Tier List and Best Characters
This Tier List of the crossplatform game Zenless Zone Zero categorizes the characters of the game into different tiers based on their performance in the game. The characters are assessed based on their performance in the core game content of the game – Shiyu Defense.
Tier 1+
Tier 1
Tier 4
Explanation
Ye Shunguang Ye Shunguang Attack: Exceptional burst DPS while in Enlightened Mind, amplified by an innate CRIT Rate. A straightforward primary DPS to build—shine on-field during her damage windows.
Yixuan Yixuan Rupture: High ceiling Rupture DPS that deals Sheer Force DMG to ignore enemy DEF. Technical playstyle—requires correct timing of her Special Attack and Ultimate to maximize damage.
Miyabi Miyabi Anomaly: Massive damage through Frostburn and her Basic Attack Shimotsuki. Gains a substantial damage spike when paired with the Hailstorm Shrine W-Engine; ideal for Anomaly-heavy comps.
Astra Yao Astra Support: Versatile buffer that grants party ATK and general DMG buffs, enables other units to use Chain Attacks as Assists, and restores HP with her Ultimate. Great glue for many team archetypes.
Yuzuha Yuzuha Support: Premier Anomaly support—boosts party ATK, Anomaly DMG, and Anomaly Buildup Rate. Best-in-slot for teams centered on Anomaly interactions.
Sunna Sunna Support: Increases teammate damage by inflicting Cat's Gaze and raises squad ATK with her Ether Veil. Excellent for straightforward damage amplification and team sustain.
Lucia Lucia Support (Ether): Provides multiple team buffs to boost damage, can trigger Aftershocks, and offers healing. Solid multi-role support for Ether-focused lineups.
Dialyn Dialyn Stun: Strong control unit that boosts Attack and Rupture damage and can convert a Chain Attack into an Ultimate. Suited for teams that rely on enabling follow-up burst sequences.
Ju Fufu Ju Fufu Stun (off-field): Off-field stunner who buffs team CRIT DMG, Chain Attack and Ultimate potency, and increases team decibels while refunding resource to Attack/Rupture agents on Ultimate use. Excellent for boosting overall DPS while applying control.
Nangong Yu Nangong Yu Stun: Enhances Anomaly teams by triggering additional instances of Abloom and Disorder and strengthening them during Stun windows. Ideal as a support for Anomaly-centric comps.
Trigger Trigger Stun (off-field): Long-range stunner who uses Aftershocks to apply Daze and can snipe to stun from afar. Valuable for ranged control and enabling stun-based damage combos.
Zhao Zhao Defense: Versatile defender who grants party ATK and DMG buffs via Ether Veil and provides healing through her Special Attack. Strong all-around support with sustain and offense boosts.
Evelyn Evelyn Attack: High Chain Attack damage specialist who excels at grouping enemies and delivering heavy single-target or multi-target burst. Effective on boss and mob-clearing teams that leverage Chain Attacks.
Vivian Vivian Support (Ether Anomaly off-field): Increases Disorder DMG with Abloom and pairs well with a secondary Anomaly unit. Best used in Anomaly duos to amplify Disorder-focused damage.
Soldier 0 - Anby Soldier 0 Anby Attack: Builds White Thunder stacks to deal heavy Aftershock DMG; most effective when kept on-field to maintain stacking. High sustained off-field-style Aftershock output when active.
Yidhari Yidhari Rupture (Ice): Ice Rupture DPS with a power spike below 50% HP and increased Ultimate frequency via Ether Veil. Risk-reward play: higher damage when maintained at lower HP thresholds.
Aria Aria Attack (Ether Anomaly): Main Ether Anomaly DPS who scales with Fandom Power and devastates enemies with her Perfect Pitch attack. Functions as a sustained main DPS when she can maintain her Power resource.
Alice Alice Anomaly: Frequently triggers Assault and increases Disorder damage; can also enable Disorder through other Physical units. Strong Anomaly enabler for mixed-element comps.
Seed Seed Attack / Support: Primary on-field Attack with powerful Basic Attack damage, and can act as a buffer for other Attack units. Hard to interrupt during her attack sequences, making her reliable in sustained fights.
Banyue Banyue Rupture (Fire): Fire Rupture DPS that gains Wrathful Fires to enter Visage of Wrath for damage boosts and execute diverse combos. Strong single-target and combo potential when properly stacked.
Yanagi Yanagi Anomaly: Increases party-wide Disorder DMG, especially effective with Anomaly units of differing attributes. Excellent support for mixed-attribute Anomaly teams.
Orphie & Magus Orphie and Magus Attack (Fire): Off-field Fire attacker whose EX Special Heat Charge deals heavy damage, triggers Zeroed In to buff team ATK, and can ignore enemy DEF. Strong off-field DPS that also boosts teammates.
Lighter Lighter Stun: Inflicts significant Daze via Aftershocks and provides Fire and Ice DMG buffs. Best deployed on Fire/Ice teams to maximize elemental synergies and control.
Hugo Hugo Attack: Damage specialist who deals increased damage to stunned enemies. Pairs well with reliable Stun units to consistently trigger his bonus.
