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The Witch's Key

The Witch's Key

SSR Weapon Limited
Force Impact
Element

Force Impact

Support
Type

Support

Shatter

SS (16.00)

Charge

S (14.00)

An Omnium weapon modeled after an item in Witch of Time.

Banner History (4 total appearances)

4
Rerun
2025년 9월 23일
to 2025년 10월 27일
3
Rerun
2025년 5월 13일
to 2025년 6월 21일
2
Rerun
2025년 1월 21일
to 2025년 2월 23일
1
First Run
2024년 11월 26일
to 2024년 12월 23일

Recommended Matrices

Source of Magic
Source of Magic

The two-set bonus provides an all attack boost, while the four-set bonus provides crit damage and final damage boosts, along with an excellent off-hand damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Frost and Volt: When the weapon deals damage, damage is calculated using the highest equipped frost/volt base ATK, the highest equipped frost/volt ATK percentage, and the highest equipped frost/volt damage boost, and the weapon is considered both a frost and volt weapon.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence. Chrono Coil: Release: After using Magic Transmutation, deal damage equal to 137% of frost ATK plus 19.5% of the Wanderer's Max HP plus 70% of the sum of all the Wanderer's resistance types plus 264% of crit to targets hit every second for 30 seconds. Release damage does not stack and Chrono Coil damage is counted as skill damage. If there is 1 flame/physical weapon of any kind equipped, Chrono Coil damage is multiplied by 1.3 times.In addition, Chrono Coil damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Mana Reserve: When The Witch's Key is in the main slot, can gain Power Scale to advance the clock progress of The Witch's Key, enhancing magic effects or releasing more powerful magic. Power Scale can stack up to 12 times, lasting for 60 seconds, and will be removed 15 seconds after exiting battle.

Advancements

★1
Under the Witch of Time state and when The Witch's Key is in the main slot, gain an additional 1 stack of Power Scale every 1 seconds. After using Magic Transmutation, apply an additional Reverse Tide effect to the hit target for 12 seconds, stacking up to 1 time. While Reverse Tide is active, the Wanderer recovers HP equal to the number of nearby targets affected by Reverse Tide times 80% of ATK every 1 seconds.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Under the Witch of Time state, deal 775% of ATK as DMG to nearby targets every 1 seconds. When Benediction Resonance is active: Upon using Magic Transmutation at full Power Scale stacks, increase final damage of the Wanderer and nearby teammates by 25% for 30 seconds (this effect does not stack); in addition, targets affected by Reverse Tide will have their crit resistance reduced by 2% every 2 seconds for 10 seconds, up to 5 stacks.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Increase healing by 15%. For every 12 Power Scale stacks consumed, gain 1 stack of Exemption Privilege: When taking lethal damage, consume 1 stack to prevent the lethal effect and recover 15% of Max HP, stacking up to 4 times (unavailable in Apex League). When Benediction Resonance is active: Exemption Privilege can be additionally granted to nearby teammates.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Upon entering the Witch of Time state, the frost elemental damage boost increases to 2.5% for every 1 Power Scale stack consumed. When Reverse Tide ends, deal additional damage equal to 50% of the total damage taken during this period to the target (does not exceed the Wanderer's ATK times 1000 in solo mode and the Wanderer's ATK times 15000 in team mode). Damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Magic Unleashed

Magic Unleashed

Damage
ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 4 attacks in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back, gaining 1 Power Scale stack. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back, gaining 1 Power Scale stack. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to {6}% of ATK plus {7} to the target and knock the target back, gaining 2 Power Scale stacks. Each hit of Magic Unleashed adds 1 Temporal Fallacy stack to the target, decreasing all attack of the target by 3% for 10 seconds, stacking up to 4 times (this decrease will not be reflected on the Wanderer's stats).

Aerial Waltz

Aerial Waltz

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While the Wanderer is airborne, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back, gaining 1 Power Scale stack. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back, gaining 1 Power Scale stack. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to {6}% of ATK plus {7} to the target and knock the target back, gaining 2 Power Scale stacks. Each hit of Aerial Waltz adds 1 Temporal Fallacy stack to the target, decreasing all attack of the target by 3% for 10 seconds, stacking up to 4 times (this decrease will not be reflected on the Wanderer's stats).

