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Eternal Salvation

Eternal Salvation

SSR Weapon Limited
Armor Dissolve
Element

Armor Dissolve

Support
Type

Support

Shatter

SS (16.00)

Charge

S (14.00)

A giant scythe glowing with soft light. It seeks not to cut hope itself, but to sever the bond between life and death.

Banner History (1 total appearances)

1
First Run
2025년 8월 28일
to 2025년 9월 22일

Recommended Matrices

Life Fugue
Life Fugue

The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Flame and Mass: When the weapon deals damage, damage is calculated using the highest equipped Physical flame base ATK, the highest equipped Physical Flame ATK percentage, and the highest equipped Physical flame damage boost, and the weapon is considered both a Physical and Flame Weapon.
Flame Resonance: Increases Flame ATK by 15% and Flame Resistance by 25%. Activated by equipping 2 or more Flame Weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Physical Resonance: Increases Physical ATK by 15% and Physical Resistance by 25%. Activate by equipping 2 or more Physical Weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Eternal Salvation: On-Field: When landing any hit with Eternal Salvation, it deals damage to nearby targets equal to 256% of Flame ATK plus 3.6% of the Authorizer's Max HP plus 133% of the sum of all the Authorizer's Resistance Types plus 4.9% of Crit. This effect can be triggered up to once every 1.5s. The Eternal Salvation damage counts as Normal Attack damage. If there is 1 Frost/Volt Weapon of any kind equipped, Eternal Salvation damage is multiplied by 1.3. In addition, Eternal Salvation damage is not affected by any damage boost effects except from Titan Equipment's rare stats.
Triggers when Eternal Salvation is equipped and battle begins, dealing Flame DMG equal to 17.5% of ATK to nearby enemies every 0.5s. The effect is also active in the off-hand slot and lasts until leaving combat.
Triggers when Eternal Salvation is equipped and battle begins, causing Little Spring to release a light wave every 5s, restoring HP equal to 100% of ATK to allies within range. Lasts until leaving combat.

Advancements

★1
Increases Final Damage by 5%. Little Spring's light wave deals Flame DMG equal to 21% of current attribute ATK to enemies. Eternal Salvation restores 2% HP to the caster with each normal or dodge attack.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Unlocks Prism Tide instantly under Sever! Heart Lock status, allowing a total of 2 special attacks. Converts overhealed Little Spring's healing into a shield, up to 30% of Max HP.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Increases Final Damage by 5%. Reduces Little Spring's light wave cooldown to 3s. When Benediction Resonance is active: targets hit by Little Spring's light wave gain Moral Booster, receiving 22% All Element Damage boost for 5s (Unstackable).
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Increases Flame DMG by 22%. When Benediction Resonance is active, Duskwave Slash, Love Rhapsody, Prism Tide, and Radiant Shock execute enemies with less than 16% HP.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Twist Reverie

Twist Reverie

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch five consecutive strikes. First strike: Deals up to {0}% of ATK + {1} damage, knocking targets back. Second strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Third strike: Deals up to {4}% of ATK + {5} damage, knocking targets back. Fourth strike: Deals up to {6}% of ATK +{7} damage, knocking targets back. Fifth strike: Deals up to {8}% of ATK +{9} damage, knocking targets back.

Aerial Prism

Aerial Prism

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use a normal attack to unleash five consecutive strikes, consuming Endurance. First strike: Deals up to {0}% of ATK + {1} damage, knocking targets back. Second strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Third strike: Deals up to {4}% of ATK + {5} damage, knocking targets back. Fourth strike: Deals up to {6}% of ATK +{7} damage, knocking targets back. Fifth strike: Deals up to {8}% of ATK +{9} damage, knocking targets back.

Wraith Dash

Wraith Dash

Damage
ATTACK + HOLD ATTACK

Hold normal attack between the first and second ground attacks to trigger Wraith Dash. Performs a rapid spinning slash forward, finishing with a downward diagonal strike, dealing damage equal to {0}% of ATK plus {1} to nearby enemies.

Glint Assault

Glint Assault

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

Hold normal attack between the first and second ground attacks to trigger Glint Assault. Dashes forward and slash after charging, dealing damage equal to {0}% of ATK plus {1} to nearby enemies.

Neon Crash

Neon Crash

Damage
JUMP + HOLD ATTACK

Hold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Neon Crash. Plunge from the above, dealing damage equal to {0}% of ATK plus {1} to hit enemies during the plunge. Upon landing, deals damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

True Strike

True Strike

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger True Strike, dealing damage up to {0}% of ATK plus {1} to frontal targets.

Critical Flash

Critical Flash

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Critical Flash, dealing damage equal to {0}% of ATK plus {1} to the hit target.

Skill

Skill

Skill
Duskwave Slash

Duskwave Slash

Damage

Launches enemies upward, then performs rapid consecutive slashes forward, dealing damage equal to {0}% of ATK plus {1} to nearby enemies and inflicting Armor Dissolve. Gains the Sever! Heart Lock state, granting Hyperbody for 25s. Cooldown: 25s (This is not affected by other cooldown clearing, resetting, or changing effects). Sever! Heart Lock Status: Hold to trigger Love Rhapsody while in Wraith Dash. After casting Love Rhapsody, hold again under Wraith Dash to trigger Prism Tide. After casting Prism Tide, hold once more under Wraith Dash to trigger Radiant Shock. (The Sever! Heart Lock status is removed when switching weapons.) These special attacks can be used a total of 3 times and last for 25s. Love Rhapsody: Strikes forward and upward after charging, dealing damage equal to 1,820% of ATK to nearby enemies. Prism Tide: Strikes powerfully forward and upward after charging, dealing damage equal to 9,450% of ATK to nearby enemies. Radiant Shock: Strikes powerfully forward and upward after charging, dealing damage equal to 14,000% of ATK to nearby enemies.

Discharge

Discharge

Discharge
Nightmare Crusher

Nightmare Crusher

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Authorizer. Launches a heart-shaped energy wave forward, then slashes the charged wave upon full charge. The wave explodes, dealing damage equal to {0}% of ATK +{1} to nearby enemies. Gains damage immunity for 1.5s during the skill (not applicable in Apex League).

Weapon Skins

Sacred Orison

Beneath its ornate surface lies a sharp edge, revealed only in moments that truly matter.