On the ground, use normal attack to launch 5 attacks in a row. The first attack deals 52.3% of ATK + 3 damage. The second attack deals 75.6% of ATK + 4 damage. The third attack deals 94.5% of ATK + 5 damage. The fourth attack deals 142.8% of ATK + 8 damage. The fifth attack deals 137.8% of ATK + 7 damage.
Charged ShotHold: Attack
Tap and hold normal attack to charge an attack and release to fire rounds, dealing 95.4% of ATK + 5 damage, plus an explosion 3 seconds later (or if the target dies), dealing 23.9% of ATK as damage to nearby enemies. Each time the target is dealt damage before the explosion (up to 4 times), AOE is doubled and damage is increased.
While airborne or after jumping once, launch Jumping Blast. Toss a bomb that deals damage equal to 90.8% of ATK + 5 to enemies in a circle ahead, knocking them back a short distance. Consumes 250 endurance.
Aerial DischargeDouble Jump
After double-jumping, launch Aerial Discharge in mid-air. Fire an Omnium beam downward. The beam then sweeps forward, dealing damage equal to 33.8% of ATK + 2.
Heavy BombardmentAttackHold: Attack
Hold attack button during a normal attack to unleash Suppressing Fire in front, dealing enemies 102% of ATK + 5 AOE damage.
Use normal attack right after dodging to trigger Close Quarters. Deal damage equal to 156.1% of ATK + 8 to targets in a frontal cone area.
Constant fire in a frontal cone area to deal 666% of ATK + 35 damage. Cooldown: 60 seconds.
When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes 3 grenades forward, dealing 570% of ATK + 30 AOE damage and causing launch.
After Cobalt-B uses her discharge skill, restore a random amount of weapon charge between 50 to 120 points.
After Cobalt-B uses her discharge skill, restore a random amount of weapon charge between 90 to 180 points.
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