Fated Wheel

Fated Wheel

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Fated Wheel. Deal damage equal to {0}% of ATK plus {1} to nearby targets and knock the targets back. After Fated Wheel hits, enhances Temporal Fallacy to decrease all attack of the target by 5% (this decrease is not reflected on the Wanderer's stats) and also inflict a 10% Slow effect for 10 seconds.

Glacial Surge

Glacial Surge

Damage
ATTACK + ATTACK + ATTACK + ATTACK

Under the Witch of Time state, while on the ground, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back, gaining 2 Power Scale stacks. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back, gaining 2 Power Scale stacks. Third Attack: Deal damage equal to {4}% of ATK plus {5} and draw in the target, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to {6}% of ATK plus {7} to the target and launch the target, gaining 3 Power Scale stacks.

Frozen Comet

Frozen Comet

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

Under the Witch of Time state, use normal attack to launch 4 consecutive attacks, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back, gaining 2 Power Scale stacks. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back, gaining 2 Power Scale stacks. Third Attack: Deal damage equal to {4}% of ATK plus {5} and draw in the target, gaining 2 Power Scale stacks. Fourth Attack: Deal damage equal to up to {6}% of ATK plus {7} to the target and launch the target, gaining 3 Power Scale stacks.

Stagnant Stream

Stagnant Stream

DamageSupport
HOLD ATTACK

When under the Witch of Time state and with 12 Power Scale stacks, tap and hold normal attack or hold during normal attack on the ground to consume all Power Scale stacks and trigger Stagnant Stream, dealing damage equal to {0}% of ATK plus {1} to nearby targets. When Benediction Resonance is active: Nearby teammates recover all HP lost in the past 3.5 seconds and additional HP equal to 200% of ATK. Also remove debuffs and control effects (including Graying Bite effect) from the Wanderer and nearby teammates.

Divebomb

Divebomb

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Divebomb. While falling, deal damage equal to {0}% of ATK plus {1} each hit. After landing, deal damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Mystic Repulsion

Mystic Repulsion

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger a pre-dodge attack, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Retribution's Light

Retribution's Light

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger a post-dodge attack, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Airborne Fantasy

Airborne Fantasy

Damage
MOVEMENT + HOLD DODGE

Hold dodge to enter Airborne Fantasy, increasing speed and continuously consuming endurance. Upon ending Airborne Fantasy, deal up to damage equal to {0}% of ATK plus {1} to targets ahead.

Skill

Skill

Skill
Magic Transmutation

Magic Transmutation

DamageHyperbody

Consume all Power Scale stacks to deal damage equal to {0}% of ATK plus {1} to nearby targets. Enter the Witch of Time state, in which some normal attack modes change and the Wanderer increases frost damage by 1% for 30 seconds for each Power Scale stack consumed. While in this state, using Stagnant Stream grants a new skill, Sub-Zero Beam (only can be obtained and used 1 time in each Witch of Time state, and switching weapons during this state will prevent obtaining or using it). Cooldown of 30 seconds. (This is not affected by other cooldown clearing, resetting, or changing effects.)

Sub-Zero Beam

Sub-Zero Beam

Damage

Can be used while in the Witch of Time state, dealing damage equal to {0}% of ATK plus {1} to nearby targets and freezing them for 2 seconds. Also recover HP equal to 400% of ATK for nearby teammates and gain 12 Power Scale stacks.

Discharge

Discharge

Discharge
Spacetime Spark

Spacetime Spark

DamageHyperbody

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, gain 12 Power Scale stacks, and gain Hyperbody for 30 seconds, dealing damage equal to {0}% of ATK plus {1} to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). When Benediction Resonance is active: Remove debuffs and control effects (including Graying Bite) from the Wanderer and nearby teammates.

Weapon Skins

Key of Twilight

Limited edition item from Witch of Time, available while supplies last.