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Icewind Arrow

Icewind Arrow

SSR Weapon
Ice Shell
Element

Ice Shell

Offense
Type

Offense

Shatter

B (4.00)

Charge

S (11.50)

The arrows from this bow carry the power of frost.

Recommended Matrices

Eye of Wind
Eye of Wind

The two-set bonus increases damage that benefits the range of the ice bow, while the four-set bonus further increases damage output via headshots.

Parabola
Parabola

The three-set bonus increases damage output and benefits the ice bow's range.

Advancements

★1
Grant a stack of Sharp Arrow each time the arrow fired by a Dodge attack hits a target. Each stack increases damage by 5% for 15 seconds. Stack up to 3 times.
Shatter: B ( 4.00) Charge: S ( 11.50)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: B ( 4.00) Charge: S ( 11.50)
★3
Launching a Dodge attack fires 3 Charged Arrows.
Shatter: B ( 4.00) Charge: S ( 11.50)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: B ( 4.00) Charge: S ( 11.50)
★5
Double duration of Arrow Rain and slow targets by 25%.
Shatter: B ( 4.00) Charge: S ( 11.50)
★6
Sharp Arrow stacks up to 5 times. Hitting a target with a Charged Arrow immediately grants 3 stacks. Headshots grant 5 stacks.
Shatter: B ( 4.00) Charge: S ( 11.50)

Skills

Normal Attack

Normal Attack

Normal
Quickdraw

Quickdraw

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, draw the bow repeatedly to attack 5 times. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back a short distance.

Charged Arrow

Charged Arrow

Damage
HOLD ATTACK

Tap and hold normal attack to charge an attack. Deal base damage equal to {0}% of ATK plus {1}, and 50% more for each 1 second spent charging, up to 3 seconds. Deal double damage when scoring a headshot or when hitting an enemy's weak point, and knock the target down (headshots are ineffective against Wanderers).

Arrow Rain

Arrow Rain

Damage
JUMP + ATTACK + ATTACK + ATTACK + HOLD ATTACK

After any normal attack, hold the normal attack button to unleash Arrow Rain, dealing up to {0}% of ATK plus {1} area damage to targets.

Air Volley

Air Volley

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}.

Dodge

Dodge

Dodge

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Dodge

Dodge

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Loaded Arrow

Loaded Arrow

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Tap attack after dodging to trigger a Loaded Arrow, which knocks the target back and deals damage equal to {0}% of ATK plus {1}.

Skill

Skill

Skill

Perform a backflip and fire 3 piercing shots, with the main shot dealing damage equal to {0}% of ATK plus {1}, and the other two shots deal 60% damage. In addition, knock targets back and stun them for 5 seconds if they collide with an obstacle. Cooldown: 12 seconds.

Piercing Shot

Piercing Shot

Damage

Perform a backflip and fire 3 piercing shots, with the main shot dealing damage equal to {0}% of ATK plus {1}, and the other two shots deal 60% damage. In addition, knock targets back and stun them for 5 seconds if they collide with an obstacle. Cooldown: 12 seconds.

Discharge

Discharge

Discharge
Explosive Barrage

Explosive Barrage

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, and create a hailstorm at the target location, dealing damage equal to {0}% of ATK plus {1}. The storm has a 10% chance to strongly freeze the target for 2 seconds. Gain cold front, and increase speed by 45% for 7 seconds.