits from Sakiri's ATK buff and airborne enemies to trigger Hexed.

Zero
Sub-DPS
Burst sub-DPS who goes on-field after receiving Sakiri's buffs and takes advantage of airborne enemies.

Sakiri
Buffer
Universal ATK buffer and crowd-controller; groups enemies and boosts team damage.

Adler
Support
Shielder that provides shielding and small amounts of Incantation DoT to help Nanally trigger Hexed.
Use Adler's skill first to set up shielding and DoT.
Cast Sakiri's hold Skill to group enemies and knock them airborne.
Use Sakiri's Ultimate to boost team ATK and suppress enemies.
Swap to Esper Zero to deal burst damage while enemies are airborne.
Swap to Nanally to trigger Hexed and finish with sustained damage.
- This team relies on Sakiri's buffs and crowd-control enabling Nanally and Esper Zero to maximize damage.
- Hexed is more accessible than Scorch for Sakiri teams and easier to execute.
Skill Priority
Kiroumaru Headbutt
Basic Attack is rarely used, so it can be saved for last or ignored.
Squash!
Provides an extra instance of AoE Incantation DMG; level this third for more utility.
Feast of Gluttony
Max second; its main value is the team ATK buff, but leveling it also increases its damage, which you will frequently trigger.
Devour Whole
Max this first to improve its damage, as Sakiri will often be using this Skill in combat.
Awakening Priority
Wishful Reliance
Skyrockets Sakiri's ATK buffs after casting her Ultimate. This greatly amplifies her supportive capabilities and is recommended first.
Sensory Collapse
Removes nearly all need for Energy Regeneration for her Ultimate as long as she can knock enemies airborne with her hold Skill. Get this second.
Diffusive Haze
Increases the duration of Suppressed on enemies to 6s from 3s, improving her crowd-control contribution. Get this third.
Dextrous Separation
Great since her main rotation uses hold Skill to group enemies and then Ultimate; this grants bonus damage during that sequence.
Adhesive Grip
Gives more damage for each enemy defeated within 15s. Nice to have but often negligible since Sakiri is paired with high-damage units.
Gluttonous Dissolution
Quality-of-life awakening that lets Sakiri remove 3 weak enemies from the field immediately. Get this last as it makes the least difference.
How to Play
Cast your Skill in its hold form to draw enemies in and knock them airborne, then use your Ultimate to suppress enemies and boost team ATK. Finally, swap to your buffed DPS units to execute their damage rotations on the grouped and debuffed enemies.
Rotations
- 1Shielder/Mitigation Unit Skill → Sakiri Hold Skill → Sakiri Ultimate → Swap to DPS
Tips
- Use your hold Skill to clump enemies together and render most airborne, making them vulnerable to follow-up attacks.
- Use your Ultimate before swapping to DPS to maximize the team ATK buff window.
- Pair Sakiri with Anima or Chaos characters to enable Hexed or Scorch team synergies.
- The held Basic Attack can instantly kill low-level enemies, but it has a 180-second cooldown and only affects one enemy, so treat it as a niche tool.