The two-set bonus provides an all attack boost, while the four-set bonus provides crit damage and final damage boosts, along with an excellent off-hand damage boost.
If there are no better matrices, use this one for now.
Weapon Effects
Fusion of Frost and Volt>: When the weapon deals damage, damage is calculated using the highest equipped frost/volt base ATK, the highest equipped frost/volt ATK percentage, and the highest equipped frost/volt damage boost, and the weapon is considered both a frost and volt weapon.
Frost Resonance>: Increase frost ATK by 15%> and frost resistance by 25%>. Activate by equipping 2> or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Volt Resonance>: Increase volt ATK by 15%> and volt resistance by 25%>. Activate by equipping 2> or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence. Chrono Coil: Release>: After using Magic Transmutation>, deal damage equal to 137%> of frost ATK plus 19.5%> of the Wanderer's Max HP plus 70%> of the sum of all the Wanderer's resistance types plus 264%> of crit to targets hit every second for 30> seconds. Release damage does not stack and Chrono Coil damage is counted as skill damage. If there is 1> flame/physical weapon of any kind equipped, Chrono Coil damage is multiplied by 1.3> times.In addition, Chrono Coil damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Mana Reserve>: When The Witch's Key> is in the main slot, can gain Power Scale> to advance the clock progress of The Witch's Key>, enhancing magic effects or releasing more powerful magic. Power Scale> can stack up to 12> times, lasting for 60> seconds, and will be removed 15> seconds after exiting battle.
Advancements
★1
Under the Witch of Time> state and when The Witch's Key> is in the main slot, gain an additional 1> stack of Power Scale> every 1> seconds.
After using Magic Transmutation>, apply an additional Reverse Tide> effect to the hit target for 12> seconds, stacking up to 1> time. While Reverse Tide is active, the Wanderer recovers HP equal to the number of nearby targets affected by Reverse Tide times 80%> of ATK every 1> seconds.
Shatter: SS (
16.00)
Charge: S (
14.00)
★2
Increases the current weapon's Base ATK growth by 16%>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★3
Under the Witch of Time> state, deal 775%> of ATK as DMG to nearby targets every 1> seconds.
When Benediction Resonance> is active: Upon using Magic Transmutation> at full Power Scale> stacks, increase final damage of the Wanderer and nearby teammates by 25%> for 30> seconds (this effect does not stack); in addition, targets affected by Reverse Tide> will have their crit resistance reduced by 2%> every 2> seconds for 10> seconds, up to 5> stacks.
Shatter: SS (
16.00)
Charge: S (
14.00)
★4
Increases the current weapon's Base ATK growth by 32%>.
Shatter: SS (
16.00)
Charge: S (
14.00)
★5
Increase healing by 15%>. For every 12> Power Scale> stacks consumed, gain 1> stack of Exemption Privilege>: When taking lethal damage, consume 1> stack to prevent the lethal effect and recover 15%> of Max HP, stacking up to 4> times (unavailable in Apex League).
When Benediction Resonance> is active: Exemption Privilege> can be additionally granted to nearby teammates.
Shatter: SS (
16.00)
Charge: S (
14.00)
★6
Upon entering the Witch of Time> state, the frost elemental damage boost increases to 2.5%> for every 1> Power Scale> stack consumed.
When Reverse Tide> ends, deal additional damage equal to 50%> of the total damage taken during this period to the target (does not exceed the Wanderer's ATK times 1000> in solo mode and the Wanderer's ATK times 15000> in team mode). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Shatter: SS (
16.00)
Charge: S (
14.00)
Skills
Normal Attack
Normal
Magic Unleashed
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While on the ground, use normal attack to launch 4 attacks in a row.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 1> Power Scale> stack.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 1> Power Scale> stack.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and knock the target back, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and knock the target back, gaining 2> Power Scale> stacks.
Each hit of Magic Unleashed> adds 1 Temporal Fallacy> stack to the target, decreasing all attack of the target by 3%> for 10> seconds, stacking up to 4> times (this decrease will not be reflected on the Wanderer's stats).
