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Scythe of the Crow

Scythe of the Crow

SSR Weapon
Flame
Element

Flame

Offense
Type

Offense

Shatter

S (12.50)

Charge

B (5.00)

A powerful scythe, great for both offense and defense. Able to instantly kill its target within a certain distance.

Recommended Matrices

Advocate of Violence
Advocate of Violence

The two-set bonus increases the damage output of the scythe and improves its shatter ability. The four-set bonus increases the endurance of the scythe against multiple enemies.

Swamp Shadow
Swamp Shadow

The three-set bonus increases damage output and benefits the attack range of Scythe of the Crow and the scenes of it being used.

Advancements

★1
Increase shatter by 15%. After shattering the target's shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds.
Shatter: S ( 14.30) Charge: B ( 5.00)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: S ( 14.30) Charge: B ( 5.00)
★3
Increase damage dealt by 15% for each enemy target within 6 meters, up to 30%.
Shatter: S ( 14.30) Charge: B ( 5.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 14.30) Charge: B ( 5.00)
★5
Increase damage dealt against HP shields or shielded enemies by 100%.
Shatter: S ( 14.30) Charge: B ( 5.00)
★6
Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.
Shatter: S ( 14.30) Charge: B ( 5.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the scythe to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back a short distance. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, strongly suspend the target, and cause the Wanderer to go airborne.

Rising Scythe

Rising Scythe

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne or after jumping once, attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target down. The higher the location is when triggered, the more damage is dealt, up to 600% damage.

Asunder

Asunder

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} and deliver a knockdown. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Returning Chainblade

Returning Chainblade

Damage
ATTACK + ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to {0}% of ATK plus {1} to nearby targets and pulling them in.

Sneak Attack

Sneak Attack

Damage
CROUCH + ATTACK

Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to {0}% of ATK plus {1}.

Dodge

Dodge

Dodge
Returning Chainblade

Returning Chainblade

Damage
MOVEMENT + DODGE + MOVEMENT + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Rapid Lunge. Deal up to {0}% of ATK plus {1} damage and pull in nearby enemies.

Domain of the Bat

Domain of the Bat

DamageControl
DODGE

When dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to {0}% of ATK plus {1} damage to the target.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill

Swing the scythe, dealing damage equal to {0}% of ATK plus {1}. Cooldown: 45 seconds.

Mortal Coil

Mortal Coil

Damage

Swing the scythe, dealing damage equal to {0}% of ATK plus {1}. Cooldown: 45 seconds.

Discharge

Discharge

Discharge

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Flaming Scythe field, dealing damage equal to {0}% of ATK plus {1}. The field lasts for 10 seconds, in which volcanic eruptions occur every 2 seconds, knocking enemies airborne and dealing damage equal to {2}% of ATK plus {3}. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).

Flaming Scythe

Flaming Scythe

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and create a Flaming Scythe field, dealing damage equal to {0}% of ATK plus {1}. The field lasts for 10 seconds, in which volcanic eruptions occur every 2 seconds, knocking enemies airborne and dealing damage equal to {2}% of ATK plus {3}. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).