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Wicked

Wicked

SSR Weapon
Force Impact
Element

Force Impact

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (12.00)

By sealing the malicious dark energy within the lance, the knight truly becomes a "knight." And then... the knight takes the girl's hand, and together, they step into a tomorrow with endless possibilities.

Banner History (9 total appearances)

9
Rerun
23 set 2025
to 27 ott 2025
8
Rerun
29 lug 2025
to 27 ago 2025
7
Rerun
13 mag 2025
to 21 giu 2025
6
Rerun
21 gen 2025
to 23 feb 2025
5
Rerun
26 nov 2024
to 23 dic 2024
4
Rerun
6 ago 2024
to 19 set 2024
3
Rerun
28 mag 2024
to 2 lug 2024
2
Rerun
12 mar 2024
to 29 apr 2024
1
First Run
20 feb 2024
to 11 mar 2024

Recommended Matrices

A Thousand Faces
A Thousand Faces

二件套提供物攻和火攻,四件套提供全元素增伤,后台增伤能力出色

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence
Chilling Strike: On-Field: When hitting any target with Wicked, deal damage equal to 205% of frost ATK plus 2.9% of Max HP plus 106% of the sum of all the Wanderer's resistance types plus 3.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Chilling Strike damage counts as normal attack damage. If any 1 physical or flame weapon is equipped, Chilling Strike damage is multiplied by 1.3. In addition, Chilling Strike damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
When dealing damage to targets below 80% HP, increase final damage by 12%. This effect works in the off-hand slot. Being attacked when in Concealment state will not break Concealment and the maximum number of attacks that can be blocked is increased to 3 times. After breaking Concealment by launching an attack, additionally gain a shield equal to Concealment duration multiplied by 5% of the Wanderer's Max HP (does not exceed 120% of the Wanderer's Max HP). Lasts for 30 seconds.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★3
Increase Wicked's shatter by 20%. When Fevered Hunt is triggered, draw in nearby ice cores to the Wanderer's surroundings and detonate them, then enter Permeation for 5 seconds, during which Arctic Bite replaces the weapon-switching button (but this Arctic Bite does not trigger the additional skill effects) and each time it is used reduces Arctic Bite's cooldown by 20 seconds. Use normal attack to immediately exit Permeation.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★5
Increase Ice Core Detonation damage by 150%. After Fixate tosses the weapon and hits a target, place Snow Trace on the target for 5 seconds (this effect's trigger is prioritized before the charged attack damage from Fixate). When Snow Trace fades, target takes damage equal to 30% of the total damage taken during Snow Trace (does not exceed Wanderer's ATK multiplied by 650 in solo mode, and Wanderer's ATK multiplied by 6500 while on a team). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects. Snow Trace can be triggered up to once every 30 seconds.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★6
The frost-volt damage increase from Arctic Bite can be stacked up to 3 times.
Shatter: SS ( 16.00) Charge: S ( 12.00)

Skills

Normal

Normal

Normal
Pillage

Pillage

DamageHyperbody
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 6 consecutive attacks (up to 45 ice cores may exist on the field at any given time). First Attack: Deal damage equal to {0}% of ATK plus {1}, and create 1 ice core. Second Attack: Deal damage equal to {2}% of ATK plus {3}, and create 2 ice cores. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, and create 1 ice core. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, and create 3 ice cores. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}.

Hunt

Hunt

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}.

Frozen Spike

Frozen Spike

Damage
ATTACK + ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack when using the second, fourth, and fifth normal attacks to trigger Frozen Spike, leaping backward to charge while in the air, up to 3 charges. Phase 1 charged hit: Deal damage equal to {0}% of ATK plus {1}. Phase 2 charged hit: Deal damage equal to {2}% of ATK plus {3}. Phase 3 charged hit: Deal damage equal to {4}% of ATK plus {5}.

Death From Above

Death From Above

Damage
JUMP + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack to trigger Death From Above. Stab the ground with the lance upon landing, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Fixate

Fixate

DamageHyperbody
HOLD ATTACK

While on the ground, hold normal attack to trigger Fixate to charge. Within 6 seconds, damage increases depending on the charge duration, during which the Wanderer gains hyperbody, then the weapon is tossed in the target's direction. After the weapon lands a hit, deal damage up to {0}% of ATK plus {1} to nearby targets. Aim assist is activated after aiming at a target within range for 2.5 seconds during Fixate's charging. The tossed weapon automatically hits the target in the head (losing the target with aim assist does not affect charging). After Fixate tosses the weapon, a new skill button for Shadow Execution becomes available.

