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The Terminator

The Terminator

SR Weapon
Ice Shell
Element

Ice Shell

Offense
Type

Offense

Shatter

A (10.00)

Charge

A (10.00)

The most gnarly firearm ever created, also known as a moving turret.

Recommended Matrices

Parabola
Parabola

The three-set bonus increases damage output and benefits The Terminator's range.

Advancements

★1
Every successful normal attack increases damage by 1% for 2 seconds. Stack up to 15 times. Increase ammo count to 60.
Shatter: A ( 10.00) Charge: A ( 10.00)
★2
Increases the current weapon's Base ATK growth by 10%.
Shatter: A ( 10.00) Charge: A ( 10.00)
★3
Within 10 seconds of switching to the weapon, increase damage of normal attacks and shatter by 30%. Cooldown: 25 seconds. Increase ammo to 80.
Shatter: S ( 13.00) Charge: A ( 10.00)
★4
Increases the current weapon's Base ATK growth by 20%.
Shatter: S ( 13.00) Charge: A ( 10.00)
★5
Reduce cooldown of normal attacks while in turret mode by 2 seconds.
Shatter: S ( 13.00) Charge: A ( 10.00)
★6
Within 10 seconds upon switching to the weapon, increase damage of normal attacks and shatter by 60%. Cooldown: 25 seconds.
Shatter: SS ( 16.00) Charge: A ( 10.00)

Skills

Normal Attack

Normal Attack

Normal

Tap normal attack to enter aiming mode. Hold normal attack to fire continuously, up to 40 rounds. Each shot deals damage equal to {0}% of ATK plus {1}. Deal double damage when scoring a headshot or hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Normal Attack

Normal Attack

Damage
ATTACK + HOLD ATTACK

Tap normal attack to enter aiming mode. Hold normal attack to fire continuously, up to 40 rounds. Each shot deals damage equal to {0}% of ATK plus {1}. Deal double damage when scoring a headshot or hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill

Enable turret mode and fire large energy orbs, each dealing damage equal to {0}% of ATK plus {1} and launching the target into the air. Become immune to hitstun and control effects while setting up the turret. Cooldown: {2} seconds.

Turret

Turret

Damage

Enable turret mode and fire large energy orbs, each dealing damage equal to {0}% of ATK plus {1} and launching the target into the air. Become immune to hitstun and control effects while setting up the turret. Cooldown: {2} seconds.

Discharge

Discharge

Discharge

When weapon charge is full or Phantasia is triggered, unleash continuous Suppressing Fire in front upon switching to this weapon, with each bullet dealing damage equal to {0}% of ATK plus {1}.

Arctic Beam

Arctic Beam

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wanderer and fires an Arctic Beam, dealing {0}% of ATK + {1} damage and inflicting Strong Freeze for 3 seconds, while reducing the target’s Frost Resistance by 50% for 10 seconds. During the skill, ganis damage immunity for 2.6 seconds (not applicable in Apex League).