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Pine Comet

Pine Comet

SSR Weapon
Flame
Element

Flame

Offense
Type

Offense

Shatter

S (12.50)

Charge

SS (15.00)

"No violence please! Real academics wouldn't hit anyone with stationery!" —Rong Jin

Banner History (7 total appearances)

7
Rerun
30 Nis 2024
to 27 May 2024
6
Rerun
12 Mar 2024
to 29 Nis 2024
5
Rerun
30 Oca 2024
to 11 Mar 2024
4
Rerun
21 Ara 2023
to 8 Oca 2024
3
Rerun
26 Eyl 2023
to 23 Eki 2023
2
Rerun
8 Ağu 2023
to 4 Eyl 2023
1
First Run
27 Haz 2023
to 17 Tem 2023

Recommended Matrices

Spring & Autumn Brush
Spring & Autumn Brush

The two-set bonus provides a damage boost and accelerates the accumulation of Sparrow Feather, while the four-set bonus further amplifies the damage boost effect when paired with Pine Comet.

Bloody Anecdote
Bloody Anecdote

The two-set bonus increases crit and crit damage. The four-set bonus increases the flame team's main slot and off-hand slot damage output.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Weapon Effects

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
Fiery Explosion: On-Field: When landing any hit with Pine Comet, it deals damage to nearby targets equal to 105% of flame ATK plus 1.5% of the Wanderer's Max HP plus 55% of the sum of all the Wanderer's resistance types plus 200% of crit. This effect can be triggered once every 1.5 seconds. The Fiery Explosion damage is counted as normal attack damage. If there is 1 volt/frost/physical weapon of any kind equipped, Fiery Explosion damage is multiplied by 1.3. In addition, Fiery Explosion damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
When a Sparrow Feather hits a target, it triggers a spreading effect, dealing an additional area damage equal to 50% of the total burn and incendiary damage. It also spreads the affected target's Sparroburn to nearby targets, refreshing the Sparroburn duration. The spread effect can be triggered 1 time every 5 seconds.
Shatter: S ( 12.50) Charge: SS ( 15.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: S ( 12.50) Charge: SS ( 15.00)
★3
When the Wanderer's HP is below 50% of Max HP, every 0.5 seconds, consume 1 Sparrow Feather and recover 1.5% of Max HP (increases to 3% of Max HP in solo play) until the Wanderer's HP is full or all Sparrow Feathers are consumed. This effect works in the off-hand slot.
Shatter: S ( 12.50) Charge: SS ( 15.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 12.50) Charge: SS ( 15.00)
★5
When receiving lethal damage, prevent lethal damage 1 time and gain damage immunity for a short duration, and instantly gain 60 Sparrow Feathers and 1000 weapon charge. Can be triggered 1 time every 60 seconds. This set effect works in the off-hand slot.
Shatter: S ( 12.50) Charge: SS ( 15.00)
★6
Increase flame damage by an additional 14% when you are under Pinnacle state.
Shatter: S ( 12.50) Charge: SS ( 15.00)

Skills

Brush to Paper

Brush to Paper

Normal

Brush to Paper

Brush to Paper

Brush to Paper

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 7 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}. Seventh Attack: Deal damage equal to {12}% of ATK plus {13}.

Flying Words

Flying Words

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 7 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}. Sixth Attack: Deal damage equal to {10}% of ATK plus {11}. Seventh Attack: Deal damage equal to {12}% of ATK plus {13}.

Freewriting

Freewriting

Damage
ATTACK + ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack when using the second to the fourth attack to trigger Freewriting. Perform a spinning attack, dealing damage equal to {0}% of ATK plus {1} to nearby targets and knocking them back. After triggering Freewriting, tap normal attack to trigger Elegant Strokes. Perform an arcing displacement, dealing damage equal to {2}% of ATK plus {3} to nearby targets and suspending them. After triggering Elegant Strokes, tap normal attack to trigger Falling Paper. After triggering Falling Paper, tap and hold normal attack to trigger Elegant Strokes.

Falling Paper

Falling Paper

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK + HOLD ATTACK

While on the ground, tap normal attack after triggering Elegant Strokes, or tap and hold normal attack when using the fifth to the seventh normal attack to trigger Falling Paper. Kick the target into the air, dealing damage equal to {0}% of ATK plus {1} to nearby targets and suspending them. Proceed to unleash a flaming bird to attack nearby targets, dealing damage up to {2}% of ATK plus {3}. Fall from above, dealing damage equal to {4}% of ATK plus {5} to nearby targets and suspending them. After triggering Falling Paper, tap and hold normal attack to trigger Elegant Strokes.

Finishing Touch

Finishing Touch

Damage
JUMP + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack when using the second to sixth normal attacks to trigger Finishing Touch. Erupt flames, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Fragmented Texts

Fragmented Texts

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Fragmented Texts. Fall from above, dealing damage equal to {0}% of ATK plus {1} to surrounding targets upon reaching the ground and suspending them.

