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SLAP

SLAP

SSR Weapon Limited
Armor Dissolve
Element

Armor Dissolve

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (14.00)

I made this, it’s called SLAP. Don’t be fooled by all the weapons, it’s actually the two hands that pack the real punch!

Banner History (5 total appearances)

5
Rerun
28 ott 2025
to 24 nov 2025
4
Rerun
28 ago 2025
to 22 set 2025
3
Rerun
29 lug 2025
to 27 ago 2025
2
Rerun
24 giu 2025
to 28 lug 2025
1
First Run
8 apr 2025
to 12 mag 2025

Recommended Matrices

Unexpected Guests
Unexpected Guests

The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Flame and Mass: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance: Increases physical ATK by 15% and physical resistance by 25%. Activated by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance: Increases flame ATK by 15% and flame resistance by 25%. Activated by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Combustion: Swift Cut: When SLAP is equipped, any weapon's discharge skill will deal damage equal to 73.2% of Flame ATK plus 1% of Max HP plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5s, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Combustion damage is increased to 1.3 times. In addition, Combustion damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Reduces the required flame damage taken to trigger Loud Slap to 45 time(s), while increasing the maximum trigger attempts to 3.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Ignores 15% of targets' resistances (each element's total resistance ignored cannot exceed 50%). SLAP's firearm attacks reduce enemy's speed by 70% for 0.2s. Does not apply in PvP or against Bosses.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Loud Slap restores your HP equal to the number of targets hit × 20%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Increases final damage by 24%. Deals an additional strike in a small area to targets hit by Loud Slap, dealing damage equal to 1050% of ATK.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Tornado SLAP

Tornado SLAP

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

Use normal attack to launch 5 consecutive attacks while on the ground. First Attack: Deals damage equal to {0}% of ATK plus {1} and knocks the target back. Second Attack: Deals damage equal to {2}% of ATK plus {3} and knocks the target back. Third Attack: Deals damage equal to up to {4}% of ATK plus {5} and knocks the target back. Fourth Attack: Deals damage up to {6}% of ATK plus {7} and knocks the target back. Fifth Attack: Deals damage equal to {8}% of ATK plus {9} and knocks the target back.

Soaring Palm

Soaring Palm

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming END. First Attack: Deal damage equal to {0}% ATK plus {1} damage, and knock the target back. Second Attack: Deal damage equal to {2}% ATK plus {3} damage, and knock the target back. Third Attack: Deal damage equal to {4}% ATK plus {5} damage, and knock the target back. Fourth Attack: Deal damage equal to {6}% ATK plus {7} damage, and knock the target back. Fifth Attack: Deal damage equal to {8}% ATK plus {9} damage, and knock the target back.

Lucky Wheel

Lucky Wheel

Damage
ATTACK + HOLD ATTACK

Tap and hold normal attack during the first to fourth normal attacks to trigger Lucky Wheel while on the ground. SLAP transforms to unleash Suppressing Fire in a cone-shaped area in front, dealing damage equal to up to {0}% of ATK plus {1}.

Frenzy Smack

Frenzy Smack

Damage
HOLD ATTACK

Tap and hold normal attack to trigger Frenzy Smack while on the ground. Fires a shot in the aimed direction, dealing damage equal to {0}% of ATK plus {1} to the target with each hit.

Super Glide

Super Glide

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Super Glide. Falls down from mid-air. During the course of landing, each hit on an enemy deals damage equal to {0}% of ATK plus {1}. Deals damage equal to {2}% of ATK plus {3} to nearby targets after landing.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Spinning Strike

Spinning Strike

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Spinning Strike, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Recoil Rush

Recoil Rush

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Recoil Rush, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Flap & SLAP

Flap & SLAP

HOLD DODGE

Hold Dodge to trigger Flap & SLAP, flying horizontally with SLAP.

Haaa-yaa!

Haaa-yaa!

DODGE + HOLD ATTACK

Tap and hold normal attack right after dodging to trigger Haaa-yaa! Aim the projection direction by rotating, then release normal attack to launch yourself.

Skill

Skill

Skill
Carrot Kombat

Carrot Kombat

Damage

Deals damage equal to {0}% of ATK + {1} to nearby targets. Cooldown:25s. (This is not affected by other cooldown clearing, resetting, or changing effects.) Increases Flame Damage by 10% for 25s after casting Carrot Kombat, inflicting the locked-on target with Carrot Grenade for 25s. Launches a Loud Slap at the target with Carrot Grenade for every 60 instances of Flame Damage they take, dealing a large AoE explosion damage equal to 7,700% of ATK. Triggers up to twice.

Discharge

Discharge

Discharge
Full Assault

Full Assault

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer, dealing{0}% of ATK +{1} damage to nearby enemies. During the skill, gains damage immunity for 1.5 seconds (not applicable in Apex League).

Weapon Skins

Crystal Candy Paper

Have you seen the bowknot? I took it from Grandma's scrapbook, with crystal candy paper featuring Fairies. The glass candy paper is the Fairies' wings.