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Star of Oblivion

Star of Oblivion

SSR Weapon Limited
Altered Damage
Element

Altered Damage

Offense
Type

Offense

Shatter

SS (16.00)

Charge

S (12.00)

Shattered... Voidpiercer...

Banner History (4 total appearances)

4
Rerun Limited
2025年10月28日
to 2025年11月24日
3
Rerun Limited
2025年7月29日
to 2025年8月27日
2
Rerun Limited
2025年4月8日
to 2025年5月12日
1
First Run Limited
2025年1月21日
to 2025年2月23日

Recommended Matrices

Heart of Humanity
Heart of Humanity

The two-set bonus provides a physical and flame ATK, while the four-set bonus provides an all-elemental damage boost and a final damage boost.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Double Nightmares
Double Nightmares

If there are no better matrices, use this one for now.

Weapon Effects

Elemental Tuning: When equipped with Star of Oblivion, if the elements of the other two weapons match, Star of Oblivion's element adopts the same element. Otherwise, it shifts to the altered element.
Chaotic Wave: Three altered weapons reduce the hit enemies' final damage by 15% for 5 seconds.
Eternal Shadow: Unload: After using Starfall Cleave, deal damage equal to 137% of altered ATK plus 19.5% of the Wanderer's Max HP plus 70% of the sum of all the Wanderer's resistance types plus 264% of crit to targets hit every second for 30 seconds. Multiple Unload damage cannot be stacked. Eternal Shadow damage counts as skill damage. If there is 1 physical/flame/frost/volt weapon of any kind equipped, Eternal Shadow damage is multiplied by 1.3 times. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

★1
Normal Attack: Pursuit's damage doubles, inflicting a brief 70% Slow effect on hit.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★3
During Dark Star, the Wanderer will ignore 15% of the target's resistance (each element's total resistance ignored cannot exceed 50%). Upon entering the combat state, switching to Star of Oblivion for the first time allows using Void Annihilation without charge cost.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★5
When the Dark Star is triggered, the Wanderer obtains a shield equal to 60% of Max HP. This shield can stack with other shields, but the total shield value cannot exceed 100% of Max HP. Any excess will be converted to equivalent healing.
Shatter: SS ( 16.00) Charge: S ( 12.00)
★6
Increase final damage by 16%, all elemental damage boosted by 16%. This set effect works in the off-hand slot.
Shatter: SS ( 16.00) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Void Shredder

Void Shredder

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1}, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to {2}% of ATK plus {3}, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to {4}% of ATK plus {5}, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, inflicting 3 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use normal attack to trigger Pursuit, diving near the target and dealing damage equal to {10}% of ATK plus {11}. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.

Reckoning of Shadow

Reckoning of Shadow

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to {2}% of ATK plus {3}, inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to {4}% of ATK plus {5}, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, inflicting 3 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use normal attack to trigger Pursuit, diving near the target and dealing damage equal to {10}% of ATK plus {11}. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on hit targets when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.

Chase of Nought

Chase of Nought

Damage
ATTACK + HOLD ATTACK

Tap and hold normal attack or hold during the first to third normal attack on the ground to backflip and trigger Star of Oblivion, hitting up to 2 times. Each hit deals damage equal to {4}% of ATK plus {5} to the target and fires bullets that deal damage equal to {0}% of ATK plus {1}, marking locked-on targets with Pursuit Prey. When Dark Star: Chaos is triggered, Chase of Nought inflicts 1 stack of Entropic Surge on hit targets. When Frenzy reaches 3 stacks, Chase of Nought is replaced with Dimensional Seal. Tap and hold normal attack to teleport in front of the locked-on target, capturing its afterimage into a Black Hole (immune to damage from target during Dimensional Seal), and triggering an explosion that deals damage equal to {2}% of ATK plus {3} to targets in a wide area.

Descent of Stillness

Descent of Stillness

Damage
JUMP + ATTACK + HOLD ATTACK

While airborne, tap and hold normal attack to use Descent of Stillness. Plunges toward the ground, dealing damage equal to {0}% of ATK plus {1} to nearby targets.

Echo of Infinity

Echo of Infinity

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

When Boundary Zone is used, Void Shredder is replaced with Echo of Infinity. While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1}, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to {2}% of ATK plus {3}, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to {4}% of ATK plus {5}, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, inflicting 3 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use Normal Attack to trigger Pursuit, diving near the target and dealing damage equal to {10}% of ATK plus {11}. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.

