GenshinBuilds logo
Claret and Roxy Hit ZZZ 3.2 with Almost No Details Attached

Claret and Roxy Hit ZZZ 3.2 with Almost No Details Attached

Blog Post
4 min read

Two new faces walked into Zenless Zone Zero this week, and they brought more questions than answers. Claret and Roxy are now live as playable avatars in Version 3.2, but the official announcement skipped almost everything players normally want before a pull decision: combat roles, rarity, element types, and even how to get them. For a game where every new agent reshapes team-building, that silence is unusual.

The timing is not. Version 3.2, subtitled “Their Secret Histories,” has been rolling out content steadily, and this avatar drop is the latest piece of that cycle. The announcement itself is brief — a short note thanking Proxies for their support and confirming availability. It reads less like a patch note and more like a nudge to log in and see for yourself.

What the announcement actually says

The full official message is just a few lines: “Claret & Roxy’s avatars are now available. Feel free to give them a try~.” That is it. No stat tables, no ability previews, no banner dates. The source post does not even specify whether they arrive through a limited-time banner, a standard banner, or an event unlock.

Based on how Zenless Zone Zero normally handles new agents, the most likely routes are a limited-time Signal Search banner or a tied-in event. But without official patch notes or in-game confirmation, that is still guesswork. The safest first step is to open the game and check the Signal Search and Events tabs directly.

What this means for your account

Avatars in ZZZ are not cosmetic skins. Each one is a full agent with a unique kit, meaning a new character slot that changes how you build teams. Treating Claret and Roxy like any other new release is the right approach — which makes the lack of information frustrating.

Without knowing their element or role, it is impossible to say whether they fit into existing Ether, Ice, or Physical team archetypes. Until community testers get hands-on time and data-mined stats surface, any team-building advice would be speculation. The smartest play right now is to experiment in training mode if a trial version is available.

Should you pull or pass?

This is the question every player wants answered, and the honest answer is: we cannot say yet. There is no data to weigh. For collectors who enjoy trying every new playstyle, the low risk of pulling early might be worth it. For free-to-play players who need to budget every Polychrome and Encrypted Master Tape, waiting is the better call.

Version 3.2 has more content coming in its second phase, including confirmed S-rank banners. If you are saving for a known quantity, holding your resources until Claret and Roxy’s full kits are public makes sense. The game does not punish patience — banners return, and reruns happen.

What is missing from this release

The announcement does not mention any accompanying events, trial stages, or login bonuses tied to Claret and Roxy. That is odd. Most new agent debuts in ZZZ come with at least a trial run or a small reward track. Their absence here could mean the characters are a quieter addition — or that the full rollout plan is still under wraps.

Check your in-game mail and the event calendar for any limited-time rewards that might have dropped alongside them. Sometimes these go live without a separate announcement.

What to watch for next

Until official details fill in the gaps, the best sources for clarity are the Hoyolab community posts and the in-game notice board. Data miners and beta testers will likely publish kit breakdowns within days of the characters being live. Once the numbers are out, the pull recommendations, optimal builds, and team synergies will follow.

For now, Claret and Roxy are in the game. How good they are, what they cost, and where they fit — those answers are still coming.