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Thunderous Halberd

Thunderous Halberd

SR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

S (11.00)

Charge

B (7.00)

A halberd infused with the power of thunder. Great for burst damage, and its length makes it a great weapon for a variety of ranges.

Recommended Matrices

Uproot
Uproot

The three-set bonus increases the weapon charge and the frequency of Thunderous Halberd discharge skill use.

Advancements

★1
Increase shatter by 15%. After shattering the target's shield, increase all teammates' ATK by 15% for 30 seconds. This cannot be stacked.
Shatter: S ( 12.60) Charge: B ( 7.00)
★2
Increases the current weapon's Base HP growth by 10%.
Shatter: S ( 12.60) Charge: B ( 7.00)
★3
After hitting a target with Moonchaser, reduce their ATK by 5% and increase the user's ATK by 5% for 15 seconds (effect can be stacked up to 3 times by hitting multiple targets). Effect is doubled to grievous targets.
Shatter: S ( 12.60) Charge: B ( 7.00)
★4
Increases the current weapon's Base ATK growth by 20%.
Shatter: S ( 12.60) Charge: B ( 7.00)
★5
Double stun duration from dodge skills.
Shatter: S ( 12.60) Charge: B ( 7.00)
★6
Discharge skill deals more damage the further it travels, up to 100% more damage.
Shatter: S ( 12.60) Charge: B ( 7.00)

Skills

Normal Attack

Normal Attack

Normal
Thrust

Thrust

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, swing the long spear to attack 5 times in a row. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back a short distance. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back a short distance. Third Attack: Deal damage equal to {4}% of ATK plus {5} and knock the target back a short distance. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back a short distance. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target back a significant distance.

Jumping Strike

Jumping Strike

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to attack 4 times in a row in the air. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}.

Crashing Drive

Crashing Drive

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Crashing Drive. While falling, deal damage equal to {0}% of ATK plus {1} each hit. Upon landing, deal damage equal to {2}% of ATK plus {3} and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Spear Flurry

Spear Flurry

Damage
ATTACK + ATTACK + ATTACK + HOLD ATTACK

After the third normal attack, hold the normal attack button to trigger Spear Flurry. Upon hit, strongly suspend the target, dealing damage equal to {0}% of ATK plus {1}. Tap again to continue attacking the airborne target, dealing up to {2}% of ATK plus {3} damage to a single target.

Sneak Attack

Sneak Attack

Damage
CROUCH + ATTACK

Thrust the long spear forward, dealing damage equal to {0}% of ATK plus {1}.

Dodge

Dodge

Dodge
Flying Kick

Flying Kick

Damage
MOVEMENT + DODGE + ATTACK

Use normal attack during the short perfect dodge window (use a directional button before dodging) to trigger Flying Kick. Once hit the target, deal damage equal to {0}% of ATK plus {1}, knock the enemies back significantly, and stun enemies for 1 second or 0.5 seconds to Wanderers.

Lunging Smash

Lunging Smash

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Lunging Smash. Slam the long spear into the ground, dealing damage equal to {0}% of ATK plus {1} and strongly suspending targets.

Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of enemies within the area. Become immune to hitstun while dodging for 0.5 seconds.

Skill

Skill

Skill
Moonchaser

Moonchaser

Damage

Strongly suspend targets and go airborne, dealing damage equal to {0}% of ATK plus {1}. Cooldown: 25 seconds.

Discharge

Discharge

Discharge
Thunderclap

Thunderclap

Damage

When the weapon is fully charged or Phantasia is triggered, upon switching to this weapon from another, removes all debuffs from the Wandererand leaps into the air. After charging, throws a thunderous spear at the target location. Upon landing, an area explosion occurs, dealing {0}% of ATK + {1} damage and strongly paralyzing the target for 1 second. During the skill, gains damage immunity for 2.6 seconds (not applicable in Apex League).