GenshinBuilds logo Genshin Impact Genshin Impact
Scarlet Gale

Scarlet Gale

SSR Weapon Limited
Armor Dissolve
Element

Armor Dissolve

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (14.00)

Twin weapons crafted for agile and mobile combat, exceptional in both quality and weight. "Bullets pierce shadows, blades carve the night"—a reflection of the wielder's burning resolve.

Banner History (5 total appearances)

5
Rerun
28 thg 10, 2025
to 24 thg 11, 2025
4
Rerun
29 thg 7, 2025
to 27 thg 8, 2025
3
Rerun
24 thg 6, 2025
to 28 thg 7, 2025
2
Rerun
21 thg 1, 2025
to 23 thg 2, 2025
1
First Run
24 thg 12, 2024
to 20 thg 1, 2025

Recommended Matrices

Blazing Lotus
Blazing Lotus

The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Fusion of Mass and Flame: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.
Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.
Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.
Scarlet Blade: Swift Cut: When Scarlet Gale is equipped, any weapon's discharge skill will deal damage equal to 73.2% of physical ATK plus 1% of Max HP plus 36.6% of the sum of all the Wanderer's resistance types plus 134.3% of crit to nearby targets. While in combat, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 frost/volt weapon of any kind equipped, Scarlet Blade damage is increased to 1.3 times. In addition, Scarlet Blade damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.
When Scarlet Gale is equipped in the main slot and the Wanderer takes lethal damage, performs Swift Lightning, during which the Wanderer is immune to damage. The minimum trigger interval is 20 seconds.

Advancements

★1
Blade of Unity is triggered at 5, 10, and 15 seconds.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★3
When Blade of Unity hits a target, apply Suppress effect for 4 seconds, decreasing the target's movement speed by 20% and dealing damage equal to 480% of ATK every second.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 14.00)
★5
When Blade of Unity is triggered, recover 25% of HP. If current HP is less than 50% of max HP, increase recovery to 50% (unaffected by healing bonus effects and unavailable in Apex League).
Shatter: SS ( 16.00) Charge: S ( 14.00)
★6
Increase physical damage boost from Radiant Halo to 40% for 30 seconds.
Shatter: SS ( 16.00) Charge: S ( 14.00)

Skills

Normal Attack

Normal Attack

Normal
Rapid Sweep

Rapid Sweep

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Cyclone Blade

Cyclone Blade

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While the Wanderer is airborne, use normal attack to launch 5 consecutive attacks in the air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back. Fourth Attack: Deal damage up to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back.

Furious Flurry

Furious Flurry

Damage
ATTACK + HOLD ATTACK

While using normal attack on the ground, tap and hold normal attack when using the first to fourth normal attacks to trigger Furious Flurry. Swing Scarlet Gale, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Gust Hunter

Gust Hunter

Damage
HOLD ATTACK

While on the ground, tap and hold normal attack to trigger Gust Hunter. Fire a shot at the target, dealing damage equal to {0}% of ATK plus {1} to the target upon hit.

Thousand-Ton Slam

Thousand-Ton Slam

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using a Jetpack to trigger Thousand-Ton Slam. Fall down from mid-air. During the course of landing, each hit on an enemy deals damage equal to {0}% of ATK plus {1}. After landing, deal damage equal to {2}% of ATK plus {3} to nearby targets.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Glimmering Kick

Glimmering Kick

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Glimmering Kick, dealing damage equal to {0}% of ATK plus {1} to targets ahead. Become invincible for a short duration during Glimmering Kick.

Hail of Shadows

Hail of Shadows

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Hail of Shadows, dealing damage equal to {0}% of ATK plus {1} to the hit target.

Unseen Shadows

Unseen Shadows

Damage
DODGE + HOLD ATTACK

Tap and hold normal attack right after dodging to trigger Unseen Shadows, dealing damage equal to {0}% of ATK plus {1} to targets ahead.

Skill

Skill

Skill
Radiant Halo

Radiant Halo

Damage

Deal damage equal to {0}% of ATK plus {1} to nearby targets. Cooldown of 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). After using Radiant Halo, increase physical damage by 12% for 30 seconds. Blade of Unity is triggered 6 seconds and 12 seconds after using Radiant Halo, dealing area damage equal to 3,800% of ATK to the selected target.

Discharge

Discharge

Discharge
Windcutting Thunder

Windcutting Thunder

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and deal damage equal to {0}% of ATK plus {1} to targets ahead. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).