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Salvation

Salvation

SSR Weapon Limited
Force Impact
Element

Force Impact

Offense
Type

Offense

Shatter

S (14.00)

Charge

S (14.00)

The prototype bow specially built for Rei Ayanami by the Mirroria Department of Science and Technology. Refer to the appearance and color of EVA-00. Able to fire energy arrows.

Banner History (2 total appearances)

2
Rerun Collaboration Limited
Oct 29, 2024
to Nov 12, 2024
1
First Run Collaboration Limited
Mar 28, 2024
to Apr 29, 2024

Recommended Matrices

Rei's Refrain
Rei's Refrain

The two-set bonus increases volt and frost damage, and the four-set bonus increases final damage and attack.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Flash: Detachment: After using Mecha Strike, deal damage equal to 109.4% of volt ATK plus 15.6% of Max HP plus 56.3% of the sum of all the Wanderer's resistance types plus 210.9% of crit to targets hit every second for 30 seconds. Multiple Detachment damage will not stack and Flash damage counts as skill damage. If any 1 physical or flame weapon is equipped, Flash damage is increased to 1.3 times. In addition, Flash damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
Homing Arrow: When using any weapon to deal damage, fire 1 Homing Arrow toward the targets, dealing damage equal to 18000% of ATK to the first target hit. At the same time, receive 4 special energy. The Homing Arrow will remain on the target and apply Overload for 30 seconds. When the number of Homing Arrows on a target reaches 3, the arrows will detonate, dealing damage equal to 52000% of ATK to nearby targets. Homing Arrow can trigger up to 1 time every 0.5 seconds.

Advancements

★1
When Salvation is in the off-hand slot, increase Homing Arrow's detonation damage by 100%.
Shatter: S ( 14.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 14.00) Charge: S ( 14.00)
★3
Increase the volt damage dealt to targets with Homing Arrow: Overloaded by 10% and frost damage by 10%. This effect works in the off-hand slot.
Shatter: S ( 14.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 14.00) Charge: S ( 14.00)
★5
After using Mecha Strike, gain an additional 25 special energy.
Shatter: S ( 14.00) Charge: S ( 14.00)
★6
After entering Energy Consumption, increase the Wanderer's volt damage by 16% and frost damage by 10% for 20 seconds.
Shatter: S ( 14.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Rapid Bow

Rapid Bow

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 6 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back a short distance. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release Homing Arrows that deal damage equal to {10}% of ATK plus {11} to targets and apply a slowing magnetic field at the location of the first target hit for 3 seconds. Enemies within the area have their movement and attack speed reduced by 35%.

Aerial Assault

Aerial Assault

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage up to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. After the fifth attack, when a flashing light appears, tap to trigger the sixth attack. Sixth Attack: Fire a powerful energy arrow and release 5 Homing Arrows that deal damage equal to {10}% of ATK plus {11} to targets and apply a slowing magnetic field at the location of the first target hit. Enemies within the area have their movement and attack speed reduced by 40% for 3 seconds.

Backjump Arrow

Backjump Arrow

Damage
ATTACK + HOLD ATTACK

When using normal attack on the ground or in mid-air, while using the first to fifth normal attacks, tap and hold normal attack to trigger Backjump Arrow. Fire a shot ahead while jumping backward, dealing damage equal to {0}% of ATK plus {1} to the target hit. If special energy is greater than 70 at that time, trigger Energy Consumption: Increase volt ATK by 15% and frost ATK by 5%. While Salvation is in the main slot, consume 5 special energy every 0.5 seconds. Increase Salvation's damage dealt by 30%. Continuously tap or tap and hold normal attack to trigger Dodging Rapidfire. While Salvation is in the off-hand slot, consume 3.3 special energy every 0.5 seconds. Increase Homing Arrow's damage by 50% and increase its detonation radius. The maximum amount of special energy is 100. When this amount is reached, switching Salvation from the main slot to the off-hand slot will immediately cause the Wanderer to enter Energy Consumption.

Dodging Rapidfire

Dodging Rapidfire

Damage
ATTACK + ATTACK + ATTACK

While in Energy Consumption, use normal attack to attack 3 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}.

Precision Shot

Precision Shot

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack. Deal damage equal to {0}% of ATK plus {1}. For every 0.1 seconds spent charging, the damage increases by 100%, reaching maximum damage after 2.3 seconds of charging.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Triple Shot

Triple Shot

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Triple Shot, dealing damage equal to {0}% of ATK plus {1} to the first target hit.

Charged Shots

Charged Shots

Damage
MOVEMENT + DODGE + ATTACK

After dodging, tap normal attack at the appropriate time to trigger Charged Shots, firing out powerful energy arrows that deal damage equal to {0}% of ATK plus {1} to targets. At the same time, fire Homing Arrows. The Wanderer receives 1 Blocking Barrier for 15 seconds, which blocks damage that does not exceed 10% of the Wanderer's Max HP. The Wanderer can only have up to 3 Blocking Barriers simultaneously.

Skill

Skill

Skill
Mecha Strike

Mecha Strike

Damage

Summon a mecha to pummel enemies, dealing damage equal to {0}% of ATK plus {1} to nearby targets. During this time, the Wanderer gains hyperbody and receives 35 special energy. Cooldown: 20 seconds. This is not affected by other cooldown clearing, resetting, or changing effects.

Skill

Skill

Discharge
Defense Field

Defense Field

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer. Summon a mecha and use its shield to smash the ground, with the resulting shockwave dealing damage equal to {0}% of ATK plus {1} to nearby targets. Also, gain 30 special energy. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

Weapon Skins

Rei's Echo

The Department of Science and Technology's modified version of Salvation based on Rei Ayanami's feedback.