Spear of Longinus

Spear of Longinus

SSRWeapon
  • ElementPhysicsFlame
  • TypeTank
  • Attack1612
  • HP80000
  • Crit998
  • Weapon Effects

    Fusion of Mass and Flame

    When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.

    Physical Resonance

    Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

    Flame Resonance

    Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

    Reverent Spear: Swift Cut

    When Spear of Longinus is equipped, any weapon's discharge skill will deal damage equal to 58.58% of physical ATK plus 0.78% of Max HP plus 29.29% of the sum of all the Wanderer's resistance types plus 107.4% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Reverent Spear damage is increased to 1.3 times. In addition, Reverent Spear damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

    Advancements

    1

    Increase maximum Vengeance stacks from 10 to 15. After all stacks are consumed, additionally trigger an enormous Spear of Longinus. If the current weapon's element is physical or flame, deal the weapon's elemental damage equal to 2000% of ATK to nearby targets.

    2

    Increase the current weapon's base ATK growth by 16%.

    3

    While the Wanderer has an A.T. Field active, attacks can ignore a certain percentage of the damage reduction from a target's shield. This percentage is equal to 30% of the current A.T. Field's durability percentage plus 20%. When Fortitude Resonance is active, increase the Wanderer's shatter at a rate equal to 100% of the A.T. Field's durability percentage.

    4

    Increase the current weapon's base ATK growth by 32%.

    5

    For every 1 stack of Vengeance consumed, regenerate 6% of A.T. Field's maximum durability.

    6

    Increase the physical damage boost granted while A.T. Field is active to 36% and the flame damage boost to 24%. When Fortitude Resonance is activated, while A.T. Field is active, nearby teammates ignore15% of their targets' shield's damage reduction. Also, reduce nearby targets' all resistance by 1200%. This effect cannot be stacked.

    Normal Skills

    Brandishing Spear: Forming Shadow

    Attack x5
    Damage

    While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to 163% of ATK plus 1029 and knock the target back. Second Attack: Deal damage equal to 190% of ATK plus 1200 and knock the target back. Third Attack: Deal damage equal to 315% of ATK plus 1989 and knock the target back. Fourth Attack: Deal damage up to 315% of ATK plus 1989 and knock the target back. Fifth Attack: Deal damage equal to 344% of ATK plus 2173 and launch the target.

    Thrusting Spear: Blinking Shadow

    JumpAttack x5
    Damage

    While airborne, use normal attack to attack 5 times in a row in mid-air, consuming endurance. First Attack: Deal damage equal to 154% of ATK plus 973. Second Attack: Deal damage equal to 181% of ATK plus 1143. Third Attack: Deal damage equal to 299% of ATK plus 1888. Fourth Attack: Deal damage equal to 300% of ATK plus 1895. Fifth Attack: Deal damage equal to 326% of ATK plus 2059 and launch the target.

    Reverent Spear: Raging Wave

    AttackHold Attack
    Damage

    While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Reverent Spear: Raging Wave. Continuously attack multiple times, dealing damage equal to 586% of ATK plus 3701 to nearby targets.

    Charging Spear: Assassinate

    JumpHold Attack
    Damage

    Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Charging Spear: Assassinate. Dive down from above, dealing damage equal to 293% of ATK plus 1851 to nearby targets upon reaching the ground.

    Dodge Skills

    Dodge

    MovementDash

    Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

    Extending Spear: Plunder

    MovementDashAttack
    Damage

    Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Extending Spear: Plunder, dealing damage up to 246% of ATK plus 1554 to targets ahead.

    Leaping Slam

    DashAttack
    Damage

    Use normal attack during the short period after dodging to trigger Leaping Slam, dealing damage up to 246% of ATK plus 1554 damage to targets ahead.

    Skills

    Cloud-Piercer

    Damage

    Throw the weapon toward the target and draw in nearby targets, dealing damage equal to 1604% of ATK plus 10131, then briefly immobilize nearby targets. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects. After successfully using this skill, gain 10 stacks of Vengeance. Dealing damage to an enemy will consume 1 Vengeance stack. If the equipped weapon's type is physical or flame, deal additional damage of the weapon's type equal to 600% of ATK to nearby targets. This effect can trigger up to 1 time per second. Additionally, after successfully using this skill, generate an A.T. Field with durability equal to 50% of Max HP for 30 seconds. During this time, increase the Wanderer's physical damage by 18% and flame damage by 12%, and gain hyperbody. When the Wanderer receives damage, the A.T. Field will reduce damage based on its remaining durability percentage and deduct its durability based on the damage dealt (down to a minimum of 10% durability). While Fortitude Resonance is active, if the Wanderer receives damage while having Vengeance stacks, consume 1 Vengeance stack and block damage equal to 8% of Max HP. This effect can trigger up to 1 time every 0.5 seconds.

    Discharge Skills

    Weapons Lift-Off

    DamageControl

    When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and pilot EVA-02 to execute a flying kick, dealing damage equal to 1755% of ATK plus 11084 to nearby targets. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).