Silent End

Silent End

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

When Boundary Zone is used, Reckoning of Shadow is replaced with Silent End. While airborne, use normal attack to launch 5 consecutive attacks in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Second Attack: Deal damage equal to {2}% of ATK plus {3}, inflicting 1 stack of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Third Attack: Deal damage equal to {4}% of ATK plus {5}, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}, inflicting 3 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. When a Pursuit Prey target is present, use Normal Attack to trigger Pursuit, diving near the target and dealing damage equal to {10}% of ATK plus {11}. On hit, grant 1 stack of Frenzy, inflicting 2 stacks of Entropic Surge on the hit target when Dark Star: Chaos is triggered. Pursuit can be triggered up to 1 time every 4.5 seconds.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Shattering Leap

Shattering Leap

Damage
DODGE + ATTACK

Use normal attack during the short period after dodging to trigger Shattering Leap, dashing forward to strike targets and dealing damage equal to {0}% of ATK plus {1}, which inflicts 1 stack of Entropic Surge when Dark Star: Chaos is active.

Echo of Emptiness

Echo of Emptiness

Damage
DODGE + ATTACK

When Boundary Zone is used, Shattering Leap is replaced with Echo of Emptiness. Use normal attack during the short period after dodging to launch missiles, dealing damage equal to {0}% of ATK plus {1} to hit targets, marking locked-on targets with Pursuit Prey, and inflicting 1 stack of Entropic Surge on hit targets when Dark Star: Chaos is triggered.

Skill

Skill

Skill
Starfall Cleave

Starfall Cleave

Damage

Tap skill to leap forward, summoning multiple Oblivion Star Blades that pierce the ground. The initial strike deals damage equal to {0}% of ATK plus {1}, followed by a dark explosion dealing damage equal to {2}% of ATK plus {3} to targets in the area. Grants Dark Star with effects based on Oblivion Star's current stat: Dark Star: Retrograde: With flame/physical stat, Starfall Cleave ignites targets, dealing flame damage equal to 35% of ATK per second for 20 seconds while boosting the Authorizer's flame damage by 17% for 25 seconds. Grants 1 Chaos stack upon hit (up to 1 stack per second). Upon reaching 6 stacks, clears all stacks and launches 6 homing projectiles at random targets, each dealing damage equal to 570% of ATK and restoring 2% of Max HP. Multiple hits on locked targets inflict 100% Slow for 1 second, with the effect decaying over 1 second. Cooldown: 25 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Frozen: With frost/volt stat, boosts Oblivion Star's final damage by 55% for 25 seconds. Restores 10% of Max HP after each Pursuit. When Oblivion Star is in the off-hand slot, deal frost damage equal to 600% of ATK per second to nearby targets. Cooldown: 25 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Chaos: With physical/flame stat, boosts Oblivion Star's final damage by 25% for 20 seconds. Inflicts an Entropic Surge stack on enemies upon hit. Upon reaching 10 stacks, clears all stacks and triggers an explosion that deals damage equal to 525% of ATK to nearby targets. When enemies marked with Entropic Surge die, the Entropic Surge stacks spread to nearby targets. When using Quantum Reaper, remove all Entropic Surge marks within range and trigger an explosion. When Oblivion Star is in the off-hand slot, deal damage equal to 735% of ATK per second and inflicts 1 Entropic Surge stack to nearby targets. Cooldown: 21 seconds (this is not affected by other cooldown clearing, resetting, or changing effects). Dark Star: Pulse: With volt/frost stat, boost volt damage by 6% for 20 seconds. Gains 10 Charge stacks. Successful hits consume 1 stack of Charge (up to 1 stack per second) to deal damage equal to 500% of ATK to nearby targets. Upon losing all stacks, deal additional damage equal to 1,250% of ATK to nearby targets and restore 25% of Max HP per target hit. Cooldown: 20 seconds (this is not affected by other cooldown clearing, resetting, or changing effects).

Void Pursuit

Void Pursuit

Damage

Tap and hold skill to create a Boundary Zone after a brief charge, slowing all enemies within. While the Boundary Zone is active, switching to Star of Oblivion allows using Void Annihilation without charge cost. Launches missiles dealing damage equal to {0}% of ATK plus {1}, marking hit targets for Pursuit while gaining the Dark Star effect matching Starfall Cleave's element. With altered element, Void Pursuit triggers Dark Star: Rebirth: Dark Star: Rebirth: While the Boundary Zone is active, stores all damage dealt. When the Boundary Zone is terminated by Obliteration Blade or Void Annihilation, unleash 100% of stored damage to all targets in range (capped at ATK × 2,000 in solo mode, ATK × 5,000 in team mode. Only affected by titan equipment's rare stats, and won't trigger additional attack effects).

Obliteration Blade

Obliteration Blade

Damage

After 10 seconds in Boundary Zone or completing the final strike of Echo of Infinity, the skill is replaced with Obliteration Blade. Summon Voidpiercer to dash forward, placing a Singularity in her wake. After a brief charge, pierces through the Singularity, dealing damage equal to {0}% of ATK plus {1} to enemies in her path. The Singularity immobilizes enemies within range, expanding to its maximum range before collapsing in a slashing attack that deals damage equal to {2}% of ATK plus {3}, ending the Boundary Zone.

