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Pollux

Pollux

SSR Weapon Limited
Force Impact
Element

Force Impact

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (14.00)

Pollux is not just a weapon, nor a gentlemanly bear doll with a cane. He is a beloved older brother to his younger sister.

Banner History (1 total appearances)

1
First Run
23 Eyl 2025
to 27 Eki 2025

Recommended Matrices

Endless Whispers
Endless Whispers

The two-set bonus provides Frost ATK and Branch DMG boosts, while the four-set bonus increases Frost Elemental and Final Damage.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Frost and Volt: When this weapon deals damage, the damage calculation uses the highest base Frost/Volt ATK, the highest Frost/Volt ATK percentage, and the highest Frost/Volt damage boost. The weapon's type is considered both Frost and Volt.
Volt Resonance: Increases Volt ATK by 15% and Volt Resistance by 25%. Activated by equipping 2 or more Volt Weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.
Frost Resonance: Increases Frost ATK by 15% and Frost Resistance by 25%. Activated by equipping 2 or more Frost Weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.
Pollux: On-Field: When landing any hit with Pollux, it deals damage to nearby targets equal to 256% of Frost ATK plus 3.6% of the Authorizer's Max HP plus 133% of the sum of all the Authorizer's resistance types plus 4.9% of Crit. This effect can be triggered up to once every 1.5s. Pollux damage counts as normal attack damage. If there is 1 Physical/Flame Weapon of any kind equipped, Pollux damage is multiplied by 1.3. In addition, Pollux damage is not affected by any damage boost effects except from Titan Equipment's rare stats, and won't trigger additional attack effects.
Core: Certain attacks grant Prelude points. Spend them to cast Rage Claw and gain Encore, which activates Radiant Resonance.

Advancements

★1
Increases Final Damage by 6%. Doubles Prelude point gain.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
Each cast of Rage Claw restores 20% of the caster's Max HP and grants 60% Damage Reduction while Rage Claw and Radiant Resonance are active.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
Increases Final Damage by 6%. Prevents death and grants Damage Immunity for a short time when taking lethal damage. Triggers once every 60s. This set effect works in the off-hand slot.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Increases Frost DMG by 21%. Increases the multiplier of Rage Claw's 1st strike to 6,000% and 2nd strike to 9,600%.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Crimson Shade

Crimson Shade

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch five consecutive strikes. First strike: Deals up to {0}% of ATK + {1} damage, knocking targets back. Second strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Third strike: Deals up to {4}% of ATK + {5} damage, knocking targets back. Fourth strike: Deals up to {6}% of ATK +{7} damage, knocking targets back. Fifth strike: Deals up to {8}% of ATK +{9} damage, knocking targets back. Prelude: 5 points from the 1st instance, 5 points from the 2nd instance, 5 points from the 3rd instance, 10 points from the 4th instance, and 25 points from the 5th instance.

Sky Bound

Sky Bound

Damage
JUMP + ATTACK + ATTACK

While airborne, use a normal attack to unleash two consecutive strikes, consuming Endurance. First strike: Deals up to {0}% of ATK + {1} damage, knocking targets back. Second strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Chain into Falling Attack after the second strike, then directly into the fourth instance of the normal attack. Prelude: 5 points from the 1st instance, 5 points from the 2nd instance.

Radiant Resonance

Radiant Resonance

Damage
ATTACK + ATTACK + ATTACK + ATTACK + HOLD ATTACK

Hold Normal Attack on the ground after launching any instance of a normal attack with 2 Encore points to trigger Radiant Resonance. Helene and Pollux's coordinated attacks deal up to {0}% of ATK + {1} damage, knocking targets back.

Sky Bound - Descent

Sky Bound - Descent

Damage
JUMP + HOLD ATTACK

Hold normal attack while airborne (press when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Sky Bound - Descent. Plunges from the above, dealing damage equal to {0}% of ATK plus {1} to hit enemies during the plunge. Upon landing, deals damage equal to {2}% of ATK plus {3} to nearby enemies. Prelude: Grants 10 Prelude points.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Royal Gift

Royal Gift

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Royal Gift, dealing damage up to {0}% of ATK plus {1} to targets ahead.

Mystic Pull

Mystic Pull

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Dance Waltz, dealing damage equal to {0}% of ATK plus {1} to the hit target.

Spring Jump

Spring Jump

HOLD DODGE

Hold Dodge to summon a Pollux Trampoline in front. Up to 3 trampolines can be active at once.

Skill

Skill

Skill
Rage Claw

Rage Claw

Damage

Press the skill to summon Pollux to launch a mighty strike. Each attack costs 50 Prelude points and grants 1 Encore point. Pollux falls asleep after two strikes, and the skill enters a 24s cooldown First strike: Deals up to {0}% of ATK + {1} damage, knocking targets back. Second strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Encore: Stack 2 Encore points to activate Radiant Resonance.

Puppet Guard

Puppet Guard

Damage

Hold the skill to summon and control Pollux. During this time, Pollux can be moved within a small range; pressing the skill repeatedly makes Pollux perform two consecutive cycllic attacks. Jumping or Dodging exits this state. Summons Pollux to deal up to {0}% of ATK + {1} damage, knocking targets back. First strike: Deals up to {2}% of ATK + {3} damage, knocking targets back. Second strike: Deals up to {4}% of ATK + {5} damage, knocking targets back.

Discharge

Discharge

Discharge
Death Waltz

Death Waltz

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the player. Helene summons the Puppet Theater. As the curtain rises, Pollux appears and attacks forward, dealing damage equal to {0}% of ATK +{1} to nearby enemies. Grants Damage Immunity for 1.5s while the skill is active (not applicable in Apex League).

Weapon Skins

Pollux - Phantom Servant

The loyal ghost bear returns from the far reaches of the sector, ever ready to guard those it holds dear, no matter the cost.