Magic Unleashed
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While on the ground, use normal attack to launch 4 attacks in a row.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 1> Power Scale> stack.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 1> Power Scale> stack.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and knock the target back, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and knock the target back, gaining 2> Power Scale> stacks.
Each hit of Magic Unleashed> adds 1 Temporal Fallacy> stack to the target, decreasing all attack of the target by 3%> for 10> seconds, stacking up to 4> times (this decrease will not be reflected on the Wanderer's stats).
Aerial Waltz
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
While the Wanderer is airborne, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 1> Power Scale> stack.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 1> Power Scale> stack.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and knock the target back, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and knock the target back, gaining 2> Power Scale> stacks.
Each hit of Aerial Waltz> adds 1 Temporal Fallacy> stack to the target, decreasing all attack of the target by 3%> for 10> seconds, stacking up to 4> times (this decrease will not be reflected on the Wanderer's stats).
Fated Wheel
Damage
ATTACK
+
ATTACK
+
ATTACK
+
HOLD ATTACK
While using normal attack on the ground, tap and hold normal attack when using the third to fourth normal attacks to trigger Fated Wheel>.
Deal damage equal to {0}%> of ATK plus {1}> to nearby targets and knock the targets back.
After Fated Wheel> hits, enhances Temporal Fallacy> to decrease all attack of the target by 5%> (this decrease is not reflected on the Wanderer's stats) and also inflict a 10%> Slow effect for 10> seconds.
Glacial Surge
Damage
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
Under the Witch of Time> state, while on the ground, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 2> Power Scale> stacks.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 2> Power Scale> stacks.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and draw in the target, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and launch the target, gaining 3> Power Scale> stacks.
Frozen Comet
Damage
JUMP
+
ATTACK
+
ATTACK
+
ATTACK
+
ATTACK
Under the Witch of Time> state, use normal attack to launch 4 consecutive attacks, consuming endurance.
First Attack: Deal damage equal to {0}%> of ATK plus {1}> and knock the target back, gaining 2> Power Scale> stacks.
Second Attack: Deal damage equal to {2}%> of ATK plus {3}> and knock the target back, gaining 2> Power Scale> stacks.
Third Attack: Deal damage equal to {4}%> of ATK plus {5}> and draw in the target, gaining 2> Power Scale> stacks.
Fourth Attack: Deal damage equal to up to {6}%> of ATK plus {7}> to the target and launch the target, gaining 3> Power Scale> stacks.
Stagnant Stream
DamageSupport
HOLD ATTACK
When under the Witch of Time> state and with 12> Power Scale> stacks, tap and hold normal attack or hold during normal attack on the ground to consume all Power Scale> stacks and trigger Stagnant Stream, dealing damage equal to {0}%> of ATK plus {1}> to nearby targets.
When Benediction Resonance> is active:
Nearby teammates recover all HP lost in the past 3.5> seconds and additional HP equal to 200%> of ATK. Also remove debuffs and control effects (including Graying Bite effect) from the Wanderer and nearby teammates.
Divebomb
Damage
JUMP
+
HOLD ATTACK
Tap and hold normal attack while airborne, or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Divebomb.
While falling, deal damage equal to {0}%> of ATK plus {1}> each hit. After landing, deal damage equal to {2}%> of ATK plus {3}> to nearby targets.