Small Seal

Small Seal

DamageControl

When dealing damage to the locked-on target using normal attacks, there is a 50% chance to gather Small Seal. Flame: Gather flame power, dealing damage equal to {0}% of ATK plus {1} to the target. Can be triggered no more than 1 time every 12 seconds. Burst: Detonate flames, dealing damage equal to {2}% of ATK plus {3} to nearby targets. Can be triggered no more than 1 time every 7 seconds. Attract: Draw in nearby targets with intense flames, dealing damage equal to {4}% of ATK plus {5}. Can be triggered no more than 1 time every 15 seconds.

Sparrow Feather

Sparrow Feather

DamageAmmo

When the Wanderer has a Sparrow Feather: Any attack using Pine Comet will launch a Sparrow Feather toward the locked-on target, dealing damage equal to {0}% of ATK to nearby targets. Can be triggered 1 time every 1 second. When Pine Comet is in the off-hand slot, attacking with any other weapons can also launch 1 Sparrow Feather to the locked-on target, which can be triggered 1 time every 2 seconds. The initial number of Sparrow Feathers is 30, and a maximum of 60 can be stored at a time.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Passive: Gain 15 Sparrow Feathers.

Inkstone Droplet

Inkstone Droplet

DamageControl
MOVEMENT + DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Inkstone Droplet. Splash ink, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Passive: Inflict a 65% Slow for 2s on nearby targets (ineffective against bosses in team play), and form a line of flame to inflict a 50% slow effect on nearby targets, dealing damage equal to {2}% of ATK plus {3} per second (this effect cannot be stacked when multiple flame lines/rings overlap). Lasts for 7s.

Writing Artisan

Writing Artisan

DamageControl
MOVEMENT + DODGE + HOLD ATTACK

When Inkstone Droplet is triggered, tap and hold normal attack to trigger Writing Artisan. Splash ink, dealing damage equal to {0}% of ATK plus {1} to nearby targets. Passive: Inflict a 65% Slow for 2s on nearby targets (ineffective against bosses in team play), and form a ring of flame to inflict a 50% slow effect on nearby targets, dealing damage equal to {2}% of ATK plus {3} per second (this effect cannot be stacked when multiple flame lines/rings overlap). Lasts for 7s.

Skill

Skill

Skill
In All Directions

In All Directions

DamageSupportHyperbody

Transform into multiple ink doppelgangers and become invincible for a short duration, dealing damage equal to {0}% of ATK plus {1} to nearby targets. The ink then converges, drawing in nearby targets and releasing an ink attack, dealing damage up to {2}% of ATK plus {3}. Cooldown: 25 seconds. In All Directions gathers Calligraphy Characters on the field and uses the flaming bird transformation, dealing damage equal to (the number of summons plus Calligraphy Characters on the field, up to 8) times {4}% of ATK to nearby targets. The Wanderer then enters the Pinnacle state, ignoring {12}% of the target's flame resistance for 30 seconds. The Pinnacle state provides different effects based on the type and quantity of the Calligraphy Characters gathered by In All Directions: Gather 1 Discharge character "携" for a {5}% discharge damage increase. Gather 2 Discharge characters "携" for a {6}% shatter increase. Gather 1 Skill character "技" for a {7}% skill damage increase. Gather 2 Skill characters "技" to reduce the cooldown of In All Directions by 5 seconds. Gather 1 Dodge character "闪" for a {8}% dodge attack damage increase. Gather 2 Dodge characters "闪" to gain {9} dodge attempts. Gather 1 Attack character "攻" for a {10}% normal attack damage increase. Gather 2 Attack characters "攻" to gain a {11}% damage reduction during normal attacks. Every 1 Calligraphy Character gathered grants hyperbody for 2 seconds, up to a maximum of 16 seconds. Passive: Calligraphy Characters Using any weapon discharge/skill/dodge/normal attack will drop corresponding Calligraphy Characters. Discharge: Drop 1 Discharge character "携" whenever using 1 discharge skill, up to a maximum of 2 Discharge characters "携" can exist on the field at a time. Skill: Drop 1 Skill character "技" whenever using 1 skill, up to a maximum of 2 Skill characters "技" can exist on the field at a time. Dodge: Drop 1 Dodge character "闪" whenever dodging for 2 times, up to a maximum of 2 Dodge characters "闪" can exist on the field at a time. Attack: Drop 1 Attack character "攻" whenever using 4 normal attacks, up to a maximum of 2 Attack characters "攻" can exist on the field at a time.

Discharge

Discharge

Discharge
A Spark of Genius

A Spark of Genius

DamageDebuff

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and perform a forward sweep, dealing damage up to {0}% of ATK plus {1} to nearby targets and knocking them back. During the period, damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: Sparroburn When using any flame weapon's discharge skill, apply 1 stack of Sparroburn to the locked-on target, dealing damage equal to {2}% of ATK per second for 15 seconds, stacking up to 2 times.

Weapon Skins

Cinnabar

As the afterglow emblem encircles the pen, hold it to get overwhelmed by the inspiration from the poem...