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Molten Shield V2

Molten Shield V2

SSR Weapon
Flame
Element

Flame

Defense
Type

Defense

Shatter

A (10.00)

Charge

A (10.00)

A shield axe that belongs to the V2 weapon series, a collection of weapons forged with special techniques.

Recommended Matrices

Slightly Awakened
Slightly Awakened

The two-set bonus increases the effectiveness of dodge. The four-set bonus increases incoming damage reduction and team survivability.

Advocate of Violence
Advocate of Violence

The two-set bonus increases the damage of Molten Shield V2 and benefits shatter proficiency. The four-set bonus increases recovery.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output and benefits the attack range of Molten Shield V2.

Advancements

★1
Gain a stack of Strong Shield upon using discharge: Seething Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect.
Shatter: A ( 10.00) Charge: A ( 10.00)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: A ( 10.00) Charge: A ( 10.00)
★3
While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user's current HP.
Shatter: A ( 10.00) Charge: A ( 10.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: A ( 10.00) Charge: A ( 10.00)
★5
After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds.
Shatter: A ( 10.00) Charge: A ( 10.00)
★6
Enhance conversion skills. Shield Conversion Enhancement: Increases skill damage dealt by 60% and expands the radius of the flame zone by 30%. Axe Conversion Enhancement: Does not share cooldown with Shield Conversion. For the next 5 seconds after using this skill, turns all damage received into HP (up to a maximum of 15% of the user's Max HP).
Shatter: A ( 10.00) Charge: A ( 10.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the shield axe to attack 4 times in a row. First Attack in Shield Form: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and launch the target into the air. First Attack in Axe Form: Deal damage equal to {8}% of ATK plus {9} and knock the target back a short distance. Second Attack: Deal damage equal to {10}% of ATK plus {11} and knock the target back a short distance. Third Attack: Deal damage equal to {12}% of ATK plus {13} and knock the target back a short distance. Fourth Attack: Deal damage equal to {14}% of ATK plus {15} and knock the target back.

Aerial Strike

Aerial Strike

Damage
JUMP + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, attack 3 times in a row. First Attack in Shield Form: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. First Attack in Axe Form: Deal damage equal to {6}% of ATK plus {7}. Second Attack: Deal damage equal to {8}% of ATK plus {9}. Third Attack: Deal damage equal to {10}% of ATK plus {11}.

Anticipation

Anticipation

Damage
HOLD ATTACK

Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds unleashes fire crash, dealing damage equal to {0}% of ATK plus {1} and inflicting a 1-second stun effect on the target. Axe Form: Smash the target, dealing damage equal to {2}% of ATK plus {3} and suspending the target.

Valor

Valor

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger aerial branch attacks. Shield Form: While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} and suspend the target. Axe Form: While falling, deal damage equal to {4}% of ATK plus {5} each hit. Upon landing, deal damage equal to {6}% of ATK plus {7} and suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Dodge

Dodge

Dodge
Erupt

Erupt

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Dodge Attack. Shield Form: Unleash a flaming shield, dealing damage equal to {0}% of ATK plus {1} and knocking back targets. In addition, trigger an explosion that deals damage equal to {0}% of ATK plus {1}, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds. Axe Form: Swing an axe to deal damage equal to {2}% of ATK plus {3}, and reduce incoming healing effects on targets by 30% for 10 seconds.

Dodge

Dodge

Damage
MOVEMENT + DODGE + ATTACK

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Fission

Fission

DamageControl

Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to {0}% of ATK plus {1}, plus additional damage equal to 4% of the Wanderer's Max HP, and strongly suspending the target. Leave a large flame zone for 5 seconds that burns the target, dealing continuous damage equal to {2}% of ATK plus {3}. Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to {4}% of ATK plus {5} to the target, plus additional damage equal to 4% of the Wanderer's Max HP, and knocking them back. Prevent the target from switching weapons for 5 seconds upon being hit. Cooldown: 25 seconds. Shield Conversion and Axe Conversion share a cooldown.

Discharge

Discharge

Discharge
Seething Rage

Seething Rage

DamageControl

When weapon charge is full or when Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and unleash a flame shockwave, dealing damage equal to {0}% of ATK plus {1}, plus additional damage equal to 5% of the Wanderer's Max HP. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted, which last within the area for 20 seconds. Upon pickup, objects provide 10 seconds of 5% damage reduction (stackable) and immediately restore 1 dodge attempt.