Burnice Burnice Anomaly: Focuses on inflicting Burn and dealing off-field damage through Afterburn. Great for sustained DoT pressure and Anomaly compositions that leverage burning effects.
Jane Jane Anomaly: Highly mobile Assault Anomaly dealer who excels at triggering Assault and pairing with another-attribute Anomaly to activate Disorder. Flexible pick for Assault-centric or hybrid Anomaly teams.
Ellen Ellen Attack: Mobile Attack unit with strong Normal Attack damage and a powerful Ultimate effective against targets of any size. Reliable on-field DPS with strong mobility and universal Ultimate utility.
Manato Manato Rupture: A- rank Rupture who sacrifices HP to increase damage; his Defensive Assist can transition into a Special Attack barrage. High-risk, high-reward playstyle that converts defense into offense.
Qingyi Qingyi Stun: Delivers substantial Daze through Basic Attacks and raises Stun multipliers via Subjugation. Versatile control option that pairs particularly well with Attack units needing stun windows.
Zhu Yuan Zhu Yuan Attack: Ranged Attack who deals heavy damage with Enhanced Shotshells on Basic Attacks; gains extra potency versus stunned enemies. Best used alongside a reliable Stun provider to maximize output.
Harumasa Harumasa Attack: Mobile, range-flexible attacker that deals more damage to stunned or Anomaly-affected enemies. Strong on teams that can apply control or attribute anomalies consistently.
Lycaon Lycaon Stun: High Daze output from Basic Attacks and provides Ice RES shredding, enhancing Ice team damage. Excellent general-purpose Stun unit that shines on Ice-centric rosters.
Nicole Nicole Support: Free support who gathers enemies with her EX Special and reduces DEF via enhanced Basic and Dash Attacks. Very effective versus small, clustered foes but can struggle with heavy single targets.
Lucy Lucy Support: Off-field damage via Guard Boar summons that explode to buff party ATK after detonation. Useful for sustained off-field pressure and incremental team buffs.
Pulchra Pulchra Stun (off-field): Uses Aftershocks to inflict Daze and increases Aftershock damage (with broad DMG boosts at M6). Strong for off-field control and scaling Aftershock teams.
Soukaku Soukaku Support: ATK buffer that strengthens other units and offers Ice DMG buffs with reliable Freezing capability. Especially valuable in Ice-centric lineups that want crowd control and damage support.
Pan Yinhu Pan Yinhu Defense: Buffs Sheer Force for Rupture agents and provides party healing via his Ultimate. Good defensive support for Rupture-centered teams.
Caesar Caesar Defense: Provides a strong shield and reliable Stun via high Impact; her shield also grants an ATK buff. Excellent all-around support for survivability and damage amplification.
Soldier 11 Soldier 11 Attack (Fire): User-friendly Fire attacker that deals more damage to stunned enemies; activating Fire Suppression via EX Special or Chain increases Basic and Dash Attack damage. Great entry-level Fire DPS with stun synergy.
Grace Grace Anomaly: Mobile Anomaly attacker who deals damage through Shock; shocked enemies take damage even when she is off-field. Pairs well with on-field Attack units to extend Shock damage uptime.
Piper Piper Anomaly: Builds her own Anomaly Buildup via EX Special and Ultimate to increase party damage when Power stacks are reached. Strong team buffer but requires effort to accumulate stacks.
Rina Rina Support: Boosts team PEN Ratio to bypass enemy DEF—especially effective in Shock-centric squads but versatile enough for other comps. Valuable when DEF-ignoring damage is desired.
Nekomata Nekomata Attack (AoE): Fast, mobile AoE attacker who excels at clearing groups with quick attacks, Dodge Counters, and a potent Ultimate. Ideal for stages with many small enemies.
Koleda Koleda Stun: High Daze output and increases Chain Attack damage against stunned targets; synergy with Ben significantly amplifies her effectiveness. Strong for stun-focused burst teams.
Seth Seth Defense: Provides party shields that grant Anomaly Proficiency to shielded characters, making him a solid defensive support for Anomaly teams. Useful for protecting and empowering Anomaly damage dealers.
Anby Anby Stun: Free stunner who deals heavy Daze with her Special Attack—timing matters: use the Special after the third Basic hit to maximize Daze. Excellent budget control with high Daze potential.
Anton Anton Attack: A-rank attacker who delivers multiple Basic Attack hits during Burst Mode and deals extra damage to shocked enemies. Strong against single targets when Burst is managed well.
Corin Corin Attack: High single-target damage that spikes when enemies are stunned; limited AoE but her multi-hit single-target attacks make her excellent for boss fights and hard targets. Best used where focused damage is needed.
Ben Ben Defense: Provides shields via EX Special to improve survivability; slow attack speed but strong for surviving tough boss encounters and pairs well with Koleda for stun synergy.
Billy Billy Attack (free): Ranged attacker who deals decent damage at a distance but relies on Crouching Shot for maximum output, forcing stationary, single-target play. Risky against multiple enemies but effective in controlled engagements.