Boneshaver

Boneshaver

DamageHyperbody
HOLD ATTACK

While on the ground, tap and hold normal attack when aiming at the sky to trigger Boneshaver, during which the Wanderer gains hyperbody. Tosses the lance in the target direction, dealing damage equal to {0}% of ATK plus {1} to nearby targets and placing Force Impact on targets hit. Boneshaver does not trigger Shadow Execution after tossing the weapon.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Concealment

Concealment

Support
HOLD DODGE

While on the ground, tap and hold dodge to trigger Concealment for 60 seconds and become concealed (in solo mode, create an ice sculpture that attracts enemy attention for up to 15 seconds), increasing movement speed by 30%. While concealed, the Wanderer blocks damage equal to 50% of Max HP up to 1 time (this effect can only be triggered up to 1 time every 10 seconds). Concealment breaks when launching an attack and dealing damage with Wicked, being attacked, or swapping weapons. Hunting: When concealment breaks from launching an attack with Wicked and landing a hit, trigger Fevered Hunt. This resets Arctic Bite's cooldown and increases the Wanderer's final damage exponentially by 2.4% to 36% based on the Concealment duration. Receive maximum damage boost after 10 seconds of Concealment. Damage dealt using Fixate to trigger Hunting also benefits from the damage boost.

Impending Chill

Impending Chill

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Impending Chill, dealing damage equal to {0}% of ATK plus {1} to targets ahead and creating 2 ice cores (up to 45 ice cores may exist on the field at any given time).

Death Aflutter

Death Aflutter

Damage
DODGE + ATTACK

Use normal attack right after dodging backward to trigger Death Aflutter, leaping forward and dealing equal to {0}% of ATK plus {1} to nearby targets upon landing. This also creates 1 ice core (up to 45 ice cores may exist on the field at any given time).

Unforeseen Doom

Unforeseen Doom

Damage
HOLD DODGE + MOVEMENT + ATTACK

Tap normal attack at the moment the Wanderer enters concealment from holding dodge to quickly trigger Fixate, dealing damage equal to {0}% of ATK plus {1}. After tossing the weapon, a new skill button for Shadow Execution becomes available.

Skill

Skill

Skill
Arctic Bite

Arctic Bite

DamageHyperbody

Swing the lance to tear through space, during which the Wanderer gains hyperbody and a 2-second 80% damage reduction, dealing damage equal to {0}% of ATK plus {1} to nearby targets, and creating a tear to draw in nearby targets that lasts for 30 seconds. This also creates 6 ice cores (up to 45 ice cores may exist on the field at any given time). Cooldown: 60 seconds. After successfully using Arctic Bite, increase the Wanderer's frost and volt damage by 9%, and the Wanderer ignores 15% of the target's frost and volt resistance, lasting for 60 seconds (each element's total resistance ignored cannot exceed 50%).

Frigid Blast

Frigid Blast

Control

When Fixate tosses the weapon through the tear, the cold air explodes, dealing damage equal to {0}% of ATK plus {1} to enemies near the tear, strongly freezing them for 5 seconds (triggers up to once every 30 seconds, does not work on bosses). Additionally, it draws in and detonates all the nearby ice cores, and places Force Impact on the targets. Ice Core Detonation: Each ice core deals damage equal to {2}% of ATK to nearby targets, and the shatter from each ice core is calculated independently.

Shadow Execution

Shadow Execution

Support

Move to the weapon's location and strike swiftly (if the thrown weapon has previously hit a target, then move in front of that target), dealing damage equal to {0}% of ATK plus {1} to nearby targets (does not trigger the skill's additional effect). When Shadow Execution hits a target, triggers Phantasia if it's not on cooldown.

Discharge

Discharge

Discharge
Deadly Euphoria

Deadly Euphoria

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Yanuo stabs the lance into the ground, dealing damage equal to {0}% of ATK plus {1} to the targets in the area ahead and creating 6 ice cores (up to 45 ice cores may exist in battle at any given time). During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).