Divine Arrival

Divine Arrival

Damage

With Star of Oblivion, Wanderers can view the survival status of all world bosses on the map. When equipped with Star of Oblivion, tap on previously defeated world bosses on the map to trigger Divine Arrival, transmitting above the boss to strike. Upon landing, deal damage equal to {0}% of ATK plus {1} to nearby targets. Transmission via Divine Arrival remains available during boss respawn. Can be triggered up to 1 time every minute.

Discharge

Discharge

Discharge
Void Annihilation

Void Annihilation

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, transform into Voidpiercer, and unleash a gigantic Black Hole, inflicting a 100% Slowing effect on targets in the area. Compress and unleash the Black Hole from hands, triggering an explosion, dealing damage up to {0}% of ATK plus {1}. While the Boundary Zone is active, using Void Annihilation will terminate the Boundary Zone effect. During Void Annihilation, use skills to disengage from discharge with Voidpiercer completing the discharge, gaining damage immunity for 1.5 seconds (unavailable in Apex League).

Multi-Element Resonance

Physics-Flame Resonance

Fusion of Mass and Flame: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped physical/flame ATK percentage, and the highest equipped physical/flame damage boost, and the weapon is considered both a physical and flame weapon.

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with other Physical Resonance or Physical Reaction effects, with Physical Resonance taking precedence.

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot. Cannot stack with other Flame Resonance or Flame Reaction effects, with Flame Resonance taking precedence.

Eternal Shadow: On-Field: When hitting any target with Star of Oblivion, deal damage equal to 256% of physical ATK plus 3.6% of Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Eternal Shadow damage counts as normal attack damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Flame-Physics Resonance

Fusion of Flame and Mass: When the weapon deals damage, damage is calculated using the highest equipped physical/flame base ATK, the highest equipped flame/physical ATK percentage, and the highest equipped physical/flame, and the weapon is considered both a physical and a flame weapon.

Flame Resonance: Increase flame ATK by 15% and flame resistance by 25%. Activate by equipping 2 or more flame weapons. This set effect works in the off-hand slot (Cannot stack with other Flame Resonance or Flame reaction effects, with Flame Resonance taking precedence.)

Physical Resonance: Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot (Cannot stack with other Physical Resonance or Physical reaction effects, with Physical Resonance taking precedence.)

Eternal Shadow: Unload: After using the skill, deal damage equal to 137% of flame ATK plus 19.5% of Max HP plus 70% the sum of all the Wanderer's resistance types plus 264% of crit every second for 30 seconds. Multiple Detachment damage cannot be stacked. Eternal Shadow damage counts as skill damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Ice-Thunder Resonance

Fusion of Frost and Volt: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

Eternal Shadow: On-Field: When hitting any target with Star of Oblivion, deal damage equal to 256% of frost ATK plus 3.6% of Max HP plus 133% of the sum of all the Wanderer's resistance types plus 4.9% of crit to nearby targets. Can be triggered up to 1 time every 1.5 seconds. Eternal Shadow damage counts as normal attack damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Thunder-Ice Resonance

Fusion of Volt and Frost: When the weapon deals damage, damage is calculated using the highest equipped volt/frost base ATK, the highest equipped volt/frost ATK percentage, and the highest equipped volt/frost damage boost, and the weapon is considered both a volt and frost weapon.

Frost Resonance: Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with other Frost Resonance or Frost Reaction effects, with Frost Resonance taking precedence.

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Eternal Shadow: Unload: After using Starfall Cleave, deal damage equal to 137% of volt ATK plus 19.5% of Max HP plus 70% of the sum of all the Wanderer's resistance types plus 264% of crit to hit targets every second for 30 seconds. Multiple detachment damage cannot be stacked. Eternal Shadow damage counts as skill damage. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Superpower Resonance

Elemental Tuning: When equipped with Star of Oblivion, if the elements of the other two weapons match, Star of Oblivion's element adopts the same element. Otherwise, it shifts to the altered element.

Chaotic Wave: Three altered weapons reduce the hit enemies' final damage by 15% for 5 seconds.

Eternal Shadow: Unload: After using Starfall Cleave, deal damage equal to 137% of altered ATK plus 19.5% of the Wanderer's Max HP plus 70% of the sum of all the Wanderer's resistance types plus 264% of crit to targets hit every second for 30 seconds. Multiple Unload damage cannot be stacked. Eternal Shadow damage counts as skill damage. If there is 1 physical/flame/frost/volt weapon of any kind equipped, Eternal Shadow damage is multiplied by 1.3 times. In addition, Eternal Shadow damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Weapon Skins

Violet Star

With your strength infused, the stars take on a new brilliance.