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Negating Cube

Negating Cube

SSR Weapon
Flame
Element

Flame

Support
Type

Support

Shatter

B (5.00)

Charge

S (13.00)

Users of the Strange Cube tend to think of many ways to negate unnecessary requirements.

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Incredible Connection
Incredible Connection

The two-set bonus increases shield duration and coverage, and the four-set bonus increases the damage output of the team.

Nonstop
Nonstop

The three-set bonus increases the charge of weapons and increases the support effectiveness.

Weapon Effects

Flame Reaction: Increase flame ATK by 20% and flame resistance by 40%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Flame Benediction: Increase entire team's flame ATK by 5% when Benediction Resonance is activated.

Advancements

★1
Deal damage and produce a healing orb which lasts for 20 seconds and restores the HP of any teammate who picks it up. The HP restored is equal to 60% of ATK. 2-second cooldown.
Shatter: B ( 5.00) Charge: S ( 13.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 5.00) Charge: S ( 13.00)
★3
Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
Shatter: B ( 5.00) Charge: S ( 13.00)
★4
Increases the current weapon's Base HP growth by 32%.
Shatter: B ( 5.00) Charge: S ( 13.00)
★5
Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.
Shatter: B ( 5.00) Charge: S ( 13.00)
★6
Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.
Shatter: B ( 5.00) Charge: S ( 13.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, manipulate the cube to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} up to 3 times and launch the target. Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

Omnium Missile

Omnium Missile

Damage
JUMP + ATTACK

While airborne, use normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to {0}% of ATK plus {1}. Consume up to 250 endurance. Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

Energy Overflow

Energy Overflow

Damage
JUMP + HOLD ATTACK

While airborne or after jumping once, use normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to {0}% of ATK plus {1} damage to targets in its path.

Omnium Shock

Omnium Shock

Damage
ATTACK + ATTACK + HOLD ATTACK

On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to {0}% of ATK plus {1}. The pillar lasts 5 seconds and deals damage equal to {2}% of ATK plus {3} to nearby targets every second.

Energy Sentinel

Energy Sentinel

Damage

Cubes orbiting the Wanderer deal damage equal to {0}% of ATK plus {1} to enemies.

Energy Missile

Energy Missile

Damage

When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to {0}% of ATK plus {1} to the target.

Dodge

Dodge

Dodge
Soul Surge

Soul Surge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos. Passive: Gain a cube for every successful aerial dodge.

Omnium Shield

Omnium Shield

Skill

Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, deal {0}% of ATK plus {1} damage to nearby targets and strongly launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.

Omnium Shield

Omnium Shield

Damage

Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, deal {0}% of ATK plus {1} damage to nearby targets and strongly launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.

Discharge

Discharge

Discharge

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and gain 5 cubes, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to {0}% of ATK plus {1} to nearby enemies, and strongly launches them into the air. Each cube also deals damage equal to {2}% of ATK plus {3}. If allies are in the vicinity, the allies and the Authorizer gain damage immunity for 3 seconds. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).

Omnium Wave

Omnium Wave

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and gain 5 cubes, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to {0}% of ATK plus {1} to nearby enemies, and strongly launches them into the air. Each cube also deals damage equal to {2}% of ATK plus {3}. If allies are in the vicinity, the allies and the Authorizer gain damage immunity for 3 seconds. During the skill, gain damage immunity for 2.6 seconds (unavailable in Apex League).