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Pummeler

Pummeler

SR Weapon
Ice Shell
Element

Ice Shell

Defense
Type

Defense

Shatter

A (10.00)

Charge

B (6.00)

No one wants to be on the receiving end of this maul.

Recommended Matrices

Overload
Overload

The three-set bonus increases damage output and benefits the Focus Smash of Pummeler.

Advancements

★1
Taunt nearby targets after switching to this weapon, preventing 1 instance of damage in the next 8 seconds and granting hyperbody for the next 8 seconds. Cooldown: 15 seconds.
Shatter: A ( 10.00) Charge: B ( 6.00)
★2
Increases the current weapon's Base HP growth by 10%.
Shatter: A ( 10.00) Charge: B ( 6.00)
★3
After taking damage, reduce all damage received by 50% for the next 6 seconds. Cooldown: 20 seconds.
Shatter: A ( 10.00) Charge: B ( 6.00)
★4
Increases the current weapon's Base HP growth by 20%.
Shatter: A ( 10.00) Charge: B ( 6.00)
★5
Normal attacks stun targets for 2.5 seconds. Cooldown: 20 seconds.
Shatter: A ( 10.00) Charge: B ( 6.00)
★6
Discharge skills deal an additional 10% damage to targets and increase frost damage by an additional 10% for 25 seconds.
Shatter: A ( 10.00) Charge: B ( 6.00)

Skills

Normal Attack

Normal Attack

Normal
Normal Attack

Normal Attack

Damage
ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and launch the target. While Outburst is active, swing the maul to attack 4 times in a row. First Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back a short distance. Second Attack: Deal damage equal to {10}% of ATK plus {11} and knock the target back a short distance. Third Attack: Deal damage equal to {12}% of ATK plus {13} and knock the target back a short distance. Fourth Attack: Deal damage equal to {14}% of ATK plus {15} and strongly suspend the target.

Pummel

Pummel

Damage
JUMP + ATTACK

While airborne or after jumping once, use normal attack to trigger Jumping Blast. Deal damage equal to {0}% of ATK plus {1}and suspend the target. While Outburst is active, deal damage equal to {2}% of ATK plus {3} and strongly suspend the target. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Shockwave

Shockwave

Damage
JUMP + JUMP + ATTACK

Tapping and holding while airborne, double-jumping, short tapping in the air when there are targets nearby, climbing, jumping backward, or attacking while using the Jetpack will trigger a Shockwave. Strongly suspend the target 4 times, dealing damage equal to {0}% of ATK+ {1} each time. Cost 250 endurance. While Outburst is active, Shockwave strongly suspends the target 5 times, dealing damage equal to {2}% of *ATK plus {3} each time. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Sneak Attack

Sneak Attack

Damage
CROUCH + ATTACK

Approach the enemy from behind while crouching, then use normal attack to use Sneak Attack, dealing damage equal to {0}% of ATK plus {1}.

Focus Smash

Focus Smash

Damage
HOLD ATTACK

Tap and hold normal attack to trigger Focus Smash (can be charged up to 3 stacks). Grant immunity to all control effects and hyperbody while charging. First Stack: Deal damage equal to {0}% of ATK plus {1} and suspend the target. Second Stack: Deal damage equal to {2}% of ATK plus {3} and strongly suspend the target. Third Stack: Deal damage equal to {4}% of ATK plus {5} and strongly suspend the target. While Outburst is active, tap and hold normal attack to trigger Furious Strikes, dealing damage equal to {6}% of ATK plus {7} and strongly suspend the target.

Dodge

Dodge

Dodge
Jumping Smash

Jumping Smash

Damage
MOVEMENT + DODGE + ATTACK

Use the arrow buttons and the dodge button to trigger Jumping Smash, unleashing a Shockwave that suspends the enemy 4 times, dealing damage equal to {0}% of ATK plus {1}.

Worldsplitter

Worldsplitter

Damage
DODGE + ATTACK

Tap normal attack during the short period of time after a dodge to trigger Worldsplitter, unleashing 3 shockwaves forward, each dealing damage equal to {0}% of ATK plus {1}, and suspending the targets. While in Outburst mode, fire 5 shockwaves forward, each dealing damage equal to {0}% of ATK plus {1} and suspending the target.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Outburst

Outburst

Damage

Switch to activate Outburst, increasing damage dealt for 25 seconds. While Outburst is active, skills trigger Windfury, dealing damage equal to {0}% of ATK plus {1}, strongly suspending the target and creating an air current on the ground. While standing in the current, dodging has no cost. Cooldown: {2} seconds (Windfury's cooldown: 10 seconds).

Discharge

Discharge

Discharge
Overwhelming Maul

Overwhelming Maul

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Authorizer and deal damage equal to {0}% of ATK plus {1} to nearby enemies, strongly suspending targets within range. Additionally, create a hammer to fall, dealing damage equal to {2}% of ATK plus {3}. During the skill, gains damage immunity for 2.6 seconds (unavailable in Apex League).