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Vermilion Bird

Vermilion Bird

SSR Weapon
Flame
Element

Flame

Defense
Type

Defense

Shatter

S (14.00)

Charge

A (8.00)

A parasol weapon used exclusively by Zhuque with various hidden mechanisms. Vermilion Bird's large parasol body can not only become a powerful tool to destroy enemies using energy, but also something to block the sight of others and hide the holder's demeanor...

Banner History (7 total appearances)

7
Rerun Final Rerun
12 Mar 2024
to 29 Nis 2024
6
Rerun
30 Oca 2024
to 11 Mar 2024
5
Rerun
21 Ara 2023
to 8 Oca 2024
4
Rerun
26 Eyl 2023
to 23 Eki 2023
3
Rerun
8 Ağu 2023
to 4 Eyl 2023
2
Rerun
27 Haz 2023
to 17 Tem 2023
1
First Run
30 Mar 2023
to 19 Nis 2023

Recommended Matrices

Firestorm
Firestorm

The two-set bonus increases flame ATK and flame damage. The four-set bonus benefits the flame team.

Bloody Anecdote
Bloody Anecdote

The two-set bonus increases crit and crit damage. The four-set bonus increases the flame team's main slot and off-hand slot damage output.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Weapon Effects

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Advancements

★1
Vermilion Strength: When equipping Vermilion Bird, the ammo costs, damage, charge, and shatter effects of other weapons are multiplied by Polyfeather Parasol. Glowing Fire: When nearby targets trigger burn tally or take damage from Fiery Crash, 30% of the damage is transferred to the 3 highest HP percentage units near the target (including the target itself).
Shatter: S ( 14.00) Charge: A ( 8.00)
★2
Increases the current weapon's Base HP growth by 16%.
Shatter: S ( 14.00) Charge: A ( 8.00)
★3
Passive 1: When using any weapon discharge attack or shatter, all parasols in the vicinity trigger 1 Fiery Crash at 30% effectiveness. Reduce the ATK of enemies near the parasols by 15%. When in combat, spawn 3 parasols near the target immediately after dealing damage for the first time.
Shatter: S ( 14.00) Charge: A ( 8.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: S ( 14.00) Charge: A ( 8.00)
★5
Fiery Crash and the transferred damage ignore 60% of the target's flame resistance. Flame damage dealt by Corrosion is increased by 10%.
Shatter: S ( 14.00) Charge: A ( 8.00)
★6
Increase the damage dealt by Dancing Flames and Soaring Strike by 50%. When calculating the effects of spinning parasols, Phoenix Sweep, and Fiery Crash add 2 to Polyfeather Paraso.
Shatter: S ( 14.00) Charge: A ( 8.00)

Skills

Normal Attack

Normal Attack

Normal
Dancing Flames

Dancing Flames

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back significantly. Third Attack: Deal damage equal to {4}% of ATK plus {5} and suspend the target. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target down. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Soaring Strike

Soaring Strike

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Blazing Wings

Blazing Wings

Damage
ATTACK + HOLD ATTACK

While on the ground, tap and hold normal attack during the second to the fifth normal attack to trigger Blazing Wings. Dash forward quickly and suspend self, dealing damage equal to {0}% of ATK plus {1} to nearby targets and strongly suspending them.

Molten Heart

Molten Heart

DamageHyperbody
JUMP + HOLD ATTACK

While airborne, tap and hold normal attack to trigger Molten Heart. Then, continue to consume endurance and gain hyperbody. Control Vermilion Bird and deal damage equal to {0}% of ATK plus {1} to nearby targets, and command the parasols to spin rapidly. Release normal attack to fall. While falling, each attack that lands on the target deals damage equal to {2}% of ATK plus {3}, and knocks down the target. Passive: When the parasols are spinning rapidly, the feathers consumed every second by Flame Vortex is multiplied by Polyfeather Parasol, and the damage, charge, and shatter effects from Flame Vortex are also multiplied by Polyfeather Parasol. Feathers: Gain 1 automatically every second, and 1 for every time damage is dealt. Cooldown: 0.5 seconds. Feathers can be stored up to 30. Polyfeather Parasol = 1 plus the number of parasols.

Summon Parasol

Summon Parasol

Support
HOLD ATTACK

While not in combat, tap and hold normal attack on the ground to spawn a parasol at the designated location for 15 seconds, or until combat starts. While not in combat, use the skill to move to where the parasol is, and use double-jump to glide. Cooldown: 6 seconds.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Devastating Glide

Devastating Glide

Skill
Devastating Glide

Devastating Glide

DamageHyperbody

Fly toward the parasols in the same order that they spawned, and return to the original position. The flying trail lasts 5 seconds, and targets near the trail are slowed by 50%. While gliding, become immune to damage (unavailable in Apex League). Cooldown: 12 seconds. Every time the Wanderer passes through a parasol, deal area damage equal to {0}% of ATK plus {1} and make the parasol spin rapidly for 5 seconds.

Parasol

Parasol

SupportDebuff

When a weapon's normal attack or a dodge attack hits, 1 parasol spawns near the target for 20 seconds. Cooldown: 1.5 seconds. Up to 3 parasols can be active at the same time. Fiery Crash: While using Devastating Glide, for each parasol passed through, deal additional damage equal to 64.8% of ATK multiplied by Polyfeather Parasol. Corrosion: Targets near the parasols take 6% more flame damage and 8% more damage from charged attacks. Radiant Flames: Parasols burn nearby targets, dealing damage equal to 105% of ATK every second for 4 seconds. Flame Vortex: Active parasols consume 1 feather every second and deal area damage equal to {0}% of ATK plus {1} (damage and feather cost from multiple parasols don't stack).

Vermilion Domain

Vermilion Domain

DamageHyperbody

While using Devastating Glide, pass through 3 parasols before returning to the original position to gain Vermilion Domain, which grants hyperbody and a 40% damage reduction for 8 seconds. While diving, Vermilion Domain deals damage equal to {0}% of ATK plus {1} to targets in the area every second and increases the Wanderer's speed by 30%.

Fortitude

Fortitude

Control

After activating Fortitude Resonance: Successfully using any weapon skill will taunt nearby targets for 2.5 seconds. When using Devastating Glide, the Vermilion Domain expands, granting 20% damage reduction to nearby teammates. When using Molten Heart, Vermilion Domain's timer is stopped.

Phoenix Sweep

Phoenix Sweep

Discharge

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to {0}% of ATK plus {1} to the target, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: A successful hit increases flame damage by 1.2% of Polyfeather Parasol for 20 seconds.

Phoenix Sweep

Phoenix Sweep

DamageSupport

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage equal to {0}% of ATK plus {1} to the target, during which damage immunity lasts for 1.5 seconds (unavailable in Apex League). Passive: A successful hit increases flame damage by 1.2% of Polyfeather Parasol for 20 seconds.

Weapon Skins

Akaba

Vermilion Bird changes its appearance after sensing Zhuque's intent.