Aerial Waltz
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While the Wanderer is airborne, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 1> Power Scale> stack.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 1> Power Scale> stack.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and knock the target back, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and knock the target back, gaining 2> Power Scale> stacks.
Each hit of Aerial Waltz> adds 1 Temporal Fallacy> stack to the target, decreasing all attack of the target by 3%> for 10> seconds, stacking up to 4> times (this decrease will not be reflected on the Wanderer's stats).
Fated Wheel
Damage
ATTACK
+
ATTACK
+
ATTACK
+
HOLD ATTACK
While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Fated Wheel>.
Deal damage equal to {0}%> of ATK plus {1}> to nearby targets and knock the targets back.
After Fated Wheel> hits, enhances Temporal Fallacy> to decrease all attack of the target by 5%> (this decrease is not reflected on the Wanderer's stats) and also inflict a 10%> Slow effect for 10> seconds.
Glacial Surge
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
Under the Witch of Time> state, while on the ground, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 2> Power Scale> stacks.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 2> Power Scale> stacks.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and draw in the target, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and launch the target, gaining 3> Power Scale> stacks.
Frozen Comet
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
Under the Witch of Time> state, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 2> Power Scale> stacks.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 2> Power Scale> stacks.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and draw in the target, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and launch the target, gaining 3> Power Scale> stacks.
Stagnant Stream
DamageSupport
HOLD ATTACK
When under the Witch of Time> state and with 12> Power Scale> stacks, tap and hold normal attack or hold during normal attack on the ground to consume all Power Scale> stacks and trigger Stagnant Stream, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets.
When Benediction Resonance> is active:
Nearby teammates recover all HP lost in the past 3.5> seconds and additional HP equal to 200%> of ATK. Also remove debuffs and control effects (including Graying Bite effect) from the Wanderer and nearby teammates.
Divebomb
Damage
JUMP
+
HOLD ATTACK
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Divebomb.
While falling, deal damage equal to {0}%> of ATK plus {1}> each hit. After landing, deal damage equal to {2}%> of ATK plus {3}> to nearby targets.
Dodge
Dodge
Mystic Repulsion
Damage
MOVEMENT
+
DODGE
+
ATTACK
Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to {0}%> of ATK plus {1}> to targets ahead.
Retribution's Light
Damage
DODGE
+
ATTACK
Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to {0}%> of ATK plus {1}> to targets ahead.
Airborne Fantasy
Damage
MOVEMENT
+
HOLD DODGE
Hold dodge to enter Airborne Fantasy, increasing speed and continuously consuming endurance. Upon ending Airborne Fantasy, deal up to damage equal to {0}%> of ATK plus {1}> to targets ahead.
Skill
Skill
Magic Transmutation
DamageHyperbody
Consume all Power Scale> stacks to deal damage equal to {0}%> of ATK plus {1}> to nearby targets.
Enter the Witch of Time> state, in which some normal attack modes change and the Wanderer increases frost damage by 1%> for 30> seconds for each Power Scale> stack consumed. While in this state, using Stagnant Stream> grants a new skill, Sub-Zero Beam> (only can be obtained and used 1> time in each Witch of Time> state, and switching weapons during this state will prevent obtaining or using it). Cooldown of 30> seconds. (This is not affected by other cooldown clearing, resetting, or changing effects.)
Sub-Zero Beam
Damage
Can be used while in the Witch of Time> state, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets and freezing them for 2> seconds. Also recover HP equal to 400%> of ATK for nearby teammates and gain 12> Power Scale> stacks.
Discharge
Discharge
Spacetime Spark
DamageHyperbody
When weapon charge is full> or Phantasia> is triggered, upon switching to this weapon, remove all debuffs from the Wanderer>, gain 12> Power Scale stacks, and gain Hyperbody for 30> seconds, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets. During this period, gain damage immunity for 1.5> seconds (unavailable in Apex League).
When Benediction Resonance> is active:
Remove debuffs and control effects (including Graying Bite) from the Wanderer and nearby teammates.
Weapon Skins
Key of Twilight
Limited edition item from Witch of Time, available while supplies last.