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Precious One

Precious One

SSR Weapon
Ice Shell
Element

Ice Shell

Offense
Type

Offense

Shatter

A (9.50)

Charge

A (8.00)

A rare collectible weapon fused with unique trendy refits. May the wielder walk with courage into the desolate darkness, even if like a moth to the flame.

Banner History (7 total appearances)

7
Rerun Final Rerun
2024년 3월 12일
to 2024년 4월 29일
6
Rerun
2024년 1월 30일
to 2024년 3월 11일
5
Rerun
2024년 1월 9일
to 2024년 1월 29일
4
Rerun
2023년 10월 24일
to 2023년 11월 20일
3
Rerun
2023년 8월 8일
to 2023년 9월 4일
2
Rerun
2023년 7월 18일
to 2023년 8월 7일
1
First Run
2023년 4월 13일
to 2023년 5월 4일

Recommended Matrices

With Frost
With Frost

The two-set bonus and four-set bonus greatly increase the damage boost of a team equipped with Precious One or different types of weapons.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Uproot
Uproot

The three-set bonus increases the charging speed of a frost team and makes them switch weapons quickly.

Weapon Effects

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Elementalist: Increase final damage by 1.5% for every 1 type of weapon element equipped. This set effect also works with weapons in the off-hand slot.

Advancements

★1
When any weapon skill is used, Speedy Yo-yo can trigger harmony, dealing damage to nearby targets equal to 25% of the Wanderer's lost HP. The damage dealt shall be no less than 120% of the Wanderer's Max ATK, and no more than 800% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon. When any weapon discharge is used, Speedy Yo-yo can trigger tuning, dealing damage to nearby targets equal to 4% of the Wanderer's Max HP. The damage dealt shall be no more than 400% of the Wanderer's Max ATK. The type of elemental damage dealt will be that of the current weapon.
Shatter: A ( 9.50) Charge: A ( 8.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: A ( 9.50) Charge: A ( 8.00)
★3
When using Desolate Day, Speedy Yo-yo can trigger 9 seconds of swiftness: Speedy Yo-yo's speed is increased by 80%, damage is increased by 160%, and damage caused by passing through the target is converted to small-area damage.
Shatter: A ( 9.50) Charge: A ( 8.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: A ( 9.50) Charge: A ( 8.00)
★5
Increases the damage of Speedy Yo-yo and Return to Loneliness by 50%.
Shatter: A ( 9.50) Charge: A ( 8.00)
★6
Increase final damage by 6% while Speedy Yo-yo is active.
Shatter: A ( 9.50) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal
Withering Cold

Withering Cold

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and suspend the target. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target.

Thaw

Thaw

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and launch the target.

Piercing Cold

Piercing Cold

DamageControl
ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack to trigger Piercing Cold, dealing damage equal to {0}% of ATK plus {1}.

Sharp Chill

Sharp Chill

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Sharp Chill. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} and launch the target.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Snowy Flurry

Snowy Flurry

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Snowy Flurry, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Winter Solstice

Winter Solstice

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Winter Solstice, dealing damage equal to {0}% of ATK plus {1} damage to nearby targets.

Skill

Skill

Skill
Desolate Day

Desolate Day

Damage

Deal damage to nearby targets up to {0}% of ATK plus {1} and create 2 regulation Speedy Yo-yos. Cooldown: 60 seconds. Reduce the speed of targets within range of Desolate Day by 50% (does not affect Wanderers or bosses). Each Speedy Yo-yo passes through the center of the trajectory about 4 times in each motion cycle, dealing damage equal to {2}% of ATK plus {3} to targets within the trajectory, for 70 seconds. The motion cycle lasts for 4 seconds when the weapon is 0 stars. During this period, using Desolate Day will refresh the position and duration of the Speedy Yo-yo. Cooldown: 4 seconds. While Desolate Day is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any healing boost effects. Recovery and damage reduction will not take effect in Apex League.

Return to Loneliness

Return to Loneliness

Damage

Use Capped Knowledge to obtain up to 2 uses of the new skill Return to Loneliness. This skill can only be used while Desolate Day is in cooldown. Deal skill damage equal to {0}% of ATK plus {1}. While the skill is in use, reduce damage taken by 50% and recover 5% of Max HP. This cannot be affected by any incoming or outgoing healing boost effects. Recovery and damage reduction will not take effect in Apex League. While Fortitude Resonance is active: Use Return to Loneliness and taunt nearby targets to gain 1 stack of blocking shield, up to 3 stacks, for 20 seconds. Blocking points are equal to the sum of the Wanderer's 5 resistance types. When the blocking shield is used up or overflows, deal damage equal to 200% of blocking points to the main target. While Benediction Resonance is active: Using Return to Loneliness against targets with greater than 95% HP will deal damage equal to 8% of their respective Max HP (does not affect Wanderers). This cannot be affected by damage boost or reduction effects.

Discharge

Discharge

Discharge
Capped Knowledge

Capped Knowledge

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to {0}% of ATK plus {1} to nearby targets, and launching the target. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).