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Lost Art

Lost Art

SSR Weapon
Volt
Element

Volt

Offense
Type

Offense

Shatter

A (10.00)

Charge

S (12.00)

A gentle swing in the chaotic abyss will stir up a tempest that affects everyone's fate.

Banner History (6 total appearances)

6
Rerun
2024年3月12日
to 2024年4月29日
5
Rerun
2024年1月30日
to 2024年3月11日
4
Rerun
2024年1月9日
to 2024年1月29日
3
Rerun
2023年9月5日
to 2023年10月2日
2
Rerun
2023年8月8日
to 2023年9月4日
1
First Run
2023年6月3日
to 2023年6月26日

Recommended Matrices

Seeker
Seeker

Two-set bonuses and four-set bonuses greatly increase the damage bonus of volt weapons.

Volcanic Ash Rain
Volcanic Ash Rain

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Reverberating Drums
Reverberating Drums

The two-set bonus increases main slot damage. The four-set provides universal off-hand slot abilities.

Overload
Overload

Deals additional damage. Beneficial for Rubilia's multi-stage attacks.

Weapon Effects

Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect works in the off-hand slot. Cannot stack with other Volt Resonance or Volt Reaction effects, with Volt Resonance taking precedence.

Advancements

★1
After triggering Feedback, every Crystamax thorn will deal damage to nearby targets equal to 66.7% of ATK every 2 seconds for 30 seconds.
Shatter: A ( 10.00) Charge: S ( 12.00)
★2
Increases the current weapon's Base ATK growth by 16%.
Shatter: A ( 10.00) Charge: S ( 12.00)
★3
Using the weapon skill or the discharge skill of any other weapon will generate 1 Crystamax thorn.
Shatter: A ( 10.00) Charge: S ( 12.00)
★4
Increases the current weapon's Base ATK growth by 32%.
Shatter: A ( 10.00) Charge: S ( 12.00)
★5
Increase Feedback's Max HP recovery of Crystamax thorns to 50%.
Shatter: A ( 10.00) Charge: S ( 12.00)
★6
After successfully using Harrah's Embrace, increase volt damage by an additional 12% for 30 seconds.
Shatter: A ( 10.00) Charge: S ( 12.00)

Skills

Normal Attack

Normal Attack

Normal
Wingspan

Wingspan

Damage
ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While on the ground, use normal attack to launch 5 consecutive attacks. First Attack: Deal damage equal to {0}% of ATK plus {1} and knock the target back. Second Attack: Deal damage equal to {2}% of ATK plus {3} and knock the target back. Third Attack: Deal damage equal to {4}% of ATK plus {5} and suspend the target. Fourth Attack: Deal damage equal to {6}% of ATK plus {7} and knock the target back. Fifth Attack: Deal damage equal to {8}% of ATK plus {9} and knock the target down.

Suppress

Suppress

Damage
JUMP + ATTACK + ATTACK + ATTACK + ATTACK + ATTACK

While airborne, use normal attack to launch 5 attacks in a row in mid-air, consuming endurance. First Attack: Deal damage equal to {0}% of ATK plus {1}. Second Attack: Deal damage equal to {2}% of ATK plus {3}. Third Attack: Deal damage equal to {4}% of ATK plus {5}. Fourth Attack: Deal damage equal to {6}% of ATK plus {7}. Fifth Attack: Deal damage equal to {8}% of ATK plus {9}.

Advance

Advance

DamageControl
ATTACK + HOLD ATTACK

While attacking on the ground, tap and hold normal attack to trigger Advance, dealing damage equal to {0}% of ATK plus {1}.

Descent

Descent

Damage
JUMP + HOLD ATTACK

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Descent. Dive through the air, consuming endurance and dealing damage equal to {0}% of ATK plus {1} to nearby targets upon reaching the ground.

Dodge

Dodge

Dodge
Dodge

Dodge

MOVEMENT + DODGE

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging.

Pillage

Pillage

Damage
MOVEMENT + DODGE + ATTACK

Tap normal attack during the perfect dodge window (tap an arrow button before dodging forward) to trigger Pillage, dealing damage equal to {0}% of ATK plus {1} to nearby targets and suspending them. Using Pillage can trigger Feedback.

Swarm

Swarm

Damage
DODGE + ATTACK

Use normal attack right after dodging to trigger Swarm, summoning two Abyssant illusions which deal damage equal to {0}% of ATK plus {1} to targets ahead. Using Swarm can trigger Feedback.

Weave

Weave

HOLD DODGE

When on the ground, holding any dodge can trigger Weave, dashing for a distance toward the sky (does not work in areas where Jetpack can't be used).

Seal

Seal

DODGE + HOLD ATTACK

Tap and hold normal attack right after dodging to trigger Seal, launching a hive consciousness forward which controls Grayspace Entities that it hits, turning them into allies for 60 seconds (does not work on bosses). The control state is removed when Seal is used again on an affected target or its duration ends, dealing 45% of all damage dealt by the Wanderer during the control period. The hive consciousness can be resisted by non-Grayspace Entity targets, which are not affected by this control effect.

Skill

Skill

Skill
Field

Field

Damage

Dash rapidly between two points 10 times, drawing in nearby targets and dealing damage up to {0}% of ATK plus {1} to nearby targets. Upon landing, deal damage equal to {2}% of ATK plus {3} to nearby targets. Cooldown: 20 seconds. Each dash absorbs 10% of the Max HP of all Crystamax thorns (unavailable in Apex League), and deals additional damage equal to the number of Crystamax thorns times 40% of ATK, or the number of Crystamax thorns times 1% of the Wanderer's Max HP, whichever is greater, until the Crystamax thorns are exhausted. The HP loss ratio of the Crystamax thorns' Max HP counts as the HP loss ratio of the Wanderer's Max HP.

Discharge

Discharge

Discharge
Harrah's Embrace

Harrah's Embrace

Damage

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer and summon Harrah to cast 12 Tempest Rounds, each of which deals damage equal to {0}% of ATK plus {1} to nearby targets. During this, the Wanderer gains damage immunity for 1.5 seconds (unavailable in Apex League). Increase volt damage by 7% for 30 seconds after successfully using Harrah's Embrace. In addition, generate 3 Crystamax thorns (up to 5 can exist at one time). Crystamax thorns start with 100% Max HP, are unable to be attacked, can only be healed by Feedback, and last for 150 seconds. Gain 2 Feedbacks after Harrah's Embrace lands an attack (can stack up to 4 times). Lost Art consumes 1 Feedback every dodge attack, dealing damage to the target equal to the number of Crystamax thorns times {2}% of ATK, recovering 25% of Max HP to all Crystamax thorns, and resetting Crystamax thorn location and duration. After landing a hit with Harrah's Embrace, gain 1 opportunity to dodge without consuming a dodge attempt.

Weapon Skins

Swan Song

Final regards from her.