While on the ground, brandish the pair of dual blades to launch up to 5 consecutive attacks. First Attack: Deal damage equal to 60.1% of ATK + 3 and knock the target back a short distance. Second Attack: Deal damage equal to 73% of ATK + 4 and knock the target back a short distance. Third Attack: Deal damage equal to 90.9% of ATK + 5 and knock the target back a short distance. Fourth Attack: Deal damage equal to 96.8% of ATK + 5 and knock the target back a short distance. Fifth Attack: Deal damage equal to 202.2% of ATK + 11 and knock the target back a short distance.
While airborne or after jumping once, use normal attack to attack 4 times in a row. First Attack: Deal damage equal to 65.6% of ATK + 3. Second Attack: Deal damage equal to 38.4% of ATK + 2. Third Attack: Deal damage equal to 92% of ATK + 5. Fourth Attack: Deal damage equal to 138% of ATK + 7.
Rapid LungeAttackHold: Attack
After the third normal attack, hold the normal attack button to trigger Rapid Lunge. Upon hit, strongly suspend the target, dealing total damage equal to 116.8% of ATK + 6.
Spiral DriveJumpHold: Attack
Tap and hold normal attack while airborne (or tap when a target is selected), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Spiral Drive. While falling, deal damage equal to 42% of ATK + 2 each hit.
Approach the enemy from behind while crouching, then use normal attack to trigger Sneak Attack, dealing damage equal to 570% of ATK + 30.
Flying BladesPerfect DodgeAttack
Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Flying Blades. Slash a target 5 times, each dealing damage equal to 26.4% of ATK + 1. Grant immunity to control effects while phasing.
Fire 6 returning blades, each dealing damage equal to 52.8% of ATK + 3. Gains hyperbody for up to 8 seconds, and the effect is removed when the blades return. 45 -second cooldown.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and dash to the target location upon switching to this weapon and attack, dealing damage equal to 86.9% of ATK + 5 and electrocuting the target (after 5 seconds, deals volt damage equal to 15% of damage dealt, up to 350% of the Wanderer's ATK. This is an abnormal status that can be dispelled). Also spawn 3 blades that orbit around the Wanderer, dealing damage equal to 65.2% of ATK + 3 to those that touch them.
When Crow is not in a team, increase damage dealt by 6% and reduce damage received by 4%.
When Crow is not in a team, increase damage dealt by 10% and reduce damage received by 6%. When Crow enters combat, increase damage dealt by 12% for 12 seconds.
Upgrade Cost Planner