Physics-Flame Resonance
Fusion of Mass and Flame>: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance>: Increase physical ATK by 15%> and physical resistance by 25%>. Activate by equipping 2> or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance>: Increase flame ATK by 15%> and flame resistance by 25%>. Activate by equipping 2> or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Eternal Shadow: On-Field>: When hitting any target with Star of Oblivion>, deal damage equal to 256%> of physical ATK plus 3.6%> of Max HP plus 133%> of the sum of all the Wanderer's resistance types plus 4.9%> of crit to nearby targets. Can be triggered up to 1 time every 1.5> seconds. Eternal Shadow damage counts as normal attack damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Flame-Physics Resonance
Fusion of Flame and Mass>: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped flame/physical ATK percentage, and the highest equipped physical/flame, and the weapon is considered both a physical and a flame weapon.
Flame Resonance>: Increase flame ATK by 15%> and flame resistance by 25%>. Activate by equipping 2> or more flame weapons. This set effect works in the off-hand slot (Cannot stack with other Flame Resonance or Flame reaction effects, with Flame Resonance taking precedence.)
Physical Resonance>: Increase physical ATK by 15%> and physical resistance by 25%>. Activate by equipping 2> or more physical weapons. This set effect works in the off-hand slot (Cannot stack with other Physical Resonance or Physical reaction effects, with Physical Resonance taking precedence.)
Eternal Shadow: Unload>: After using the skill>, deal damage equal to 137%> of flame ATK plus 19.5%> of Max HP plus 70%> the sum of all the Wanderer's resistance types plus 264%> of crit every second for 30> seconds. Multiple Detachment damage cannot be stacked. Eternal Shadow damage counts as skill damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Ice-Thunder Resonance
Fusion of Frost and Volt>: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance>: Increase volt ATK by 15%> and volt resistance by 25%>. Activate by equipping 2> or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance>: Increase frost ATK by 15%> and frost resistance by 25%>. Activate by equipping 2> or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Eternal Shadow: On-Field>: When hitting any target with Star of Oblivion>, deal damage equal to 256%> of frost ATK plus 3.6%> of Max HP plus 133%> of the sum of all the Wanderer's resistance types plus 4.9%> of crit to nearby targets. Can be triggered up to 1 time every 1.5> seconds. Eternal Shadow damage counts as normal attack damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Thunder-Ice Resonance
Fusion of Volt and Frost>: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Frost Resonance>: Increase frost ATK by 15%> and frost resistance by 25%>. Activate by equipping 2> or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Volt Resonance>: Increase volt ATK by 15%> and volt resistance by 25%>. Activate by equipping 2> or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Eternal Shadow: Unload>: After using Starfall Cleave>, deal damage equal to 137%> of volt ATK plus 19.5%> of Max HP plus 70%> of the sum of all the Wanderer's resistance types plus 264%> of crit to hit targets every second for 30> seconds. Multiple detachment damage cannot be stacked. Eternal Shadow damage counts as skill damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Superpower Resonance
Elemental Tuning: When equipped with Star of Oblivion>, if the elements of the other two weapons match, Star of Oblivion>'s element adopts the same element. Otherwise, it shifts to the altered element.
Chaotic Wave>: Three altered weapons reduce the hit enemies' final damage by 15% for 5 seconds.
Eternal Shadow: Unload>: After using Starfall Cleave>, deal damage equal to 137%> of altered ATK plus 19.5%> of the Wanderer's Max HP plus 70%> of the sum of all the Wanderer's resistance types plus 264%> of crit to targets hit every second for 30> seconds. Multiple Unload damage cannot be stacked. Eternal Shadow damage counts as skill damage. If there is 1> physical/flame/frost/volt weapon of any kind equipped, Eternal Shadow damage is multiplied by 1.3> times. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.